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Takeover Tuesday with Sofie Lee

Q&A with Sofie Lee: a freelance Motion Designer and Illustrator.

Q&A with Sofie Lee
Read time: 10min

 

 
Created by Sofie Lee.

Created by Sofie Lee.

 

Madison Caprara:

Hey Sofie!

How did you get into the career of motion design and illustration?

Sofie Lee:

I studied motion design at SCAD where I learned both animation in After Effects and 2D vector design. Drawing wasn’t a thing for me and I wasn’t much interested at that time. As I started my career in the industry, however, I saw a variety of design and illustration styles that were incorporated within animation. It was such a mind-blowing experience. They were so fascinating. Being able to share my ideas within drawings is a magical skill when beginning rough concepts, you know? That’s when I started to teach myself drawing and illustration.

Madison Caprara:

So, have you ever worked with a studio/agency, or have you always worked freelance? Do you see any pros and cons for both?

 
Bom Bom: A story of cats - Created by Sofie Lee

Bom Bom: A story of cats - Created by Sofie Lee

 

Sofie Lee:

During my senior year at SCAD, I had an opportunity to intern at a design and animation studio, which then luckily transitioned into a staff position. I embarked on my freelance journey last year to be on a new adventure. 

But yes, definitely. In my personal experience, I’d say the pros of being in a staff position are that: 1.) It gives a safety cushion in terms of financial security, especially when you are fresh out of college. 2.) You have access to resources provided by the studio and get to learn a lot from other artists as well as the production pipeline. And 3.) You have fewer responsibilities on your shoulders because there will be an art director and creative director to back you up if you make a mistake or have to take time off due to any health issues. 

The cons of being in a staff position: 1.) I personally felt constrained. Animation requires great teamwork and the majority of the job is client/commercial work where things need to be executed quickly, but beautifully, within the timeline. So, people were hired for a specific skill whereas I was interested in a lot of different things and wanted to grow at my own pace while making trials and errors. 2.) Having a limited income; income is often limited to the agreed salary unless you get a bonus or are promoted. Sometimes as an international employee, you are responsible for those extra attorney fees which are taken out of your salary.

Sofie Lee:

On the flip side, you have freelance work. Some pros are: First and foremost, you are your own boss which is the most exciting thing if you think about it. Because you are a producer of yourself as well, you can plan out your own schedule and grow at your own pace. Secondly, you get to learn the business side of production, which helps a lot to be aware of why smart decisions are important; how to get things done within the time limit with great work, etc. These new perspectives in business have been helping my workflow as well. And lastly, there is less distraction. When working at a studio with people around you, sometimes a random call pops up or your co-worker asks you to get a coffee (I miss this part) but you don’t have much of these since you are working alone. I’m realizing that I tend to focus better and get things done quicker working alone. 

Cons of being freelance: You have to manage EVERYTHING and be responsible for them. Secondly, you can feel isolated and disconnected from people because you are working alone. And lastly, your daily routine can easily crumble if you don’t stick with it or remind yourself every day.

 

School of Motion: Jofie Collaboration - Design by Sofie Lee. Animation by Jon Riedell. Sound Design by Sean Smith.

 

Madison Caprara:

I feel like you’re either in the ‘love it’ or ‘hate it’ camp when it comes to remote work. There’s no grey area. I personally am a big fan. 

Moving on, what has been your most interesting experience to date?

Sofie Lee:

I’d say attending the 2019 Blend Festival in Vancouver. I met a lot of great artists that I had been following. We talked about work, things we were inspired by, and just got to know each other in person. It felt dreamy.

Madison Caprara:

Nice! I haven’t gotten to experience one of these festivals yet, it’s why I’m doubly excited for dash bash this fall!

What is your favorite subject matter to draw inspiration from or pay homage to?

Sofie Lee:

Human anatomy and weird geometric forms and objects that draw on a certain mood. I also love abstract things (both organic and geometric) because they can be interpreted in many different ways. There isn’t a certain answer to be understood.

 
Created by Sofie Lee

Created by Sofie Lee

 

Madison Caprara:

How often do you allow your personal experiences to play a role in your works? Is there a specific piece you can think of for reference?

Sofie Lee:

I like to allow my personal experiences to play a role as much as possible because creating art based on my own experiences is such a therapeutic process to me. However, I also love collaborating with other creatives where the work doesn’t necessarily need my personal experience. It’s sometimes even better to remove myself and treat it as a creative solution. In the evenings, I work on my personal projects and that’s where I revisit my journals which are full of my own stories, feelings, and experiences. It’s almost like I’m hanging out with my past self and paying attention to my inner voice. I think one of the references I can use is probably my film I directed and designed called, Dream, where you can listen to my story and meet me through the work.

Madison Caprara:

I’m not sure if you’ve ever taken on a project that goes against your personal beliefs. How responsible do you feel creatives need to be when it comes to the overall message communicated with their work?

Sofie Lee:

I feel like this is a very subjective question and needs to be considered in a lot of different ways in order for it to be answered. Unfortunately, I don’t think I have a definite answer. I wouldn’t take on a project that’s crazy out of my scope of beliefs, and I’d also feel responsible for every type of project I agreed to work on regardless of my belief system because it’s about professionalism. Any work we create, whether it’s professional or personal, always communicates some sort of message which can be interpreted subjectively.

So my questions are: Should we as creatives feel responsible for every work we’ve created? Does every project we work on determine who we are? Are there any set rules and regulations to go about evaluating? What if you have other responsibilities that are bigger than pursuing your social responsibility as a creative? I definitely think it takes a crucial role to be aware of the power of creatives to influence the world, yet I’m genuinely curious to hear what others’ thoughts might be in regards to this.

Madison Caprara:

It is such a complex, weighted question. I’d be really interested to hear feedback from others as well.

For your personal projects, where do you go for inspiration?

 

Jesper Ryom Music Video; Nights - Designed by Sofie Lee. Directed and Animated by Mathijs Luijten. Sound Design by Jesper Ryom. Hosted by Delicieuse Records.

 

Sofie Lee:

I love going to art museums, watching movies, or going on a trip with my camera. On the internet, I check Motionographer pretty often as well as Wine after Coffee on Vimeo. Reading editorial magazines is also one of my go-to’s when it comes to finding some inspiration. Oh, and I can’t forget to say The Metropolitan Museum of Art website is full of amazingness.

Madison Caprara:

What is a skill that you believe is universally beneficial for all of the folks within the industry to perfect?

Sofie Lee:

I believe it is your communication skill; being able to articulate one’s thoughts and ideas is so important. I can’t stress enough to emphasize that. Surprisingly, it often gets underestimated. We all come from different backgrounds and people are now working remotely from all over the world. That being said, we should never assume the way we communicate individually is the right way, as there isn’t such a thing. Try to be a good listener. I also believe this would encourage the creation of an environment where anyone can speak their minds when it comes to collaborative work.

Madison Caprara:
Surprisingly - or not - you are not the first I’ve spoken with within the industry that stressed the importance of good communication skills. 

Are there any particularly big challenges right now that you’re trying to overcome?

 
Girl - Design by Sofie Lee. Animation by Lykke Daylum.

Girl - Design by Sofie Lee. Animation by Lykke Daylum.

 

Sofie Lee:

As I’m now running my own business, the first big challenge at the moment is time management. I used to be pretty impulsive and would do things that I just felt like doing. I also have a puppy to take care of now, so my time is limited. Therefore, I’ve been making a schedule first in the morning based on my priorities and try to stick with it. 

The second biggest challenge is keeping myself healthy. I was pretty swamped last year in both my personal and professional lives as I began working as a freelancer. I’ve been trying to exercise even just for five minutes a day. It’s tough because I’m not a big fan of moving my body and feeling sore. However, I love so much of what I do and want to keep pursuing this creative career. 

Lastly, is to sustain peace of mind and toughening up my inner strength. Freelancing can be a rollercoaster. I didn’t believe it when people said it, but it is true. A precise schedule is needed but it doesn’t mean it always works that way. So I often try to remind myself that today won’t come again once it’s passed, don’t be shaken by temporary circumstances and feelings, cherish every moment I live in.

Madison Caprara:

That’s a great mindset to have. 

Do you have any closing points you would like to share?

Sofie Lee:

I recently watched a documentary on Henri Matisse because I was really inspired by one of his works (I mean I always do but this particular one pulled extra interest) that said, “art should be something like a good armchair in which to rest from physical fatigue.” Working for someone is great but this quote reminds me of giving myself some time to be immersed in my own art and feel at peace and relax as we all deserve that.

 

Dream - Directed and designed by Sofie Lee. Animation by Omid Seraj. Sound Design by The Chicken and Sono Sanctus.

 
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