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Takeover Tuesday with Alina Marsh

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An interview with Alina March: a kid-lit illustrator based in upstate New York passionate about colors and all things round and cute.

Interviewer: Matea Losenegger

Read time: 5min

 

 

Matea:

Hi Alina! Thank you so much for taking the time to participate in our series. Can you please introduce yourself and your work?

Alina:

Of course! My name is Alina Marsh and I’m a children’s book illustrator. I'm 23 years old and I live in upstate New York. Though I am in the early stages of my artistic journey, one thing I know for certain about my work is that it’ll always be fun and silly.

Matea:

What sparked your interest in art and illustration?

Alina:

I've always had an interest in art ever since I was a kid. Anything that has to do with the act of creating something from your imagination or expressing yourself in a way artistically is something that I've always been drawn to. Before I decided to learn to draw I considered myself a writer. As a child, I filled so many composition notebooks with fantasy stories and fan-fictions of characters (guilty as charged). I wanted to design my own characters for the stories that I wrote so I decided to learn how to draw. I realized drawing was pretty fun, so I never really stopped

 

A personal illustration from Alina’s portfolio.

 

Matea:

On your site you call yourself a kid-literature illustrator. Is there a specific path or different steps an artist must take when pursuing this pocket of the field?

Alina:

I guess you could say there's a difference when it comes to being an illustrator for children's books and children's media I think there's a bigger emphasis on collaborating with agencies compared to the freelance perspective of a general illustrator. There is a bigger benefit when you are working with a company or an organization that can actively be your guide to getting you projects especially if you are exclusively as illustrated not an author as well. Regardless of that, I also think that having a genuine interest and understanding of children's entertainment and media is important.

Matea:

Do you have a dream project or any specific stories you're itching to tell with your artwork?

Alina:

I have so many dreams and so many things! I want to do I just want to do all of the things! I think that's my biggest problem sometimes... I’d love to collaborate with a big company like Disney or Target for a merchandise project. I have such a love for illustrating specifically for physical items and seeing my work being showcased as part of someone’s style or personality.

 

Birthday card for the visual arts department at State University of New York at Fredonia.

 

Matea:

I absolutely love the way you utilize light and color. How did you develop your style and what is your process in creating these lovely pieces?

Alina:

Reading and observing art is just as important as actually picking up a pencil and making in my opinion. So many things I've learned about creating art, especially color theory, are simply by reading and understanding the thought process of another (way better) artist than myself. I think that there's a certain sort of patience and discipline that comes with learning light and color because it's such a complicated topic to study, but I do think that having that eagerness to learn is going to be just as important as actually practicing drawing every day. In terms of my process, I wouldn't necessarily say I go on intuition, but it's more of I go on the silly little feeling in my heart, cue the cheesiness! If something makes my heart flutter then I want to paint it! I am very much attracted to artwork that fills me with dopamine, which is why I love cute things and colorful things.

Matea:

From digital to gouache, watercolor, colored pencil and clay you work with an impressive variety of mediums. How do you decide which medium you want to use and is it project specific?

Alina:

It depends on what I'm itching to grab for. Although I tend to use digital as my main form of producing art, I don't want to be tied down to a specific medium just because I tend to get bored easily or I can sometimes get burnt out if I use the same media for too long. I do tend to gravitate towards digital a little bit more just because of the portability and the convenience of it, and I typically use it for larger products or illustrations that I plan on creating products or printing out just because I feel like I can get in the nitty-gritty details. Traditional media is where I can let loose and have fun.

 

Draw in your style challenge for women.

 


Matea:

Are there any mediums or styles you'd still like to explore?

Alina

I'd love to try animation. In my freshman year of college, I majored in animation and illustration but switched to just visual arts because I wanted to focus on illustration specifically. At the time, I was intimidated by the process of animation and I didn't think I had the attention span to keep up with it. But I'd still like to try and learn some of the basics again. I’d also love to try 3D modeling. it's a concept I still can't wrap my head around but I would love to make 3D models of cute little characters someday, and maybe make my own toys!

Matea:

The passion for your art really shines through in your work. How do you stay motivated to create and do you have strategies for combating burnout?

Alina:

I don't have a definite answer for this because I'm still trying to figure that out myself. I do think that your mind and your body are super connected so if you're not mentally feeling well then you're probably not going to be producing or creating art that you like, if you're even making art at all at that moment. I don't necessarily believe in motivation because if you rely on a will that you know comes and goes at random then you're just going to be wasting time. I think that if you are consistently working on placing yourself in a state of mind where you feel healthy enough to perform, that passion for making art will just come along with it if it’s something you genuinely enjoy. Sometimes I think it can be blocked when we aren't feeling well either physically or mentally. With burnout, I have a silly analogy, if you keep burning your toast, maybe try using a different kind of bread, get it?

Matea:

Are there any projects you're excited to share?

Alina:

I think that documenting your process and your thoughts is such a great way to connect with people and also to understand yourself, so I do want to work on filming more videos and perhaps invest some creative energy in a YouTube channel in the future this year. And while I'm still working on my professional portfolio, I want to focus on making art that gets me excited to work on it.

 
 

Matea:

Any final advice or takeaways?

Alina:

I don't think I would have gotten anywhere in my artistic journey if it weren't for having a community around me, and I think that's more crucial than ever in this day and age. I can think back to when I was in middle school, asking for critiques and advice on DeviantART, and just the fact that people were willing to look at my art and answer my questions was enough to give me the courage to continue creating. I think that understanding that when people are giving advice or critiquing your art, it's nothing that you should take personally. It should be something you should see from more of a professional point of view and learn to be better at your craft rather than feeling put down about your art. You should be willing to always seek help regardless of what stage you're in, I think it's always important to have someone share their perspective or give you guidance in any sort of way because I don't think you can do anything alone. Art will always be a team effort even if it's something that's that has independent is painting a picture.

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Meet the speakers: Cabeza Patata

An interview with Cabeza Patata: A company born from a love of characters.

Q&A hosted my Meryn Hayes & Ashley Targonski.

Read time: 15min

 

 

Meryn:

Welcome! We'd love it if you could introduce yourself and tell us a little bit about the studio.

Abel:

So I'm Abel…

Katie:

And, I'm Katie, and we set up the studio Cabeza Patata almost five years ago now. It started as just something that we were having fun doing together, we were just making some drawings, we started making some murals in the street, and we started putting everything together slowly and then we started to realize that we had a nice body of work and so we made a webpage for ourselves and then things just really grew from there.

 

Cabeza Patata Co-Founders - Abel Reverter & Katie Menzies

 

Abel:

Probably in the beginning, the time in which we were doing it just for fun, it felt like a long time, but it was around six months of trying and experimenting. And I think by the time we started putting things out online, we were doing something that was looking very different.

Katie:

But then we made a bit of a change, I'll probably get more into this later, but we decided to open up a gallery space in Barcelona. Because we said okay, "We'd like to make more physical pieces."

So as well as making the 3D digital illustrations, animations, we also started creating more things out of wood and more puppets, giant characters, all of these crazy ideas that we had also had from the beginning. And then we made even more changes.

Abel:

Yeah…and after leaving for an entire year, traveling in a camper van, we are now focusing on physical art, so it's been a long evolution in the five years.

Meryn:

I love that. I love the idea of digital and tactical, and that y'all have tag-teamed that and involved both elements. I think we're so digital these days and there's just something relieving about going back to something that's so much more tactile, and you can feel it or see it and touch it. So that's interesting.

Abel:

I think it's completely true. I think one of the problems is that when people want to jump on the computer and create 3D art without ever even having taken a photographic camera and taken a photo of something they have created. And I think you learn so much about how to light a scene, and the difference between different camera lenses. There are so many steps that you can learn before jumping into just doing things with the computer. I think it has influenced everything we do.

Katie:

And then 3D sometimes as well influences the physical arts. So it's always going back and forth. But we always say to people, because people are always, "Oh, what advice do you give?" And it's always do what you like and then it'll be different and it'll be good. So that's what we always try to do if you begin.

Meryn:

Great advice. So how did you discover motion design or animation?

Abel:

So our backgrounds are pretty different. I studied media in university. I'm from Spain, and I moved to London just after finishing uni. I was 22 years old, and I started working in some little production companies doing animation, motion graphics. I knew a bit about AfterEffects and I started getting my first jobs doing that, and I learned on the job.

I didn't have any training in any software, but because I had studied media, I felt confident just learning on the internet and I had good foundations I think. And a few years later I found myself learning a bit of 3D, but Katie's background is very different.

Katie:

I was studying French and politics in university and then I realized I also really like making things and I like drawing things so what could I do? I decided to do this summer course and that's where we ended up meeting. But then it was many years later really, after I actually went to study illustration as well in Barcelona, and then when Abel was starting to think about 3D, I was more starting to think about character design and illustration. And so we started to combine those two things and learn together.

Meryn:

That's great. I also love hearing when people are set on a path like French and politics, and then going back to what you said about finding what you love and doing that, they pivot and do something else. Or I think sometimes we get so caught up growing up, and being told, "Find what you want to do for the rest of your life." But there are stories of success if you follow what you really enjoy doing. I think people need to hear that, so they don't feel so trapped in that decision of, do I do what I've been doing? Or do I try something new?

Katie:

Yeah, for sure. And you can make that change anytime. People in my year in uni were like, "It's already too late. We've already done a four year degree." And that was only age 22. And then a few years later people now say, "Oh now I can't do it now because I've done five years on my job." But I think you can do it any time. Obviously you need to take into account financial issues and stability and things. But especially in our job, I mean we started bit by bit still working on the side and then when things grew enough that was all that we were doing. I just enjoyed it.

Abel:

I was starting in my career when I started dating Katie, she was still in uni, and I was very surprised about how her degree was so much more precise, studying language and studying politics, you had to write very detailed papers, that you were taking everything that you were doing very seriously in that formal university way. And I remember coming from my degree in media, we would not take those types of things as seriously. But then in reality when you move into professional work, to be able to write correctly, express yourself, be very serious about how you communicate yourself, I think has helped us massively.And many times, people that work with us say after projects, "Oh we love working with you guys, because you are very serious in the way you communicate. You express everything, you save us time by documenting things properly, explaining your decisions." All those things are very important as well. So whatever you have studied, you can apply it.

 

New York Times “Smarter Living”

 

Ashley:

As you said earlier, you're entering your fifth year of business, which is really exciting. Founded in 2018 and only a year later in 2019 y'all were going to conferences, you were starting to get your name out there and very quickly y'all were winning awards. How has that quick ramp up and growth path been?

Katie:

I mean, pretty crazy to be honest. I think it's been a really amazing five years and I think when you are living in it, I guess you don't realize how fast everything's going. But yeah, when you think about it you realize how short a time it is.

Abel:

Yeah, it was very intense. I think that especially the first two years, so many things happened. As you were saying, the year after, the second year of starting the studio we were speaking in very big festivals in front of a lot of people. And so we didn't really have much time to think about those things, and I think that's why, as Katie was saying, we were trying to rethink a lot of what we do and the position in which we are operating.

One of the things that created in us was a lot of anxiety about how we are going to be able to continue doing work that is exciting? You go, they invite you to a conference and people ask you, "Oh what are you going to do next?" And then you think, "Oh I don't know, I'm just starting, I'm trying things out."

So I think that for us to be able to slow down the machine and try to look at things with perspective has helped us a lot. That's why we're doing a lot of physical work right now, because we reminded ourselves of the fact that that's why we started. We found the clients asking for the same thing again and again, and it didn't feel that the clients were getting tired of it, but definitely we were getting tired of it.

Ashley:

That's great to establish those boundaries. Also, as a couple running this business, I bet work is very prevalent in your lives, so understanding that balance between what is work and what is actual life stuff is very necessary.

Katie:

Yeah, I think it helps a lot though, because I think that we can be very honest with each other. I'm sure other business owners are as well, but because we were a couple for a long time before we started working together, you can also sort of tell if something's not feeling right or you can be very honest all the time about it. But for sure I think having clear boundaries and knowing when you're at work and when you're not at work is the key really.

Abel:

Yeah, physically separating your working space from your living space is very important. Especially if you are working being a couple at the same time, because if not, it would just follow us everywhere.

Meryn:

Yeah, I think that's something that's been very apparent after the last few years, the boundaries being blurred going into the pandemic of work and home are one thing. I have a five-year-old daughter, so parenthood and life and work were all squished into one.

Abel:

Yeah, definitely. I think dividing your day in slots and saying, "Okay, after this time I'm just not going to do work." Or, "I'm going to move to a different task." So we try to do the most boring stuff really early in the morning, do emails at nine in the morning and then we don't do emails after, unless it's something, some emergency or something. But we try to organize the day a lot like that. Our work is a creative job in which you need that creative energy, it's not only about not falling asleep, it's also about having a brain that is giving you something beautiful that you're enjoying.

Meryn:

Yeah, yeah. I think what you mentioned about just how quickly everything's happened for you the past few years, just reminds me of defining what success looks like, because for so many people who might look at your website and be like, you have great clients and you have great work. But again, going back to what you said about what makes you happy, and you needed a break from that and recognizing that, I think a lot of people have a hard time always looking for the next thing that makes them successful.

Abel:

I think as well we had a really privileged position, or it was really good for us so early on being invited to so many conferences and festivals because we spoke to many people, and many people at a studio that we completely admired for years. And one of the things that we noticed that was happening with everyone we're speaking to is that they would say, "Oh I missed the early days when I was actually doing the job, and now I turn my studio into a big machine in which I don't do the things anymore. I'm managing."

Katie:

I always thought, "Oh it'd be so cool to work with this client. Oh that will surely make me happy." But that definitely runs out, or maybe isn't even really real anyway. But especially if you're choosing to do a creative job, I think the thing that actually is fulfilling is actually making something that you care about, and that's really nice. I think the satisfaction has to come from the actual making, and then the results of it.

So I think if you are thinking, "Oh I'm working with all these big clients, but I'm not inspired by the work." That makes sense.

Abel:

And also from a business point of view, sometimes we found that people grew their companies to really, really big sizes. It's not even necessarily profitable. But the typical studio that has 20, 30 people has so many associated costs, that we personally want to be able to continue creating the work, and we are convinced that we can still make it profitable in the long term. Still take on big commercial companies when there's a need for them, but try to avoid doing those monotonous jobs that might not pay well.

Meryn:

So I feel like I have to ask, and it doesn't have to be a client since we just established that dream client isn't maybe something to gear towards, but what would you say is a dream project or something that you wanted to do, whether it's a type, or a medium, or a client?

Katie:

Well, right now we're just starting to think about maybe we'd like to make giant mechanical characters, maybe out of wood or metal, but things that the audience can come and maybe turn a lever and a giant character's mouth opens or arms move or something. So something really magical that you wanted to do since you were little, kind of thing.

Abel:

And I think for a commercial campaign on the other hand, I think the dream client for us is always the one that is very, very final. When you are talking to the final destiny of the project. I think that the best commercial campaign we've done is the campaign we did with Spotify. And the reason why that's the best one is not because suddenly we were more inspired, or we tried more than with other clients, it's because we were working with a team in New York that was the team that was going to deliver the campaign. We were working directly with the Spotify team and they even came to Barcelona to see us, and we had meetings with them and we were having this direct communication and they understood what we wanted to do and they trusted us.

So many other times we thought things were going to go that way, but when there are so many people in the middle that message gets lost. And we are trying as much as possible to avoid those people in the middle, but obviously the entire industry is made on advertisement agencies and representation agencies, and all of those extra steps. And once in a while we get the chance to work with a client like Spotify or Apple that comes directly to us, but doesn't happen all the time.

Meryn:

So can you talk us through how that Spotify project came to be?

Abel:

Do you remember how it happened? We got an email one Christmas saying, "Hi, we are from Spotify, blah blah blah, and we would like to do one illustration or something." And then they completely disappeared.

Katie:

Yeah. Until six months later.

Abel:

But we continued sending them emails, because we thought, "Oh we had the email of someone and they had copied someone else." So we continued sending them the emails and updating them with things that we were doing. And the emails were not bouncing, but nobody was answering. And then six months later they came.

Katie:

Again, at that time they were very, very unique in how they were and they really liked our style, and internally everyone decided that was the one. I think that for the most part for Spotify and for other big campaigns that we have, it's really self-promotion and having a big social media presence. We post all of our projects on Behance. We explain everything, and we notice whenever we post there that we get a lot of views and I think it's a lot of people from the industry, and a lot of potential clients are looking there.

Meryn:

Yeah, if you think about how much work goes into creating a set of characters, it's a lot. And so it's nice not only for you all but for other people to see your process as well. I'd love to hear about the Spotify campaign, did they come to you with a pretty filled out brief of like, "This is what we want?"

Katie:

So they had some clear things from the beginning, that was basically they wanted to have different characters represent different moods that you feel when you listen to music. So how are we going to do that? And then they said the character should be the same throughout all of the videos, and should be gender neutral, age neutral and race neutral. Because they wanted to go everywhere, but that was it.

Abel:

Yeah, yeah. That was about it.

 

Spotify Premium

 

Katie:

And so we were like, "Okay, we'll come up with some ideas." And we sent them to them and then they came up with some ideas and we sort of had a nice back and forth during the beginning. It was like we never really went backwards. I think that was why it was such a good campaign too, because they were excited as well. So energy was always going forwards. It was never like, "Oh, can we go back to that thing that you did two weeks ago?" And you're like, "I don't know if I kind of saved over that file or something perhaps, and I thought we left it." So it was always going forward and making things better.

Ashley:

Where did the name for Cabeza Patata come from?

Katie:

Everyone always asks us that and we don't have a very clear response. We just found it funny I guess, I was learning Spanish and I was just, I'd always ask, "Oh what does this mean? How do you say this?" And one day, I don't know why I thought about it, but in Toy Story I was like, "Oh is Mr. Potato Head called Senor Cabeza Patata." And Abel found it super funny.

Abel:

It's funny. It's not even translated like that, it wouldn't even translate like that, doesn't make sense. You would say an article in the middle. And-

Katie:

You said his name is Mr. Patato.

Abel:

Yeah, we call him Mr. Patato. So it didn't make sense, but the name Cabeza Patata sounded a bit in my head like Hakuna Matata sounds a bit like that, so it has something funny.

Meryn:

That's great. I'd love to hear about Patata School. Tell us what was the start of that?

Katie:

So we set that up only last March. It hasn't even been a year officially of the school being live yet, but we've got a really nice community. Right now we're about 800 or a little bit more than 800 students in school, and we keep creating content and courses, we're about to have our first livestream.

Abel:

The idea of Patata School has started, connected to every decision we've done, trying to be more independent and taking things by ourselves, we knew that a lot of people were doing courses within other platforms and we got contacted by a lot of platforms to do courses with them. And because we've been teaching in universities and we really liked that, we didn't feel that just giving the content to another platform was going to work for us.

We set it up not knowing how well it was going to go, but it's amazing. I think we're going to cross before finishing the year into 1000 active members in there, which is, it's insane. We are so happy. And it's turning into the way in which, as well, we can make money without having to focus so much on commercial work. And as we progress now into doing more physical work, we want to incorporate that more as well inside Patata School and almost turn it into this school in which you can learn computer programs and illustration, digital illustration, but also we want to make a community of crafters and people making the stuff with their hands and learning which tools to get and how to construct and to use materials. So that's the challenge for this year.

 

Patata School Complete Character Animation by Cabeza Patata

 

Katie:

And it's cool to do because people in the school suggest ideas for courses. They say, "Oh, I'd really like to learn specifically this thing." And then we'd make a course in that. So it's really nice that you know directly that what you make is going to be appreciated, and to see, and people share their results and things in there, which is really nice. So yeah, it's a much more hands-on, non-commercial space way of doing things.

Meryn:

Okay, cool. When y'all have a making characters out of wood and mechanical class, I am signing up for that course. That sounds fun.

I was looking on your website, and I love the line, "We believe characters can change the world." I think that's so true and now maybe more than ever. Talk through that a little bit.

Abel:

Yeah. We think as well that character design is so on the foundation of how we understand, how everyone does understand art. Even if it looks a bit like a very niche thing. I like saying this thing that when you are a kid, that's the first thing you do when you get a pencil, you draw your family and you even put a little face in the sun or in your house. You put faces everywhere, because everything is a character when you're small, and it's so relevant. And even kids' drawings can be analyzed to show how they understand the structure, the structure within the family, the distance they put between one person and another.

So all of those things still translate when you are an adult. So if you have a lot of stereotypes and you have things that are in your brain that end up appearing in illustration, we see that every day. People might think, "Oh no, that's not relevant anymore." But it is not true, in the world of character design, we are still having a lot of stereotypes being applied again and again. We read a lot of books about animation. Most of the best books of animation are classic books from the big Walt Disney artists, and they're full of gender stereotypes. It's unbelievable.

You read it and you think, "Wow, this is insane that this is how gender was represented in animation for so many years." So I think there's a massive opportunity to change those things.

Katie:

Definitely. And to an extent I think it still continues to be as well, because there's such an imbalance in the industry of gender and general diversity. Talking in festivals like in your festival, you make a really big effort, to actually make sure you have diversity in the lineup. But in so many big festivals there isn't that at all, and so many big brands and things as well, maybe that might feel that they should have a responsibility more to push that. But you might go to a Adobe Live event and just see the same five 45 year old white guys again and again and again. And you think, why is it like that?

Meryn:

Yeah, exactly. I mean that's definitely something that's been important to us both in 2021 and this year, is trying to be representative of the people who are attending. So making sure that we're getting a variety of perspectives and across different industries. So I think it's really focusing on representing the community who is such a diverse, wonderful group of people, and making sure that we highlight that.

Katie:

Yeah. In that way as well, I think inviting more people to join the animation, or design, or illustration industry in general. And if I think the more voices there are, the more interesting things are being made too. But another thing in the school is that we have students from over 70 different countries and the stuff that people make is actually really different depending on their country. And we're always trying to say that, in the tutorials we say, "Try, instead of making this house, why don't you make a house how it would look in your country?" And so people post the specific objects or foods, or anything that they've made that's from their country and explain what it is, and suddenly you think, "Oh, actually I literally have never even seen”, like the other day, "A 3D Dominican house before. And now I have. And that's the first time she has made it and she made it look so nice." So I think that's also part of the key of being a designer.

Abel:

It's been amazing how just growing in our social media and having grown our audience during these five years, we have people from all over the place. We love that, and it's been so interesting. As Katie is saying as well, having that in the forums in the school, which is a place that is a bit cozier. Sometimes places like Instagram feels like everything goes so fast and there's so much noise that we miss messages and notifications, but within the school we have that culture space. It's been very, very nice to see how diverse it has been in there.

 
 

Ashley:

What are things that y'all think through when you're trying to design a character that, like for Spotify, should be gender neutral or not specific to one group?

Abel:

When we are making personal projects, and also with clients, I think the best thing that you can do is just go around, and look at what you see everywhere in the street and try to represent that. And I think that sometimes we don't realize how diverse a place like London, you know, has a lot of people, people have different ages.

Age is a massive thing in character design. We're watching TV and we are used to every single character, no matter how graphical or non graphical they are to be the same 20 to 35 years old. And that's what is susceptible to be, and obviously people are going to be older and still consume products and still listen to Spotify... And we are trying all the time to represent that, even before the client brings it up. I think it's important when you do a pitch to put it out and to have characters that might be on a wheelchair, and you can put that in a pitch or in a proposal without the client having said so, because they never said that the character had to be fully able.

Katie:

Yeah. And on the whole, no one's going to say to you, "Oh, can we take the character out of the wheelchair?" Because one, there's no point. And two, that would just be such a horrible thing to say. So generally if you try and push more diversity, it's going to happen. And so it's up to you to push it. I think what Abel's saying, sometimes it's a bit complicated, this concept of, oh, can we make it gender neutral or age neutral? Because what is that? I think that's just one of many different ways of being, so what we like to do in all of our work is just try and make everybody represented.

Abel:

But also even on parts that might not be directly related to people, if you represent objects, to represent things that connect to your life and things that you love, it's something we need to do all the time. And even ourselves, I remember last year we had to design a post box and we made the post box look like one of these post box you guys have in America. I've never seen one of those in my life, and I make it like a 3D, those post box and with that little thing that goes up and down when the postman comes, we don't have that. They don't look like that in the UK. They don't look like that in Spain, but somehow we have that in our brain. So it's good to come out of that and start, the best thing is just go on the street, look how people look, look how your city looks and just put it in your work.

Meryn:

Yeah, spot on. Well, this was so much fun. We're just so excited to have y'all at the bash and we're really excited to meet you in person in July!

Abel & Katie:

Thank you so much, yeah, really nice to meet you both.

 
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Takeover Tuesday with Sabrina Chaney

An interview with Sabrina Chaney: Post-Production Lead at Mighty Oak in Brooklyn.

Q&A with Sabrina Chaney.

Read time: 5min

 

 

Mack Garrison:

Sabrina! Thanks so much for taking the time to participate in our Tuesday Takeover series. For those not familiar with you and your work, can you provide a little background on yourself and your creative style?

Sabrina Chaney:

Hey! I was born and raised in Houston, Texas. I went to school for Animation at the Savannah College of Art and Design. Now I work as the Post-Production Lead at Mighty Oak in Brooklyn, New York. My creative style is an amalgamation of all my interests: comics, animation, music videos, sculpture, and patterns. My main passion is stop-motion animation, so typically I like to imbue whatever I make with some kind of handmade element or texture.

Mack Garrison:

Oh man - love the word imbue! How did you initially get into the motion design industry?

Sabrina Chaney:

After I graduated from college I knew my portfolio wasn't where it needed to be. I was applying everywhere under the sun and it felt like every email was being swallowed into the void. Nothing really kicked off until I took a few School of Motion courses and re-made my portfolio and reel from scratch while living with my parents. You can see the result of that work here. Matt Vojacek from Made by Things was the first person to take a chance on me and give me an internship - working remotely long before Covid, might I add - and that started my freelancing career which I continued for three years after I moved to Brooklyn in 2017.

 

Shot from Sabrina Chaney’s demo reel.

 

Mack Garrison:

There are so many talented folks in our industry, who are some of the people you look up to?

Sabrina Chaney:

The people who inspired me the most when I was starting out are all pursuing their own big projects these days. Isaiah Saxon of Encyclopedia Pictura is directing a movie for A24. Charles Huettner, Benjy Brooke, and Sean Buckelew are adapting the Scavengers short into a TV series for HBO Max. In general, I look up to people with big imaginations who do their own thing independently and feel compelled to share their work (remember Late Night Work Club? Bring that back!). Outside of mograph, I adore the work of Meredith Gran (of Octopus Pie and Perfect Tides fame) and Jonathan Bree. They are both master storytellers in their respective fields, and I feel transported by the worlds and characters they've created.

Mack Garrison:

You work at a really cool studio called Mighty Oak who specializes in stop motion, 2D, 3D and mixed media! What's it like working there?

Sabrina Chaney:

I had already built a working relationship with Mighty Oak while I was freelancing, and they were always my favorite client to work with. I joined the team full-time in March 2020. Everyone on the team is a creative problem-solver, and we bring our unique approach and point of view to every brief. Stop-motion is our favorite medium to work with and we bring that tactile sensibility to every project, whether it's animated in-camera or animated completely digitally. As the compositor, I get to solve a new puzzle every day, which makes my work rewarding and enjoyable. I love the variety of work that we attract, and I especially love when we have the opportunity to push ourselves with new techniques we've never tried before. Like a mighty oak, we are continuing to grow every year!

 

Title card for the Netflix series: the Principles of Pleasure from Mighty Oak.

 

Mack Garrison:

What are some of your favorite projects you've had a chance to work on?

Sabrina Chaney:

During 2020 and shortly after I was brought on staff, we created animated sequences for Mary J Blige's My Life which is now streaming on Amazon. That project holds a special place in my heart because whether the world was falling apart or I had something going on in my personal life, I always had something beautiful to look forward to at work. It was also the longest-running project we had worked on as a team, so it felt good to practice consistency and surpass our benchmarks together as the months went by. We developed a painterly frame-by-frame 2D workflow using Procreate and After Effects, inspired by the work of our creative director Michaela Olsen. I can look back on what we made and feel proud of what we accomplished. I was also invited to the film premiere in Lincoln Center along with the rest of our team- and Mary J Blige herself was at the afterparty! We made direct eye contact! I'll never forget it.

Similarly, in 2021, we created animated sequences for the Netflix series Principles of Pleasure. Each episode has a different art direction depending on the given topic, and we used a mix of stop-motion animation with props, pixelation with human actors, collage, frame-by-frame 2D animation, and motion graphics to illustrate topics relating to sexual education and female pleasure. We used a lot of the lessons we learned during 2020 and applied it to the production of PoP. We harnessed the momentum of the previous year to create something fresh and different. Those projects combined offered us a lot of fun and challenging work during the pandemic, which is something I'm still grateful for.

Mack Garrison:

Looking at your reel, you've really done a phenomenal job with your compositing skills! Could you talk a bit about your approach in making a shot feel perfect?

Sabrina Chaney:

Consistency is key. It's not about whether a shot is perfect, it's about whether the shot feels believable. Compositing is a lot like being an illusionist who can do card tricks: of course we may know what lies up our sleeve, but all the audience sees is magic! What I love most about working in After Effects is that there are a thousand ways to achieve a desired result, so there is no "wrong" or "right" approach. It all boils down to the needs of each shot and making sure the hero product or character can shine without any distractions.

 

A few illustrations from Sabrina Chaney.

 

Mack Garrison:

What are some things everyone should think about when they're compositing animations?

Sabrina Chaney:

Compositing encompasses a lot of different techniques, including green-screening, rotoscoping/masking, special effects, motion graphics, color correction, and rendering. Each of those skills could be its own visual effects discipline with its own specialized software. I tend to keep everything as simplified as possible to avoid getting overwhelmed, and I find this practice also makes it easier if I need to pass off a shot to somebody else. By simplified I mean things like keeping my project folders organized, using only the most necessary layers in my timeline, and frequently reducing my project to trim down on unnecessary files inside of my .aep. I find that these small acts of tidying up help me stay focused on the compositing work that really matters instead of getting caught up in the weeds, overcomplicating things, and then causing trouble for myself later in a project when I can't make heads or tails of my project file.

Mack Garrison:

Your work and Might Oak's has a very hand-crafted feel. I'm curious what your thoughts are around the development of A.I. Are you worried about what it could do to the industry? And how do you think it will affect the stop motion space?

Sabrina Chaney:

Honestly, I'm very ambivalent and non-threatened by A.I. People have already been creating 3D animation that looks like claymation for years, and projects like The Lego Movie directly reference stop-motion animation techniques. Technically stop-motion has already been made obsolete. People simply love it too much to let it die! If A.I does have a place in the process of creating stop-motion animation, then it'll probably occupy a space much like rapid prototyping technology, which allowed Laika to make characters more expressive using 3D animated faces in Coraline and is now an industry standard practice.

Mack Garrison:

Any advice you'd give to the next generation of creatives?

Sabrina Chaney:

I grew up Extremely Online from middle school through college, migrating from deviantART to Tumblr to Twitter and Instagram in an effort to post and share my work. I never had much of an audience, and I found it more draining than energizing. At the end of the day, I'm not sure how much good it did when it came to actually getting work. By far the best networking connections I've made were from reaching out to people directly via email, using the Internet to do my own industry research, and meeting people face to face at in-person events. Your portfolio speaks for itself. If you feel pressured by social media, I recommend deleting your apps for a temporary period and dedicating the time towards things that inspire you without any plans to share what you've done. Maintaining some semblance of privacy can be intensely freeing, because you're allowed to make mistakes, learn, and experiment without subscribing to trends or comparing yourself to others.

Mack Garrison:

Anything else you'd like to add?

Sabrina Chaney:

I want to place a special shoutout to Panimation NYC! Panimation meetups were how I met many of my current friends and peers right after I moved to New York City when I didn't know a soul. Coming out of the pandemic, I learned how easy it can be to become isolated. It helps to get involved with a community of like-minded people who support each other.

 
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Takeover Tuesday with Katie Trayte

An interview with Katie Trayte: an illustrator based in Washington, D.C as well as the Creative Director at Duke & Duck.

Q&A with Sarah Chokali.

Read time: 5min

 

 

Bella Alfonsi:

Hey, Katie! Thanks so much for being a part of Takeover Tuesday. For those who are unfamiliar with you or your work, please tell us about you and what you do!

Katie Trayte:

Thank you so much for inviting me to participate! I love your Takeover Tuesday series.

My name is Katie Trayte and I’m an illustrator based in Washington, D.C as well as the Creative Director at Duke & Duck.

Bella Alfonsi:

Do you have any formal training or are you completely self taught?

Katie Trayte:

I graduated from SCAD with an Illustration degree, but I am fairly self-taught when it comes to animation. I started out of school as an apparel graphic designer for Hollister. So if I made it here, you can too! I always felt a pull towards animation and storytelling, but never really saw where I could fit into the compartmentalized pipelines of feature and tv. When I found the world of motion design I was, in a word, obsessed. I was also what the French call, "Les incompetents". My love of the work made it easy to find motivation in closing my knowledge gap. It was an area where my illustration and graphic design passions could both thrive, and I was so drawn to the experimental styles and trend-setting approaches happening in the field.

 

Shot from Sony’s | Barbra Streisand project that Katie Art Directed.

 

Bella Alfonsi:

You have an impressive resume of clients, like Sony, Nestle, and Discovery Channel, just to name a few! What advice do you have for freelancers first starting out who dream of working with clients like these?

Katie Trayte:

I have spent most of my career in-house. From that experience, I would say there’s a huge benefit to being part of a company or studio to get access to those partnerships. Especially if you’re still finding your style and the idea of exploring a lot of different visual directions appeals to you. In-house is also a great place to get a master class on business and sales. Confidence in these skills can help you to feel more empowered to establish and foster relationships with your dream clients as a freelancer.

Bella Alfonsi:

What steps did you take to go from illustrator/designer to Art Director? Do you prefer doing one more than the other?

Katie Trayte:

I jumped from graphic designer in ‘the outside world’ to an AD at Demo Duck. Not having much motion design experience behind me at that moment was… different, but a lot of the skills that had led me to advance in design roles were still very applicable despite the shift between industries. Effective communication, articulation of ideas, and management skills all help take you from making great art to leading great art. I have such a strategy brain that I’d say art director is the role for me. I love being client-facing and problem-solving along the way during a project. I still get to do a fair amount of hands-on work in an AD role, so it’s a win-win!

 

Style Frame from Duke & Duck’s project for Nestlé that Katie designed and Art Directed.

 

Bella Alfonsi:

Do you have any advice for someone trying to become a director themselves?

Katie Trayte:

Start by demanding excellence from yourself in your area of production. If you’re producing high-quality work in your role, you’ll be trusted to own more and more of the pipeline. Hone your voice, always concept from a unique angle, and keep learning about areas of production that may be outside your expertise. Most importantly- develop your people skills! Effective negotiation, collaboration, and communication help to win the respect of your client and your team. At the director level, more often than not, your people skills are going to be what makes or breaks the success of a project.

Bella Alfonsi:

Tell us a bit about the piece, Be Aware. What was it like working with Barbra Streisand? How did the unique painterly approach come to be?

Katie Trayte:

Be Aware was such a dream to work on. Barbra Streisand was much more involved in the review and development of the project than I was expecting, which was a really fun surprise. I even have a first pass of my storyboards that came back to us with her handwritten notes on them! Treasure. She and Sony were both great clients.

Since moving to DC I’ve become friends with Elyse Kelly, who is an independent director and founder of Neon Zoo. I admire her work so much, and when she asked me to join the project I was excited about the opportunity to shadow her directorial expertise. The painterly approach came out of a lot of style development with Elyse. We wanted a look that matched the song- sweeping, emotive, and sensitive to the subject matter. I did initial sketch boards in a gestural, loose hand and that treatment felt like a natural marriage to the song lyrics. Elyse’s body of work is very painterly, so her talented animation team was very equipped to bring the look to life.

I love to paint, but most of my work up to Be Aware has had to be very graphic-driven. It felt like I got to really be myself with this style and say, “Don’t bring around a cloud to rain on my parade!”

Bella Alfonsi:

When you find yourself in a creative rut, how do you get out of it?

Katie Trayte:

Working remotely, (like I do now), or working freelance can make a creative rut feel like a creative canyon. An impossible abyss of creative failure from which you will never escape! On my own, I have never had a great solution for these difficult patches other than to take it easy on myself and let time pass, knowing that I’ll move beyond it. As a team, we’ve started a lot of open dialogue about overcoming ruts and are committing to more open avenues of collaboration this year. We’re working to let go of any self-inflicted shame associated with being stuck by reaching out to each other to talk through blocks, hurdles, or low points before they get too far. We’re having a lot of success. Working remotely, you're much more prone to anxiety and self-doubt that can make you retreat inwards. We’re all being intentional about training ourselves out of this habit through communication and feeling safe to be vulnerable with each other.

 

Shot from Duke & Duck’s “Plos” brand video Katie designed and directed.

 

Bella Alfonsi:

What or who inspires you?

Katie Trayte:

Both in my personal time and inside Duke & Duck we’re making more of a commitment to developing children’s IP. We’re even starting a sister brand for kid’s content called Double Scoop Studio! About a year ago, we discovered how much talent there was on our team for telling character-driven episodic content and have wanted to give that talent an outlet. That’s been a big inspiration to me- having this group of people come together that are committed to starting this new ambitious journey. I love working with my team to help find the special stories we have within us. Working together to grow these ideas, with a lot of laughter and joy along the way, feels like magic.

Currently, I’m really inspired by any kids media that takes more of a motion design direction to its animation approach or offers a new style in the space. Hey Duggee, Wide Load Vacay, City Island, StoryBots, and City of Ghosts are all great examples.

Bella Alfonsi:

Any final takeaways?

Katie Trayte:

I think I’ve said it all. Thank you so much, Dash team, for hosting these interviews and for always finding great ways to bring our community together!

 
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Takeover Tuesday with Sarah Chokali

An interview with Sarah Chokali: a passionate and multidisciplined motion designer based in Brooklyn, New York. I was born and raised in Baghdad, Iraq, and have had a lifelong interest in the power of visual storytelling.

Q&A with Sarah Chokali.

Read time: 5min

 

 

Mack Garrison:

Thanks for participating in our Tuesday Takeover series, Sarah. For folks not familiar with you or your work, could you give us an introduction and a little background on how you got into the creative space?

Sarah Chokali:

Thank you for having me in the Tuesday Takeovers alongside inspirational artists I’ve admired.

I'm Sarah Chokali, a passionate and multidisciplined motion designer based in Brooklyn, New York. I was born and raised in Baghdad, Iraq, and have had a lifelong interest in the power of visual storytelling.

Growing up in a challenging environment sparked my creativity and my love for art at a young age. I've always been fascinated by the way that visual expression can create a connection between people.

I’ve started my career as a graphic designer around 2014. However, my passion for animation led me to discover the world of motion design. Since then, I've been on an ongoing journey to learn more about using motion to communicate and bring ideas to life. I aim to create impactful visual experiences, and I’m not tied to one design discipline. I am working on experimenting with different techniques.

Currently, I’m working with the dream team at Grandarmy at their office in New York City.

Mack Garrison:

You've got an entertaining portfolio in a variety of styles! Do you have a preferred medium you like more than others?

Sarah Chokali:

That's a great question. I'm a bit of a medium maverick. I don't believe in playing by the rules and sticking to just one medium. To me, the magic happens when different mediums come together to create something truly unique and unexpected as long as there is a clear contrast, whether in values, shapes, textures, and/or colors.

Having said that, After Effects is like my home base, the central hub where all my creative ideas come together. It's where I can bring all these different assets and techniques together.

 

Opening shot from Sarah Chokali’s demo reel.

 

Mack Garrison:

Some would say that 3d motion design work and illustration work are on opposite sides of the creative spectrum. How does one approach influence the other?

Sarah Chokali:

It's true, 3D motion design and illustration can appear to be on opposite sides of the creative spectrum. But for me, it's less about the differences between the two and more about the different processes that go into each.

I think of it like this - sometimes, I sketch an illustration on my iPad using my pen on the screen, then I'll bring those sketches into Adobe Illustrator and use the pen tool with my mouse to refine the lines. Both steps are part of creating an illustration, but they require different approaches.

The same goes for 3D motion design. During the process of building abstract shapes and bringing them to life in 3D whether using simulations of keyframes, it can be very different from the traditional illustration process. Both methods bring me joy and excitement; by combining different techniques in one place, a new style can be born.

The switch between different mediums is challenging. It didn’t come easily to me, especially when I’m fighting that resistance to using my comfort tools instead experimenting with new techniques. It takes time, practice, and dedication to combine different techniques. I had to sacrifice a lot of my social life and even some sleep in order to learn 3D, but my drive to create unique visuals kept me motivated.

I don’t recommend the combination unless you have enough energy and time. Nothing is more important than our health.

Mack Garrison:

Great answer! I really love your character work; both illustrative and the 3d versions. Where does the inspiration for each come from?

Sarah Chokali:

It’s flattering to know that you find it this way; thanks a lot.

My inspiration for the characters comes from my desire to challenge gender norms and celebrate femininity. Growing up in an environment where being a woman was seen as a sin and with limited representation, I've always been drawn to creating strong female characters. I find joy in bringing these characters to life, both through my traditional illustrations and through my 3D animations. I consciously and subconsciously find it as a way to give a voice to those who may have felt suppressed in the past and to provide a positive representation of women in my work.

 

Character from Sarah’s “Parallel Project.”

 

Mack Garrison:

What’s an ideal project for you, and is there a brand you would love to work with?

Sarah Chokali:

Since I’m currently not a freelancer, I’d say what makes a great project to me is the project where I need to push out my limits and seek to create unique visuals for it.

Mack Garrison:

It's always hard to choose a "favorite" project, but is there one piece that really sticks out to you?

Sarah Chokali:

Ah, that’s so tough, especially given that the most interesting projects are still in production. But I just started a new passion project where I share a breathing exercise for the social media scroller. This project is dedicated to creating animated content that offers a peaceful refuge for the mind. Also, it is gonna be an exercise for me as a motion creator.

Mack Garrison:

Can’t wait to see it! I know you're a big advocate for women in tech. What are some initiatives you're currently working on?

Sarah Chokali:

It has always been a pleasure and great responsibility to advocate time and efforts to help unrepresented groups. I’m involved with Code Lab initiative in Baghdad, which focuses on creating the first AI hub in Iraq by organizing bootcamps and workshops. However, I’m temporarily not as active as I used to be when I was present in Baghdad. My goal is to create impactful content that serves to inspire or represent oppressed voices, especially women in my country.

 
code lab

Work from Sarah;s Code Lab involvement.

 

Mack Garrison:

How has growing up in Iraq shaped your professional career?

Sarah Chokali:

With every challenge comes a new opportunity to learn and develop. Living in Iraq was like living life in a difficult mode. Not only I experienced economic sanctions, two wars, and a civil war that cost me to lose friends and family members. But I also experienced living in a society where women are titled to be only good wives and caring mothers. While I was lucky to have supportive parents, the environment was unfair to women. Women’s freedom and independence are far away from being a reality.

I was vocal about my rights as a human being to work and choose my path. My desire to make an impact and work passionately as a creator was unrealistic to dream of in the environment I lived in.

But I was curious about animation creation. When my uncle’s house got a computer, I stayed there playing with MS paint and was fascinated by that software. Yup! I imagined I could create things frame by frame with that software.

It’s more like my motion design career helped me get independence. Additionally, when I paid for my work, I’d save 75% of it to invest in optimizing my work process to overcome the challenges I was facing.

My background has shaped me into a more determined and resilient individual, always seeking to learn and grow in my craft.

 
Sarah Chokali

Sarah is one of Iraq’s Influential Women In Tech - click the image to see the article!

 

Mack Garrison:

Any final takeaways for our audience?

Sarah Chokali:

Thank you for taking the time to learn more about my story with motion design. 

With motion design being a rapidly expanding field, it's truly an exciting time to be a part of this industry. Accessibility to resources has never been easier, and if creativity gives purpose to your life, then listening to your intuition, overcoming obstacles, and putting in hard work can lead to fulfilling that purpose.

However, keeping up with the constant advancements in technology and technique can be intimidating, which is why it's crucial to prioritize rest. This includes taking breaks from social media and focusing on physical and mental health. Social media platforms are designed to consume as much of our attention as possible, making it even more important to reduce the time spent scrolling and redirect that energy toward what truly matters. It sounds easy but we all know that many of us find it challenging to limit the impact of social media on our energy. 

 
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Takeover Tuesday with Dennis Quiñones

Q&A with Dennis Quiñones, an Illustrator and Graphic Designer based in Bogotá, Colombia.

Q&A with Dennis Quiñones
Read time: 10min

 

 
 

Madison Caprara:

Hi, Dennis! Could you start us off with a little introduction to yourself and your work? How did you find yourself in this industry?

Dennis Quiñones:

Hi everyone! I’m Dennis Quiñones, a Colombian Freelance Illustrator. I’m the girl behind Dess Artist, the nickname or character by which I identify my work. Since I was a child I enjoyed art. Drawing was a great hobby in school, although I did not consider that I did it well. Still, I enjoyed it very much. 

I thought I would study something related to fashion but decided to go with graphic design. This experience showed me a broader picture after which, I was more inclined to focus on animation. I still get excited when I see my characters in motion, however, my heart always leans towards illustration. When combined that with the knowledge of design and animation, these skills have opened doors within the industry. I worked as a Designer and Art Director for a few companies in my country, however, I felt that there was something more waiting for me. Without a definite plan, I decided to quit, and that is how Dess Artist was born. 

Dennis Quiñones:

Starting out as an independent is a somewhat uncertain path, but I knew that if I did my part and gave my best I only had to trust that it was possible to make my way. It’s amazing how my hobby became my job and how this industry keeps opening doors for me. I have had the opportunity to work in many different sectors; illustrating for brands in advertising formats, in musical projects for renowned artists like Pink (great experience), for editorial magazines, and blogs. Something I am currently working on that makes me excited is my personal project, with a focus on empowerment.

Madison Caprara:

From fashion to graphic design, direction to illustration...how did you go about finding and shaping your artistic style? Do you have any specific creative influences?

Dennis Quiñones:

It’s funny that you ask this question, I believe that I am constantly shaping my style. There is no limit. I feel that it will continue to mutate, and as I change, my experiences, opinions, my way of seeing the world, my art will as well. Being open to that change and exploration has been a key factor in my process. That being said, I feel I have a vibrant, colorful style. Something that defines me as a communicator is versatility. Being willing to explore has made me discover different skills, mixed techniques, and styles that enrich my work and my experiences. I believe this makes me more attractive to clients that are looking to approach different projects and styles. Of course, it also enriches my work and life. 

I think I have many influences. At a creative and technical level: the environment, culture, relationships, travels. We all influence each other, sometimes without even realizing it. Everything is an inspiration. Everything is material to create. Colleagues and friends with whom I share and with whom I work, of course, influence me, and vice versa. The time we are in, the internet, everything has an inherent influence, even the art from thousands of years ago. Today, after almost ten years of learning Egyptian art from my art history class, I am still so fascinated with it. There is a detail that I include in many of my characters, I use the position of the frontal eyes even if the characters are in profile. I recognize that this decision comes from those historical influences. 

Dennis Quiñones:

I currently have the desire to work from different places. My work allows me to do so. When looking at the history of art, I find myself gravitating towards Impressionism. These artists took part in the development of landscape oil paintings, representing their environment. It is curious how nowadays, with the boom in travel, these phenomena are happening again. Though they are, of course, presented differently, but are ultimately similar in essence.

 
 

Madison Caprara:

You had briefly mentioned how culture influences your work. Can you go a bit into how exactly your specific cultural background does so?

Dennis Quiñones:

My work, my opinion, and my person are a reflection of the society in which I live and the decisions that I make. What I feel, the situations I am familiar with, the beliefs I carry, and the culture in which I develop as a person, give me context. They give me an opinion that I intrinsically reflect in my work. I have a particular interest in illustrating women in my personal work. I enjoy putting them in the attitude of a businesswoman; powerful and capable. Why? When I look inside of myself, I find that I come from a matriarchal family; strong women who have worked hard to get ahead. 

With that, I understand why I want to display these messages. I use my work to tell myself how valuable and capable I am, and of course also to all those who identify with it. In the field of illustration, I find welcome refuge. I believe it is everything that is right in the world, it is my safe place. I constantly hear that as creatives we should think outside the box, however, it is complex to do so when the action of creating is born from our experiences and what we know. So if I can lend any advice, it would be to live new experiences and interact in new cultures, travel, and expand that box.

Madison Caprara:

Speaking of travel, where are you currently based? What’s the creative industry like there?

Dennis Quiñones:

I live in Bogota! Being the capital of Colombia, it is a city where most of the companies in the creative sector are concentrated, followed by Medellin and Cali. Bogota has a lot of experience in this sector, which is why large international audiovisual production companies such as Dynamo, Jaguar Bite, Sony Pictures, Fox Telecolombia, among others, have chosen it as the headquarters of their operations. I recently read that 80% of the audiovisual industry exports originate here in Bogota. 

When I had the opportunity to work with Pink, most of the creative team was Colombian. Thanks to the work of the project’s director, Colombia was being recognized! I remember the excitement I felt when I read the news headlines that said, “Colombians working with Pink.” After that, I have seen artists like Rihanna, Dua Lipa, and Zia, who have opted for the Colombian market. It’s incredible and has brought with it reflections on the matter. I know that the industry is segmented. Many of us struggle a lot for those opportunities. Here in Colombia, we have a lot of talented, highly qualified people, but from my personal experience, it looks as if we have better remuneration than what we actually do. This makes us reflect.

Madison Caprara:

Now, we’ve spoken about the industry in Bogotá. Can you speak a bit about how you found yourself where you are today? I see you were self-taught for the most part, how did you go about educating yourself?

Dennis Quiñones:

It is true that I have spent a lot of time studying on my own. One thing that was made clear to me is that if you want to improve your skills, you must study and practice. However, studying graphic design gave me a foundation and broadened my outlook, and there is where I met animation. I loved the idea that illustrations could have more movement. But yes, to specialize in illustration I spent a lot of time behind the screen exploring techniques, relying on online courses, and asking colleagues with experience in the sector. People who give you real feedback are valuable. You begin to understand how to accept constructive criticism and take advantage of it.

I also remember buying an annual subscription to Schoolism, where I had access to courses with Disney and Pixar artists. For the most part, I utilized many online tutorials, some bought while other times, friends who noticed my interest granted me access to their courses. While this happened, I was working in an agency, and I have to emphasize that the greatest learning tool has been working on real projects. The experience given while “doing” is indispensable. It is a profession of constantly learning, there are always new tools and new ways to go about solving a problem. Now when I approach a project, I know that I will learn something new.

 
 

Madison Caprara:

Now, for other creatives going down the self-taught route, do you have any advice on advocating for or marketing themselves in an industry that is overly saturated with talented artists?

Dennis Quiñones:

Of course! I can think of three indispensable pieces of advice:

1.) Be brave and share your work, processes, and concerns with other artists who have more experience. Relating with people in the industry is important, something that expanded my work is to understand that other artists and illustrators are a team and not competition. You have to understand that your path is unique, you should not compare yourself. There is room for everyone within this industry, it is amazing how this change of mentality makes you go from having two hands to having four or six for a project because those colleagues are who you team up with. They are also the ones who recommend you for other projects or vice versa.

2.) Be present on social networks. Show people that you exist. Show both your personal and commercial projects, your processes, your changes, and your evolution. That creates community. You are not only showing a piece, you are exposing yourself as a human being in each work.

3.)Attend and participate in creative sector events, exhibitions, contests, etc. This way you can cultivate more relationships with people. More support. More feedback.

Madison Caprara:

So what I take from that is to really get yourself out there, both in the physical and digital worlds.

Now, what is the range of projects you have worked on? Do you have a favorite medium or subject?

Dennis Quiñones:

Thinking about this question makes me smile. I do a mental recap and feel very fortunate to have had the opportunity to work on so many different projects. My favorites are definitely those that have carried a message of empowerment while allowing me to explore in color. I have a particular taste for those that highlight the role of women.

In my experience, I have been able to work in different media; in advertising for national and international brands, in publishing, participating in children’s education books, blogs, magazines with articles for creatives, also in the audiovisual medium, with corporate videos, experimental music videos, all while selling my personal art to independent figures for textile media.

Madison Caprara:

Quite the roster, Dess!

Going back to your love for character design. Is there a certain methodology or process you revert to when designing characters? Do you have a preferred look or style?

Dennis Quiñones:

When I design characters, it is important for me to know in which media the character is going to interact; if it is for animation or for print because that will determine how I go about the “how”. However, beyond the technique, my starting point will always be the “what”; understanding the personality, what he/she/it does, behavior, hobbies, are they being used to tell a story? Regardless of whether it is for a client or for a personal project, I like to have a brief. They help me in understanding the clear path to success. The more questions or potential problems I solve beforehand, the better.

For example, say that the requirement is to create a woman who lives on the beach. She has a cabin with surfboards. Surely our mind starts to generate questions, so we begin to create her story. Is she an old woman who no longer practices and keeps her boards from her exploits? Maybe she exudes nostalgia? Is she young and still practices and has many boards because she constantly participates in competitions? Is she older with a young soul, so she continues practicing and has a school where she teaches others? When you define what story you want to tell, you have a guide, where to start.

 
 

Dennis Quiñones:

From there it is easier. You know who the character is talking to. You establish if they are a main or secondary character, what they want to convey, how they present their personality, looks, how they dress. Personally, I love creating characters for animation frame by frame; all the views and expressions. But creating them for prints where you have a single frame to convey that story is also fascinating. I love the challenge, therefore I couldn’t choose one methodology. I love them both.

Madison Caprara:

How has your work shifted due to the pandemic? By work, that can mean access to it, your creative drive, anything really!

Dennis Quiñones:

It has changed, but not drastically. I had been working from home for four years with different clients. When the pandemic began, I was working predominantly on visuals for concerts that were canceled, as gatherings would not be allowed for a while. However, they were not my only source of work, so I was able to continue with other projects and clients. I felt very lucky. My colleagues and I are very fortunate to have been able to continue working while this was all going on and to be able to support our families. In fact, the work was enhanced. I worked with artists whose videos would be animated versions of themselves due to the estrangement. This instilled in me the concept that there are always opportunities and helped me to take the first step in starting my own t-shirt brand. It’s still a baby.

Madison Caprara:

Well, that’s exciting! Looking forward to seeing the merch!

Pandemic-related obstacles aside, what do you feel is the most challenging aspect of illustrative work? What’s the most rewarding?

Dennis Quiñones:

Perhaps one of the most difficult things is finding your own voice. When you start off in the industry, you have references to follow. Naturally, you want to follow in their footsteps. While it is part of the exploration process, you will never be the same person who creates the same art. It is nice to see what works for you and what does not from the processes of others and thus discovering your own path. Though it can be frustrating at times, the only thing to do is to continue on with what you are and what you have. It is enough to start your own path.

I had to understand that frustrations are a normal part of the process. The most gratifying thing in my story is that in illustration I found refuge. I found a way to express myself. A place where I could come back and find myself whenever I felt lost. An industry that values my abilities and does not stop giving me opportunities to grow and learn. A place where my hobby became my job and has allowed me to materialize other dreams. That is beautiful!

Madison Caprara:

You have such an incredibly optimistic way of looking at the world. It’s really inspiring.

Where do you find yourself consistently going for inspiration?

Dennis Quiñones:

I have physical places and metaphorical places. Living in the mountains near a forest, I have had an incredible place to think. However, in search of contrasts, I like to visit the beach. I love the sea. Whenever I have the opportunity to go, I take advantage of it.

I also have a notebook filled with my ideas; words, concepts, sometimes phrases, random marks. It is a place where I always find inspiration. They are most often ideas that are a result of places I go, people I meet, flavors I taste, songs I listen to, existential doubts, the market list, something I want to learn, etc. They appear at any time, so I write them down. Sometimes they make no sense, and other times they give rise to very significant pieces. If at some point, I don’t know what to draw I start reading this notebook looking for options.

Madison Caprara:

Unfortunately, we have to wrap up this chat, Dess. Do you have any closing points you’d like to touch on?

Dennis Quiñones:

I recently read a quote in one of my favorite books, La Voz de Tu Alma, which translates to, The Voice of Your Soul. The quote captivated me, and I would love to share it: “Never let the things you want make you forget the things you already have.” It is about giving the deserved importance to the process, be clear about where you are going but value the point where you are. Be grateful, and enjoy each stage. It is a beautiful metaphor for life and for illustration. Gratitude is capable of creating magic. Thank you very much for the invitation, it was amazing to look back on memories.

 
 
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