Mack Garrison Mack Garrison

Takeover Tuesday with Sarah Chokali

An interview with Sarah Chokali: a passionate and multidisciplined motion designer based in Brooklyn, New York. I was born and raised in Baghdad, Iraq, and have had a lifelong interest in the power of visual storytelling.

Q&A with Sarah Chokali.

Read time: 5min

 

 

Mack Garrison:

Thanks for participating in our Tuesday Takeover series, Sarah. For folks not familiar with you or your work, could you give us an introduction and a little background on how you got into the creative space?

Sarah Chokali:

Thank you for having me in the Tuesday Takeovers alongside inspirational artists I’ve admired.

I'm Sarah Chokali, a passionate and multidisciplined motion designer based in Brooklyn, New York. I was born and raised in Baghdad, Iraq, and have had a lifelong interest in the power of visual storytelling.

Growing up in a challenging environment sparked my creativity and my love for art at a young age. I've always been fascinated by the way that visual expression can create a connection between people.

I’ve started my career as a graphic designer around 2014. However, my passion for animation led me to discover the world of motion design. Since then, I've been on an ongoing journey to learn more about using motion to communicate and bring ideas to life. I aim to create impactful visual experiences, and I’m not tied to one design discipline. I am working on experimenting with different techniques.

Currently, I’m working with the dream team at Grandarmy at their office in New York City.

Mack Garrison:

You've got an entertaining portfolio in a variety of styles! Do you have a preferred medium you like more than others?

Sarah Chokali:

That's a great question. I'm a bit of a medium maverick. I don't believe in playing by the rules and sticking to just one medium. To me, the magic happens when different mediums come together to create something truly unique and unexpected as long as there is a clear contrast, whether in values, shapes, textures, and/or colors.

Having said that, After Effects is like my home base, the central hub where all my creative ideas come together. It's where I can bring all these different assets and techniques together.

 

Opening shot from Sarah Chokali’s demo reel.

 

Mack Garrison:

Some would say that 3d motion design work and illustration work are on opposite sides of the creative spectrum. How does one approach influence the other?

Sarah Chokali:

It's true, 3D motion design and illustration can appear to be on opposite sides of the creative spectrum. But for me, it's less about the differences between the two and more about the different processes that go into each.

I think of it like this - sometimes, I sketch an illustration on my iPad using my pen on the screen, then I'll bring those sketches into Adobe Illustrator and use the pen tool with my mouse to refine the lines. Both steps are part of creating an illustration, but they require different approaches.

The same goes for 3D motion design. During the process of building abstract shapes and bringing them to life in 3D whether using simulations of keyframes, it can be very different from the traditional illustration process. Both methods bring me joy and excitement; by combining different techniques in one place, a new style can be born.

The switch between different mediums is challenging. It didn’t come easily to me, especially when I’m fighting that resistance to using my comfort tools instead experimenting with new techniques. It takes time, practice, and dedication to combine different techniques. I had to sacrifice a lot of my social life and even some sleep in order to learn 3D, but my drive to create unique visuals kept me motivated.

I don’t recommend the combination unless you have enough energy and time. Nothing is more important than our health.

Mack Garrison:

Great answer! I really love your character work; both illustrative and the 3d versions. Where does the inspiration for each come from?

Sarah Chokali:

It’s flattering to know that you find it this way; thanks a lot.

My inspiration for the characters comes from my desire to challenge gender norms and celebrate femininity. Growing up in an environment where being a woman was seen as a sin and with limited representation, I've always been drawn to creating strong female characters. I find joy in bringing these characters to life, both through my traditional illustrations and through my 3D animations. I consciously and subconsciously find it as a way to give a voice to those who may have felt suppressed in the past and to provide a positive representation of women in my work.

 

Character from Sarah’s “Parallel Project.”

 

Mack Garrison:

What’s an ideal project for you, and is there a brand you would love to work with?

Sarah Chokali:

Since I’m currently not a freelancer, I’d say what makes a great project to me is the project where I need to push out my limits and seek to create unique visuals for it.

Mack Garrison:

It's always hard to choose a "favorite" project, but is there one piece that really sticks out to you?

Sarah Chokali:

Ah, that’s so tough, especially given that the most interesting projects are still in production. But I just started a new passion project where I share a breathing exercise for the social media scroller. This project is dedicated to creating animated content that offers a peaceful refuge for the mind. Also, it is gonna be an exercise for me as a motion creator.

Mack Garrison:

Can’t wait to see it! I know you're a big advocate for women in tech. What are some initiatives you're currently working on?

Sarah Chokali:

It has always been a pleasure and great responsibility to advocate time and efforts to help unrepresented groups. I’m involved with Code Lab initiative in Baghdad, which focuses on creating the first AI hub in Iraq by organizing bootcamps and workshops. However, I’m temporarily not as active as I used to be when I was present in Baghdad. My goal is to create impactful content that serves to inspire or represent oppressed voices, especially women in my country.

 
code lab

Work from Sarah;s Code Lab involvement.

 

Mack Garrison:

How has growing up in Iraq shaped your professional career?

Sarah Chokali:

With every challenge comes a new opportunity to learn and develop. Living in Iraq was like living life in a difficult mode. Not only I experienced economic sanctions, two wars, and a civil war that cost me to lose friends and family members. But I also experienced living in a society where women are titled to be only good wives and caring mothers. While I was lucky to have supportive parents, the environment was unfair to women. Women’s freedom and independence are far away from being a reality.

I was vocal about my rights as a human being to work and choose my path. My desire to make an impact and work passionately as a creator was unrealistic to dream of in the environment I lived in.

But I was curious about animation creation. When my uncle’s house got a computer, I stayed there playing with MS paint and was fascinated by that software. Yup! I imagined I could create things frame by frame with that software.

It’s more like my motion design career helped me get independence. Additionally, when I paid for my work, I’d save 75% of it to invest in optimizing my work process to overcome the challenges I was facing.

My background has shaped me into a more determined and resilient individual, always seeking to learn and grow in my craft.

 
Sarah Chokali

Sarah is one of Iraq’s Influential Women In Tech - click the image to see the article!

 

Mack Garrison:

Any final takeaways for our audience?

Sarah Chokali:

Thank you for taking the time to learn more about my story with motion design. 

With motion design being a rapidly expanding field, it's truly an exciting time to be a part of this industry. Accessibility to resources has never been easier, and if creativity gives purpose to your life, then listening to your intuition, overcoming obstacles, and putting in hard work can lead to fulfilling that purpose.

However, keeping up with the constant advancements in technology and technique can be intimidating, which is why it's crucial to prioritize rest. This includes taking breaks from social media and focusing on physical and mental health. Social media platforms are designed to consume as much of our attention as possible, making it even more important to reduce the time spent scrolling and redirect that energy toward what truly matters. It sounds easy but we all know that many of us find it challenging to limit the impact of social media on our energy. 

 
Read More
Mack Garrison Mack Garrison

Takeover Tuesday Andy Evans

An interview with Andy Evans: an independent Motion Designer with a strong focus on 3D & Art Direction.

Q&A with Andy Evans.

Read time: 2min

 

 

Mack Garrison:

Thanks for participating in our Tuesday Takeover, Andy. For those that are unfamiliar with you and your work, can you tell us a bit about yourself?

Andy Evans:

Hey, thanks for inviting me to this! I’m Andy Evans, a freelance motion designer based in Reading, UK. I went freelance a month before the pandemic struck which was beautifully timed but I’ve been busy ever since. These days my work has transitioned over from 2D to 3D projects but I still call myself a generalist.

 

Snapshot from Andy’s BBC Showcase.

 

Mack Garrison:

Your 3d work is so fun! How did you initially get into the animation space?

Andy Evans:

Thanks! I’ve always been into drawing from a young age and I grew up watching Cartoon Network and Nickelodeon in the 90s. Fast forward 20 years and I started to grow an interest in graphic design. I went on to study this in which one of the modules was motion graphics. At the same time, I discovered Andrew Kramer’s videos on YouTube and it spiralled from there. After graduating, I worked at a few studios and agencies in London surrounded by incredibly talented people who knew 3D inside out. I would always pester them and ask the most basic and mundane questions, but I learnt so much.

 

Collection of shots from Andy’s “play” page on his website.

 

Mack Garrison:

Are there certain types of projects that you love to work on? What makes a good client?

Andy Evans:

My favourites are always the ones where there’s lots of room for creative freedom. When the client understands the process and enjoys the outcomes, it always ends up becoming such a positive and fun experience.

Mack Garrison:

Tell us a bit about your process, how do you approach a creative challenge?

Andy Evans:

I try and keep as open-minded as possible during the early stages while sticking to the fundamentals of graphic design. I then sketch these ideas out on paper before bringing them into the digital scene. At the same time, depending on deadlines, I need to be considerate of how long things can take as 3D always takes longer than you think! .

Mack Garrison:

I love the "Play" page on your website. How important is play in a creative workflow and how often do you get the chance to mess around?

Andy Evans:

Thanks! I think it’s very important to have some fun. With some projects, there are restrictions on brand guidelines but I always try and bend the rules. On the other hand, projects can be so open that messing around is to be expected! There’s nothing more satisfying than putting your stamp on something.

 

Work Andy did for Adele’s performance at Hyde Park.

 

Mack Garrison:

It's hard to pick one project as a favorite, but do you have any that stick out as being really fun?

Andy Evans:

I recently was lucky enough to work on the visuals for Adele’s concert at London’s Hyde Park this summer. I was surrounded by so many talented people which made the process so much fun. The energy and enthusiasm from the team were electric!

 Mack Garrison:

Knowing what you know now, what advice would you give to aspiring creatives?

Andy Evans:

Never stop learning! Keep experimenting and try new things. Don’t feel pressured by social media to compare yourself to others. Just be yourself :)

Mack Garrison:

What do you think the future of Motion Design looks like? Anything you're particularly interested in exploring?

Andy Evans

The fast development of A.I. has been seismic in the past year. Every week there seems to be another company that’s flexing its AI muscles which is fascinating to see. I have started dabbling with it for ideas so I’ll continue to explore that.

Mack Garrison:

Any upcoming projects or personal endeavors you're really excited about?

Andy Evans:

I’m currently working on something that involves boring everyday objects but is portrayed in a fun and unexpected way. Watch this space!

Mack Garrison:

Thanks so much for the great chat, Andy! And for the folks reading this, make sure to check out Andy’s site!

 
Read More