Takeover Tuesday with Marta Azaña
An interview with Marta Azaña: a freelance 2D animator and motion designer..
Q&A with Marta Azaña.
Read time: 5min
Mack Garrison:
Hey, Marta! Thanks so much for participating in our Tuesday Takeover series. For those unfamiliar with you or your work, let's start with an introduction - who are you and what do you create?
Marta Azaña:
Hi! Thanks so much for having me at Takeover Tuesday. I’m Marta Azaña and I’m a freelance 2D animator based in the South West of England. I’m a big fan of bright and retro-y colours and I tend to apply these to my animations, usually pretty abstract and sometimes featuring typography or characters (and bikes!).
Mack Garrison:
How did you originally get into the motion design space? Did you have formal training or were you self taught?
Marta Azaña:
I have grown up in a creative family - Before retiring, my dad directed TV commercials and both my mum and dad are also photographers. I remember going to the sets with my dad practically my whole life and I wanted to be a filmmaker too! But I also loved graphic design and illustration. I studied Media in uni, eventually specialising in video editing. To improve my videos, I started to watch a lot of After Effects tutorials on Youtube to create nice looking intros, title sequences, etc. And that’s when I discovered that motion graphics was a thing and it was actually what I wanted to do as a career.
I didn’t study anything related to motion graphics in uni so I’m mostly self taught (I did take an After Effects and Cinema 4D course eventually). Then did two motion design internships in Madrid, Spain.
Mack Garrison:
I saw you moved to Bristol from Madrid, what was the reason for the move?
Marta Azaña:
When I finished uni in Madrid in 2013 it was recession times and the youth unemployment at that moment was around 55% (the worst year!). After two internships no one hired me and it was suuuper hard to get a junior role so I started to get a bit frustrated and I felt like I wanted a change of scenery for a little while. I also thought it would be a good opportunity to improve my portfolio. I had friends in the UK so I went to live with them while looking for motion graphics & animation jobs. I ended up in Bristol where I did….. another internship! haha this one at least was the most productive one, I learned a lot of animation stuff thanks to my good friend Matt Wilson who also was incredible patient with me & my English. After that internship I got a full time job at Bait Studio in Cardiff (where I lived for a few months) and, after that, at Hungry Sandwich in Leeds (this time remotely). I have been a full time freelancer since 2018.
Mack Garrison:
What's the animation scene like in Bristol, UK? Are most of your clients in the UK or do you find yourself working more internationally?
Marta Azaña:
When I moved to the UK in 2014 I didn’t know anything about Bristol. Maybe I had heard the one thing or two when I lived in Spain but I moved there blindly which is kind of what I wanted. I instantly fell in love with the city and I was so surprised by how big the animation and creative scene in general was. There were a lot of animation studios and this was 8 years ago… the population has pretty much doubled up since so you can imagine the number of freelancers and studios these days (still quite impressive considering Bristol’s population in 2022 is 700k!).
When I started freelancing I worked with Bristol studios mostly. Nowadays I work with UK and international clients.
Mack Garrison:
It seems like everyone is moving freelance these days. What's something you wish you knew before making that decision yourself?
Marta Azaña:
When I started freelancing I used to feel a lot of anxiety when I finished a gig and while I was waiting for the next one to happen, even though I had been earning more money than I would do if I worked full time. It might have only been a couple of days wait haha but I felt really nervous and I often ended up accepting whatever came next, even if it wasn’t really interesting, just because I wanted to see myself busy. 5 years later I can see there’s definitely plenty of freelance jobs and I feel way more relaxed about not having bookings. In fact, I take way more time off than before and I use it to work on personal projects or just spend more time outdoors, riding my bike and being away from my computer.
I also used to feel guilty about not posting enough personal animations on social media while I didn’t have any client work on. Seems like when you’re a freelancer there’s a lot of pressure to always do something that feels productive or work related and constantly share it with the world, but at least in my case, I found that pressure pretty counterproductive. I love to work on my own animations and experiment when I have time off, but it’s ok not to feel in the mood for it. I find that when I’m in the mood I enjoy it sooo much more, there’s no point to force ourselves in to it.
Mack Garrison:
What's been your favorite part of freelancing?
Marta Azaña:
As cliche it might sound, I love having a better balance between work and life and also the variety of projects and clients I’ve got to work with. In my opinion, one of the most rewarding things is when you work with a client for the first time and they want to hire you for a second, third time, etc. You don’t really get to experience that while working full time.
Mack Garrison:
Have you found any tips or tricks to landing clients?
Marta Azaña:
When I went full time freelance, I reached out to some studios to get my first projects and since then, the word of mouth has worked very well. My advice would be to enjoy every project as much as possible, even if it’s a small one - The more motivation, the better the results and the communication with the client, which could lead to more future potential projects. Also keeping in touch with lots of different freelancers through social media, platforms like Discord or attending to events (I’ve enjoyed going to Blend and OFFF and I’ve met a few people that way too).
Mack Garrison:
Your portfolio looks great and I'm sure it's hard to just choose one, but do you have a favorite project you could tell us about?
Marta Azaña:
here are so many I’ve enjoyed working on, but the 36 Days of Type 2018 I got to do with Meghan Spurlock meant a lot professionally and personally. Also during the pandemic I got to work on some animated scenes for a documentary called “Meat me halfway” with a Bristol studio called Yoke. That was pretty different to everything I’ve done so far and I realised I would love to do more animations for documentaries or short journalistic pieces.
Mack Garrison:
I'm sure there are a lot of animators who look up to you, so I'm curious, who are some motion designers you've always looked up to?
Marta Azaña:
There are sooo many! As I mentioned above, when I was a student I spent A LOT of time on Youtube and Vimeo (good times!) watching tutorials and looking for inspiration and the first person I remember coming across was Jorge Canedo when he shared the projects he did at Vancouver Film School. When above I said “that’s when I discovered that motion graphics was a thing and it was actually what I wanted to do as a career” what I really meant is that Jorge made me want to be an animator haha. I felt soo inspired and since then, the other people that have made me feel the same way have been Andrew Vucko, Yukai Du, Jordan Scott, Bee Grandinetti or Will Rose.
Mack Garrison:
Any final thoughts you'd like to share with our audience?
Marta Azaña:
To anyone who wants to make a career as a motion designer, I’d say keep experimenting and learning, but NEVER feel pressured by social media or compare yourself to others, the main goal should always be to enjoy. When you enjoy and stay motivated, everything else finds its way.
Thank you for this opportunity to show and talk about my work!
Takeover Tuesday with Caibei Cai
An interview with Caibei Cai: designer and animator who lives in Shenzhen, China.
Q&A with Caibei Cai
Read time: 3min
Mack Garrison:
Hi, Caibei! Let's start at the beginning: how did you start your career in animation?
Caibei Cai:
I studied animation during my undergraduate, and after I received MA Animation degree from Royal College of Art, I started working as a freelancer. I have made some advertisements, music videos and visual designs, sometimes I also curate programs for the animation weeks.
Mack Garrison:
What's the animation scene like in Shenzhen? Is it a pretty big community?
Caibei Cai:
Shenzhen is a city with many Internet companies, animation is usually used for the APP or games. Normally, they would like to choose conservative artistic styles to cater to the public taste. So it is quite difficult to get a suitable project for me.
Mack Garrison:
Do you mainly work with local clients or do you collaborate internationally?
Caibei Cai:
I often collaborate with some agencies in Shanghai and Beijing. I haven’t worked with foreign agencies before, and I’m willing to try it.
Mack Garrison:
Your style is very unique! The textural and organic approach provides a really tactile feel in a digital space. How did you develop this approach?
Caibei Cai:
Thank you! Seeing can mean touching the texture of a thing as people can see roughness and smoothness. Our eyes can feel the coarse edge of the paper, the smooth silk or the sticky oil bottle. So what I trying to do is invite the audience to touch my film through their eyes. But not passively following the storyline or fully understanding the meaning of the film. For me, the film is like a body, you could feel its’ breath, skin, hair instead of dissecting it’s muscle or organ inside.
Mack Garrison:
Could you tell us a little bit about your process? How do you come up with ideas for a project?
Caibei Cai:
I am very interested in people’s emotions, especially anxiety. Half Asleep talks about a silent relationship, Pining is the unobtainable feeling and the clocks in my room stops is about the insomnia experience. In the pre-production of Half Asleep, I created a linear story, but I only kept the emotion and removed every specific plot. It is similar to the force triggers tactile, you can’t see the actual force but you could feel the physical changing. As for me, the story plot is similar to the force, which let the audience could feel the changing emotion, so I tried to hide the plot but only left the emotion in the film. Besides, Havelock Ellis mentioned that Touch is the most irrational and emotional in the five senses. So showing the tactile could also enhance the emotional expression in the film.
Mack Garrison:
I noticed you've received Vimeo Staff Picks for Half Asleep, Pining, and The Clock in my Room Stops; congrats! Do you have a favorite of those three? Why or why not?
Caibei Cai:
I don’t have the favourite one, because I always looking forward to my next film, and I’ve just finished an animation short film called Silver Cave, which is about the hunt, domestication and desire.
Mack Garrison:
How long does it typically take to make this style of animation? Is coming up with the idea the hardest part of bringing your vision to life?
Caibei Cai:
Most of my animation is drawn frame by frame, drawing on paper allows me to touch every frame in the film. But it is really time-consuming. I would like to share the working process of Half Asleep. First, I drew all the movement on the paper with charcoal or soft pastel...
Mack Garrison:
What's your proudest professional moment so far?
Caibei Cai:
Probably is the moment I got a tattoo of 1920 X 1080 on my arm.
Mack Garrison:
Any advice you'd like to give the next generation of animators?
Caibei Cai:
Eat well, sleep well, play well, and draw well!
Takeover Tuesday with Nol Honig
An interview with Nol Honig: director, designer and animator who lives in New York City.
Q&A with Nol Honig
Read time: 5min
Mack Garrison:
Hey, Nol! Thanks so much for taking the time to hop on a Tuesday Takeover; I've been a big fan of yours for a while. For those who are not familiar with you or your work, could you tell us about yourself?
Nol Honig:
Hi Mack - thanks for the kind words, and for inviting me to participate in this excellent series! Really glad to be here and in the company of so many others I admire.
My name is Nol and I’m a director, designer and animator who lives in New York City. I’ve been freelancing as a motion designer since the late 1990s, which makes me OG. At this point I’d say that I’m best-known for photo-driven, mixed-media “collage” animation, as well as for teaching After Effects Kickstart at School of Motion. Hello everyone!
Mack Garrison:
How did your career begin? Did you always know you wanted to be in the motion world or did it take a little more luck than that?.
Nol Honig:
It took a lot of luck!
My parents were both very artistic, and encouraged me to be creative from early on. So right there, that’s extremely lucky. I was really into drawing and painting and all the usual stuff, but when I was seven years old Star Wars came out and after that I became fascinated with visual effects, stop motion, photography, and optical trickery. For me, that’s pretty much where it all started. I was also pretty lucky to have an older brother who got seriously into ‘home computing’ in the early 80s, and so I grew up feeling comfortable around computers ahead of a lot of other kids of my generation.
As a teenager I really wanted to be an indie filmmaker like Jim Jarmusch, Spike Lee, or the Coen Brothers, so after making a lot of 16mm films in college I applied to NYU for an MFA like all of those guys. And I was lucky to get in. When I was there I was really drawn to editing and post production, and volunteered to cut my thesis film on the film department’s first ‘non-linear’ (aka, computer) editing system — an AVID, which the department had just gotten that semester. Spending a few months working on a film project on a computer, and having to learn new software, was a big turning point for me.
I graduated in 1996 and while working in film production, I found myself much more interested in learning the newest software from Adobe called After Effects that had come out in the last year or so. I know it sounds obvious now, but at the time After Effects was the missing piece of the puzzle that allowed me to combine my love of filmmaking, design, animation, storytelling, staying indoors, and technology together in a way that just clicked for me. Still, there was no coherent motion design community at that time, and I worked in various production and post-production roles for many years — including directing a number of music videos for indie bands like Guided By Voices and Apples In Stereo.
My entryway into full time motion freelancing also happened as a result of luck. Somehow I had talked my way into working as an editor for a company that was producing commercials for then Senator John Kerry, who was running for President at the time. And after a few days I convinced them that I should be making commercials for them in After Effects, and not AVID. I made a ton of spots for the campaign that way, and even though John Kerry lost, I became a one-man freelance graphics department for this company. Fast forward many years, and that’s how I wound up as a lead animator for President Obama’s team in 2012.
Mack Garrison:
You've got a really impressive resume of clients: Golden Wolf, Elastic, Buck, Pentagram, Hornet, Block & Tackle, PepRally, Ranger & Fox, Gretel, and let's not forget winning a Martin Scorsese Post Production Award! Tell us a little about that.
Nol Honig:
Well, the Martin Scorsese Post Production Award was something I won for my thesis film at NYU — specifically for the editing. I didn’t get to meet the great man, but as part of the award I was required to write him a letter of thanks. Not much of a story there. I believe the award was $300.
But yeah, in terms of studios … I’m super lucky to have worked with so many excellent teams over the years. As a senior freelancer, I appreciate great producers so much. They work tirelessly to make everything run smoothly, and often don’t get much credit or attention. For people entering the industry, remember: Creative Directors inspire, but Producers hire. Be nice to them, be honest about your calendar and the way you estimate your time, and always make sure to credit everyone on the team if you post about your work — including the producers.
Mack Garrison:
You're a creator and a teacher. What led you to the education side of motion design. Do you prefer one more than the other?
Nol Honig:
I wouldn’t say I prefer teaching over animating, but I will say that being a good teacher is much harder than being a good animator. At least for me. People are more complex than keyframes.
Honestly, I got into it by accident. In 2000 a friend recommended me for a job teaching a class called “Broadcast Design” at Parsons School of Design. I got hired on the spot because I knew After Effects, even though I had no prior teaching experience. But in the end I taught at Parsons for 18 years and in 2017 I won a Distinguished Teaching Award for my contributions to the school. And I’m still in touch with a number of very talented people who I first met as students and are now working in all corners of the industry.
Even better, I had the great luck to team up with School of Motion in 2017 to create their foundation class After Effects Kickstart. I am so proud of that class, and couldn’t be happier that I partnered with such great people.
Mack Garrison:
I see you also do some writing as well. How important is it for creative to be able to write in your opinion? Any tips or tricks to being a better writer?
Nol Honig:
Being a good writer is very important, in my opinion. It helps me make good first impressions over email with people who want to hire me. It helps me win pitches for new work. And it helps me promote that work.
My advice is to remember that writing and editing are separate tasks. Both are necessary, but write first and then edit second if you can help it. And don’t skip the editing part.
Mack Garrison:
Tell us a bit about "The Drawing Room." Where does the name come from and why not just go by Nol Honig?
Nol Honig:
Traditionally, a drawing room is where the owner of a house, perhaps with a guest, could ‘withdraw’ for more privacy. For me, that’s where I want to work. In that private, relaxed space, maybe with a friend.
But the reason I don’t work under my own name is just mostly for tax reasons, as boring as that sounds.
Mack Garrison:
Looking ahead, what do you think the future of Motion Design looks like?
Nol Honig:
Laser-guided keyframes.
Mack Garrison:
Any final takeaways?
Nol Honig:
Generally — figure out what works best for you, and then work in that direction. If you want to be a better designer, find sources of visual inspiration outside of motion design. If you want to be a better animator, observe the world intentionally.
Also ... if everyone is doing X, do Y. But that’s just me.
Takeover Tuesday with Allen Laseter
An interview with Allen Laseter: an animator, designer, and director making stuff for brands and studios around the world.
Q&A with Allen Laseter
Read time: 5min
Mack Garrison:
Allen! Thanks so much for taking the time to chat with us for this week's Tuesday Takeover. For those who are not familiar with you or your work, could you give us a little intro and creative background?
Allen Laseter:
Thanks for having me. I am an animator/illustrator type, now working as Creative Director along with my wife and business partner Lindsey Laseter for our very newly formed studio, Lasso.
My background is really more in the live action world. I went to a small art school in Nashville where I still live and work and studied film, concentrating mostly on directing and cinematography, but the school was small and scrappy enough that you really were able to learn how to do everything, which in retrospect was a massive bonus.
My dream at that time was to make narrative films as a director, but when I graduated, reality set in and I started my career freelancing around town working on sets, editing, occasionally “directing” tiny commercials for local businesses, and trying my best to make non-commercial short films and other weird projects with friends.
I was doing this for a couple years until my friend who was really into After Effects and an all around technical wizard passed on a motion graphics type of job to me that he was not able to take on. The school I’d gone to didn’t have any sort of motion or even VFX program, but I’d picked up some After Effects tips from him and had made some stuff for fun just poking around on my own time. I decided to take on the project with my incredibly limited knowledge, and realized quickly how little ill-equipped I was. However, I was forced to learn a lot on the project very quickly, and by the end, I realized that I really liked working this way and wanted to seek out more of this kind of work.
This was still in the first half of the 2010’s when Vimeo had what felt like a really thriving and active motion community, and I was lucky enough to, over time, fall into a network and gradually improve my skills and find work until I had worked out a pretty nice freelance groove, working with various studios around the country as a remote animator, and occasional designer. I kept working on my chops until I began to pursue directing, and eventually got the crazy idea to form a studio!
Mack Garrison:
You've worked on a lot of fun projects over the years, but I'd love to know which have been some of your personal favorites.
Allen Laseter:
The first one that comes to mind is the first project I did for Ted-Ed on the topic of the Hedonic Treadmill framed around the scenario of Winning the Lottery and how it affects your happiness long term. I think this was the first time I had the opportunity to create a project from scratch, aside from the script which was supplied to me, and really approach a client project with a director’s mindset, in terms of really shaping how the overall piece would feel to an audience. It was also by far the longest thing I’d made, being over 4 minutes long. I think this project in particular gave me a big boost in my freelance career.
Another memorable one for me was a short spot I did for Lagunitas as part of their “Mumblephone” series. The task was to take a voice mail that had been left on the company's customer feedback phone line and create an animation to it. That was basically the entire brief and I was allowed to do just about anything I wanted, which is rare and one of my favorite things. It was one of the early times where I got to really be adventurous and imaginative as well as really focus on a narrative for a client project.
Mack Garrison:
A lot of folks look up to you as a creative leader so I'd love to know who you look up to?
Allen Laseter:
That’s a really nice thought! This may sound like a cop out, but I look up to tons of people, from people who I know well to some I’ve never even met, and I hate to leave anyone out, so I will purposefully keep this short and limit it to our niche of the industry and name Zac Dixon and Sam Cowden who founded IV Studio here in Nashville. I look up to them for their rare mix of creativity and business ambition. They manage to seemingly keep their studio insanely busy with both client and self initiated projects alike and are extremely successful in both areas which is a huge inspiration to me.
Mack Garrison:
Our industry has been growing like crazy and we have more freelancers than we've ever had before. Any words of wisdom you could share with the next generation of creators? Things you wished you knew as a freelancer?
Allen Laseter:
When you get stuck or run into a problem that you can’t figure out on your own, tell someone quickly instead of burning time trying in vain to figure it out yourself for the sake of your ego. This was a big temptation early in my career and it never worked out well.
Be nice to people, even if they annoy you. It’s still a pretty small field. This will help from a business perspective and from a human perspective.
Hire a cpa.
Mack Garrison:
You and your wife Lindsey recently started a new studio called Lasso which is so exciting! What was the reason for the transition from freelancer to studio owner?
Allen Laseter:
Before Lindsey and I officially decided to start building our studio, I had personally been at a point for a while where I felt like I was ready to move on to something new, but wasn’t sure what. I had been freelancing for a while and enjoyed it but the thing I always craved was more influence over the entire process. I tried going the director route for a little bit and worked with a few different reps, but ultimately nothing ever really worked out all that well.
I was already feeling this in early 2020 and the biggest push in this direction came in March when the pandemic took over everything and we locked down and began to figure out how to work in the same space while raising our daughter and learning how to balance all the new things that stemmed from that. We also just happened to be beginning to collaborate on a project together for the first time ever, even though we were still independent freelancers. These experiences made us realize that, while we had to learn a new way of communicating (and are still learning it) we actually worked pretty well together and that our skill sets overlap very nicely and allow us to do work that we think is unique from a lot that is out there.
Mack Garrison:
What are you hoping to accomplish in the studio space that you weren't able to do as a freelancer?
Allen Laseter:
The main things for me are having more control over what work I take on, more influence over the end result of the work, higher quality/bigger scope projects that become possible when leading teams (as opposed to just working by myself which I’ve often done in the past) and finally, focusing more on actual directing skills, which was kind of my original goal back in film school, just in a different environment.
Mack Garrison:
What do you think the future holds for our industry? Anything in particular you're excited about or things that worry you?
Allen Laseter:
As things become more and more digital, I think that will create more and more opportunity for our kind of work. In particular, I’m excited about what this means for brand identities as this is the main focus for our studio, Lasso. In an increasingly digital space, it’s less and less necessary for a brand’s visual identity to be thought of as static first. It’s interesting to think of a brand in terms of its potential to be a changing and dynamic thing, which is what we are trying to do at Lasso.
On the other hand, and from a more zoomed out perspective, I worry about the increasing percentage of our lives that are spent in the digital realm and I think we should all go outside way more!.
Mack Garrison:
Last but not least, any new projects or creative endeavors we should be on the lookout for?
Allen Laseter:
Lasso will finally be launching a portfolio in mid-March, so keep an eye out for that!
Takeover Tuesday with Kai Kundler
An interview with Kai Kundler, a Berlin born, Frankfurt based Motion Designer and Art Director.
Q&A with Kai Kundler
Read time: 5min
Madison Caprara:
Hi, Kai! Why don’t you start us off with an introduction to yourself? What originally drew you to the creative industry and how did you find yourself where you are today?
Kai Kundler:
Hey! My name is Kai and I am a Motion Designer and Art Director currently based in Frankfurt, Germany. I also love drawing, and I try to bring it into my work as much as possible, whether in personal projects or in my creative daily life. Right now I work a lot for the automotive and motorsport sector.
My creative career began quite conventionally: as a child, I loved to draw and return continually after breaks. The love of drawing evolved into a general lust for art, which led to graffiti and, eventually, design..
Madison Caprara:
I’m not sure I’ve asked this question in previous Takeover Tuesday interviews, but I’m curious. What is it about motion design that you love? Can you remember what the original draw of it was for you personally?
Kai Kundler:
My intention was never to become a motion designer, but like many others, I grew into it. Since I was a kid, I have been a big fan of cartoons and Disney Classics. From a young age, this moved and influenced me. My four-year-old heart was broken by the Mufasa Scene in The Lion King. However, my passion for motion design has grown over the years. I wanted to be an illustrator at first, but then I switched to a more traditional digital designer focus until I discovered my passion for motion design. I was hooked after trying more 2d and 3d animation and knew this is what I wanted to do. I still enjoy creating and watching anything that moves on the screen. I've always been curious about new things and love experimenting with them.
Madison Caprara:
You’re based in Frankfurt, correct? How’s the creative industry? Do you find yourself working more with home-based or international clients? Has the pandemic affected workflow much?
Kai Kundler:
In general, I believe that the creative community is a very open and straightforward one. You run into each other at festivals, talks, and award ceremonies. You usually know each other from a variety of settings or share friends, acquaintances, or coworkers. When you don't know each other, then you will surely meet at a later point in time. It makes little difference whether you live in Frankfurt, Berlin, London, or New York. I have also had the honor of working only with open-minded and easy-going people in this business.
The creative industry has always been a fast-paced one. This was also obvious during the pandemic: it was one of the first industries to be severely impacted, and it was also one of the first to recover and pick up again. Frankfurt has always had a strong international connection as a result of its proximity to financial clients and trade fair events. In general, I work with both international and national clients. Due to the fact that big network agencies are also based here, there is always a strong exchange with other international hotspots.
Of course, the pandemic has changed a lot of our lives. Working from home requires agencies and studios to become even more digital and adaptable. People are used to collaborating in a single location. You sit across from each other or are in meeting rooms. You have offered your support when you have noticed that colleagues need help. We have all worked with teams, slack, dropbox or whatever before. However, in the office, we had many more opportunities to communicate spontaneously or keep up. Now you have to be more active to know what your colleagues are doing, to exchange thoughts, or to see how they are doing.
Madison Caprara:
How do you think the German design industry compares to that of the U.S.?
Kai Kundler:
In general, I believe the design industries in Germany and the United States are similar, but there are differences in influences. Shared influences enable an exchange in Europe, whether it's the German Bauhaus, the rich art history, or the nearby influence of Swiss Design, De Stijl from the Netherlands, Russian constructivism, or even the strong cultural and art history from France or the UK.
It is always dependent on the project or the client. In other words, Germany can appear formal and impersonal at times. This is already present in the German language, as we have a polite and a more personal form of address. This is less prominent in English, making it appear much more relaxed and simple. Until now, it has frequently been the case in Germany that the safer, formal option was chosen over trying something new. But you can also sense a shift here; this is becoming softer, and there is a lot more experimentation going on, both in national and international projects.
The US market appears to be considerably faster-paced and more zeitgeisty. Furthermore, one must not overlook the sheer magnitude of power, technology, and money emanating from Silicon Valley. The global impact is still incredible, and it is still unique in the world.
Madison Caprara:
Where do you go to for inspiration when you find it lacking and how do you maintain your creative edge?
Kai Kundler:
It's important to get inspiration from art, music, photography, architecture and other art forms as well as the motion design scene. When confronted with a blocking barrier, however, the most effective response is to do nothing. Devoting one's time and energy to other activities may be beneficial if circumstances and time allow. Another project, or simply sleeping on it for the night, sports, a walk, or other forms of distraction are always helpful. After that, you can return to the topic with a clearer head.
A walk through the city works best for me. I love to walk through the city and streets and like the vibes of the city. It is very inspiring for me to be connected to the streets. I'm also looking forward to traveling more, and I'm also a big fan of creative challenges like Inktober. Forcing yourself to be a little creative every day exercises your creative muscles and often leads to surprisingly good results.
Madison Caprara:
Do you have an all-time favorite client or project you’ve worked on?
Kai Kundler:
It's tough for me to claim that one particular client was exceptional, because it would imply that other customers weren't as excellent. It is always very dependent on the project and the briefing. But I had a lot of joy working on projects for technological firms like DJI and, as previously mentioned, the automobile sector. In Germany, you just can't get around it. Just as important for me are personal projects or commissions.
Madison Caprara:
What are some up-and-coming media that you’re really interested in diving into in the future?
Kai Kundler:
There is a lot going on right now, such as the Metaverse, NFTs, and AI-based tools. New technological devices, such as Apple's maybe mixed reality device, can also give the entire industry a boost and change entire work processes. I always try to stay curious and try new things, but this has the side effect of increasing my pile of shame with plugins, software or learning new things. To my disadvantage, I like to be an early adopter, so I always have a lot of things I want to try out. However, this also means that I am rarely bored.
Madison Caprara:
I see that you studied at The RheinMain University. How valuable was your time and education to your career? And is there anything that you felt that you experienced or learned at university that you wouldn’t have been able to learn from anywhere else?
Kai Kundler:
The most significant benefit of this time was the opportunity to experiment. At first, I was given a lot of flexibility and was able to devote myself to a wide range of disciplines. This was the only way for me to discover and strengthen my inner love for motion design, 2d, 3d, and everything that moves on the screen.
That, I believe, is the most important thing a university can give you in a creative field. It is critical to be taught how to sit down and learn on your own. Motion design can be a very technical profession, and new tools are constantly being developed to help you achieve an even better result faster and more efficiently than before.
Madison Caprara:
Now, I’ve heard time and time again how personal projects outside of client work are important for mental health upkeep and furthering your skills as a creative. What is your stance on passion projects? Have you had the time recently?
Kai Kundler:
Personal projects are extremely important. Only here can you completely loosen up and experiment with new things. You can devote yourself to skills and things that are pushed aside in your day-to-day job here as well. You can learn and practice new skills. And once you're comfortable with what you've learned, you can apply it to your job or to your clients. You lay your own foundation here. I try to work on personal projects on a regular basis, and right now I'm focusing on typography and analog drawing.
Madison Caprara:
Aside from creating them for enjoyment, what are some things that you feel you gain from taking the initiative to do your own work?
Kai Kundler:
You begin to fine tune your skills, try new things, but you also strengthen what you already have. This boosts your self-esteem and allows you to recognize your own worth. What you quickly forget is that personal projects are the only way to get started in the creative industry. I can't tell you how many hours I spent as a kid drawing on my paper and having a good time. That is exactly what you should maintain and continue to do later on.
Madison Caprara:
Are you working on anything exciting we should be keeping our eyes open for in the near future?
Kai Kundler:
I'm currently working on a number of projects that I'm not allowed to share or that are still in their early stages. But I make an effort to be active and to create new and exciting things. As a result, it is always exciting.
Madison Caprara:
Is there anything in particular that you would like to end this interview on?
Kai Kundler:
I am sure we will come out of the pandemic stronger than before, having learned a lot about ourselves and appreciating life much more day to day. So keep moving, educate yourself, and stay creative. Also never watch Disney Classics with me because I will cry my eyes out.
Thanks for having me!
Takeover Tuesday with Zoë Soriano
Q&A with Zoë Soriano: a freelance Motion Designer + Animator currently living in Washington, DC.
Q&A with Zoë Soriano
Read time: 10min
“I put my dreams on the back burner for a while…”
Madison Caprara:
So, what originally led you to pursue a career in motion design and animation?
Zoë Soriano:
Growing up, I absolutely loved animated movies. One of my favorites was Over the Hedge. On a particularly long road trip when I was maybe eight or nine years old, I decided to watch the behind-the-scenes recap on how the movie was made. It was at that point that I realized that making animations was an actual job that people could have. Over the years, it was instilled in me that my career path should be “realistic,” meaning maths or sciences, so when it came time to pick coursework in high school, I decided to go heavy on math and took essentially all AP STEM classes while avoiding art classes like the plague.
I put my dreams on the back burner for a while and even did two years in college of math coursework before I decided to take an art class for credit my sophomore year. In that art class, I fell in love with creating and drawing; things I imagined being manifested on paper. At that point, I knew that art/animation was something I didn’t want to compromise on anymore, so I transferred to an art school and really began learning animation!
Madison Caprara:
Was there ever a point where you doubted that career path?
Zoë Soriano:
Absolutely. There were two major moments that I felt huge amounts of doubt. The first was when I first transferred to MICA — I was surrounded by so many talented folks that I was really overwhelmed. Having only taken one art class prior, I felt behind in comparison to my peers. A majority of them had been drawing since they were young, they’d been honing their skills for way longer than I had. I felt at that moment that I made a huge mistake. That I would never catch up to them.
The second major moment was after I held a couple of jobs in motion graphics, I had been working as a motion designer for about a year professionally. All the while, I felt very dissatisfied and unfulfilled. Art school really sets you up to work on projects from start to finish, to have ownership of the projects you do. I felt like I was a “pixel pusher,” just churning out keyframes like a machine. During this time, I felt I had two real choices: 1.) Go freelance and see if having more control made me feel better, or 2.) Change careers to a job that I lacked a passion for, but would ultimately pay the bills so that I could work on passion projects on the side. It was a really tough decision but I ultimately decided to go freelance and I’m so happy I did.
Madison Caprara:
Is there any specific experience you can recall that has directly contributed to your established style or process?
Zoë Soriano:
I think as a whole, going to art school and being surrounded by so many different types of art was really formative to me. I’ve always been drawn to the motion design and animations that incorporate layering mixed-media textures, 3D elements, and 2D cel animations. I attribute it to being able to experiment with all of those mediums at MICA.
Another HUGE thing for me was working at Franc - my first job out of college. On my first day back in 2018, they asked me to create a “Welcome, Zoë” animation. I made some designs, they looked at them and really critiqued my color palette. At first, I was a bit shocked because I really liked the palette I chose, but they challenged me to pick only three or four colors and experiment with those shades. Ever since then, I’ve formed most of my color palettes around three main colors. Now, I even consider myself “strong” at colors.
Madison Caprara:
What has been your absolute favorite project? Tell us a bit about the creative process and subsequent reception by either the client or your personal following.
Zoë Soriano:
Ooo, this is tough because every project is my favorite as soon as I finish it! But I would say my all-time favorite project would be the first freelance piece I did when I went full-time. It was with the Miami Freedom Project - two sisters. The budget was tight, and so was the timeline, but I really put my heart and soul into it. It was the first time that someone asked me to do a project from start to finish; doing the art direction, character, designs, animation, even the sound design.
The project was about getting Latine folks in Miami to vote. MFP wanted to create this story about an Abuela and her grandson. They had a rough idea of what they wanted. The Abuela and Grandson would be going about their day and ultimately at the end, they go and vote together - socially distanced, of course (this was for the November 2020 election).
Zoë Soriano:
They sent me a bunch of photos to help shape this world — photos of their own Abuelas and trinkets to put in the scenes. Using the photos as a reference point, I created a bright and colorful palette around the vibrancy of Latine and Miami culture. Due to the quick time restraints, I opted to do more of a limited animation style and focused on creating textured and vibrant illustrations for the piece.
I look back at what I made a year ago, and while I know it’s not perfect - I can still see imperfections - I look at it quite fondly because it was something I really committed myself fully to. I really wanted to bring these characters to life and tell their story as best as I could. Miami Freedom Project absolutely loved the finished product. They actually told me that it made them really emotional (in a good way!) to see a character design based on their Abuela. Being able to evoke such strong, positive emotions is always a rewarding feeling because as an artist, all I want when someone looks at my work is to feel something.
“being able to evoke such strong, positive emotions is always a rewarding feeling because as an artist, all I want when someone looks at my work is to feel something.”
Madison Caprara:
What do you believe is the key ingredient for a consistent, successful final project?
Zoë Soriano:
Organization and clear communication are the salt and pepper for consistently successful projects! I’ve always been a fairly organized person, but once I went freelance and was in charge of a lot of my own project management, it was really important for me to make sure I had correct deadlines and that I could find all the files I needed.
Madison Caprara:
I see that you have a deep passion for activism, particularly regarding social and environmental issues. How have your personal beliefs affected projects you take on or clients you work with?
Zoë Soriano:
As an activist, it’s super important to me to put work out into the world that I feel makes a difference. When I first started off with freelance, I was very fortunate that my first project was with the Wall Street Journal for their Future of Transportation project. It opened the door for me to then work with GRTMA, the Greater Redmond Transit Management Association, where I worked on an informative project about how GRTMA was fighting for new bike lanes to be built. As someone who is passionate about environmental issues, I was really excited to take this on as I’m a huge supporter of alternative modes of transportation. When I’m really excited about a project, I really put my heart and soul into the designs.
Madison Caprara:
In the freelance game, there can be extended periods of downtime. What do you recommend doing to keep your skills sharp during these times?
Zoë Soriano:
Always learning! I’m currently in a busy period, but in December, I had a few weeks of lull and I spent the time researching new plug-ins and testing them out. It’s super important to do work for yourself during these times.
Also, it helps to maintain your routine, at least for two to three days of the week during lull periods. Replace working on client projects with learning a tutorial or doing a personal project. Non-work-related hobbies are something I really enjoy indulging in during my downtime; learning a new language or reading a good book are ways I keep my mind sharp and help me keep creative energy without actually making.
Madison Caprara:
How has the pandemic affected your access to work?
Zoë Soriano:
I went freelance during the pandemic, so far, the flow of work has been fairly steady! In 2019, I did try to do the freelance thing, but I didn’t get past 2 months before panicking that no work was coming in and decided to go back to full-time work. The pandemic has been extremely helpful for me in getting work because a lot of companies are now open to remote work, and are willing to work with folks from other states, so it’s been nice in the way that I’m not limited to my city.
“non-work-related hobbies are something I really enjoy indulging in during my downtime; learning a new language or reading a good book are ways I keep my mind sharp and help me keep creative energy without actually making.”
Madison Caprara:
Where do you go for inspiration?
Zoë Soriano:
Instagram, Behance, and Dribbble are my main sources of direct design/motion inspiration, but I also find a lot of inspiration in everyday life and other forms of art. Whenever I’m working on a personal project, I draw a lot of inspiration from my personal life which is why a lot of the stuff I do tends to be character-based. I also collect “Art of _____” books - I have all the Disney and Pixar books, and am beginning my collection of Studio Ghibli books. The concept art in these books is quite incredible and the color palettes inspire me greatly.
Madison Caprara:
Favorite and least favorite aspect of this industry?
Zoë Soriano:
Favorite: Community - being able to talk with folks about their experiences and their willingness to share.
Least favorite: The hold system and how male-dominated the industry is.
Madison Caprara:
Do you have any closing advice, points, or statements you would like to share?
Zoë Soriano:
Remember to take time outside of work to cultivate your hobbies and relationships! Having breaks from work is essential for your mental health.
Takeover Tuesday with Caroline Le
Introducing this week’s Takeover Tuesday guest, Caroline Le. Caroline is a motion designer based in the greater NYC area with a passion for storytelling, problem-solving, and entertainment.
Q&A with Caroline Le
Read time: 5 min
Why did you choose your profession? How did you go about starting out?
I've wanted to be an animator ever since I was a little girl, I loved to draw growing up. Disney movies and the Sunday comics were always big sources of inspiration. Although, It wasn’t until I saw a visual effects breakdown from one of the Star Wars movies that I really got hooked. It was so cool and I knew from that moment on that I wanted to do something with animation and CGI.
What does Women’s History Month mean to you? Why is it personally significant in 2021, particularly?
Women’s History Month for me is a time for reflecting on how women have contributed to society both directly and indirectly over the years, and how they continue to do so today. Reflecting on the enormous amount that women have contributed encourages the confidence necessary to fuel continued change in our society. That in and of itself is really empowering. We’re witnessing some real change in 2021, and with more people aware, it’s an opportunity to put our strengths on display and to show the world what we’re capable of as women.
What do you love most about what you do? What would you change?
It may sound cliche, but I really do love the storytelling aspect of animation and motion graphics the most because it has the ability to ignite an emotional connection between the audience, the art, and the message itself. When you can make someone really feel something-excitement, nostalgia, happiness, hope–that’s when the true magic happens. Every project that I’ve been given the opportunity to be a part of has allowed me to create, dream, and problem-solve. Because of that, I honestly wouldn’t change a thing about what I do. It’s the perfect mixture of right-brain and left-brain thinking, and I enjoy it a lot.
“reflecting on the enormous amount that women have contributed encourages the confidence necessary to fuel continued change in our society. That in and of itself is really empowering.”
Tell me about a woman you look up to and why.
There are several women that I really admire, but the most inspirational woman in my life is definitely my mom. I’ve always admired her confidence and drive in her career, her compassion and loyalty when it comes to her relationships, and her generosity and optimistic attitude when it comes to her demeanor. She’s taught me to be a good listener, to always be kind, to be patient, and the importance of one’s relationships. I believe these life lessons have shaped who I am today. She’s also been a cheerleader in every endeavor that I’ve ever pursued, including wanting to be an animator, and I am forever grateful for that.
What’s the best career (or life) advice you have ever received?
The best piece of career advice I ever received was “don’t be afraid to ask questions” and it’s been useful in every aspect of my life.
Do you have any advice for young women first starting out in this industry?
Nurture your professional relationships. Get to know your teammates and managers, really pay attention in meetings with your team or with your clients. Step away from the computer and grab coffee or lunch with a coworker. Help out wherever you can. Hold on to anyone that you consider to be a mentor, and most importantly don’t be afraid to be yourself.
Do you currently prioritize your work-life balance? If so, how?
Absolutely! Especially working from home due to COVID. I do my best to not bring work outside of my office space, stick to solid business hours, and allow my mind to unwind at the end of the workday. This usually includes watching TV with my husband, playing the piano, or reading a book. I don’t typically work on the weekends, but if an emergency arises with a client project or if I have a passion project that has been sitting on the back burner for a while, I’ll put some time in so that everything stays on track. I also plan the week ahead for an hour or two on Sunday mornings so that I am aware of my biggest priorities to tackle Monday through Friday.
“continuing to show up, doing good work, and supporting one another are great ways to advocate for ourselves.”
What barriers are women still facing in the industry? How do you think they can go about breaking them down?
My observation would be that women may still not be taken as seriously as men in the industry, but continuing to show up, doing good work, and supporting one another are great ways to advocate for ourselves.
“I really do love the storytelling aspect of animation and motion graphics the most because it has the ability to ignite an emotional connection between the audience, the art, and the message itself.”
Where do you go for inspiration?
I typically go to sites like Vimeo, Pinterest, and Behance for inspiration. Lately, however, I’ve been pulling a lot from books that I’m currently reading or have read, and even personal experiences of my own. It’s a nice change of scenery.
Do you have any closing advice, points, or statements you would like to make?
There are so many talented and genuinely wonderful people in the animation and motion graphics industry. It’s been a real pleasure getting to know members of the community over the past few years and I look forward to connecting with and meeting even more amazing people in the months and years to come!