Takeover Tuesday Catarina Alves
An interview with Catarina Alves (AKA itsacat): a Graphic Designer and Illustrator born in Portugal who is constantly diving into the world of shapes and colours to bring them to life through animation.
Interviewer: Bella Alfonsi
Read time: 5min
Bella:
Thanks so much for joining our Takeover Tuesday series, Catarina! Please introduce yourself for the people who aren’t familiar with you.
Catarina:
Thank you for having me! I'm so happy! I'm Catarina, an illustrator and designer. I was born in Porto and currently live in Amsterdam. I've always been interested in art because my parents are both artists, so I studied graphic design.
I currently work as a designer/illustrator for the animation industry.
Aside from my work, I have a cat called Jimi and I'm obsessed with him (he reminds me of the Chinese lucky cat, fat and fluffy).
One of my hobbies is scuba diving but, now that I live in the Netherlands, it seems nonsense haha. However, it's something that makes me completely disconnect and feel like I'm in a whole different world. So, whenever I go on vacation, I try to go to destinations where I can dive to detox from the whole year I've been in front of a computer.
I'm also obsessed with food, and I love trying new restaurants with different concepts.
Bella:
How did you get into the motion design industry?
Catarina:
I started studying Graphic Design, and then I had the opportunity to work in a video mapping company. I began to explore 3D and 2D animation, so I took a postgraduate course in motion design. From that moment onwards, I had worked in an animation production company in Barcelona for five years.
However, keyframes weren't exactly what I wanted to do, mainly because my background was in design, so I started working more as an illustrator/art director for animation. Everything I learned in animation made the transition easier, as I began to understand better how to develop ideas and to design for the animation world.
Bella:
What’s your experience been like working with Buck?
Catarina:
I'm really glad about this new step in my career. I had spent three years as a freelancer and, although it was something I loved doing, I have always had the ambition to work at Buck and develop my skills alongside their team.
Sometimes, changing from freelance to full-time can be challenging because both have pros and cons. But, so far, it's been a great experience to work with a team again, absorb wider knowledge, and grow professionally.
When we have such a talented team, sometimes we can feel pressured about your work, but, at the same time, we can learn more and understand that everyone has the same fear. So, we need to start believing in our skills. Nothing is impossible.
Bella:
I love all of the different characters you create. How do you give unique personalities to each of them?
Catarina:
Oh, thank you so much! I don't have an answer to that because I don’t have a very defined style like some artists. I try to absorb a bit from my day-to-day life and gain inspiration; which means that most of the things I develop are very trial and error oriented.
I have always had some difficulty in drawing certain body parts and I started doing it regularly so that I would feel more comfortable in that area. That’s why nowadays I really like drawing hands with different proportions.
I like exploring different styles, namely 3D realistic drawings, and more minimalist images…
When I don’t feel that inspired, I look up for photos I like and stylize the character as much as possible. That helps me develop my skills and explore my creativity.
Bella:
What’s the workflow like when combining 2D with 3D?
Catarina:
I've always loved mixing media between 2D and 3D, and for that reason I’ve been working a lot with Jonas, as he is a 3D designer. One of the best things when you team up with someone is trying to take the most out of the other person’s skills.
So I started creating some drawings, and then Jonas would do the modelling. After that, I could explore different textures, colours, and ideas.
I began to feel that some of the things would work better in 2D rather than 3D, so I decided to replace some 3D elements. Then, we realized that it works and brings character to our work.
Bella:
Is there a project you’ve worked on that stands out as a favorite to you?
Catarina:
One of the projects I loved doing was for Forbes. I was lucky enough to have all the freedom to design this project. The idea was to create different characters that could work as a toolkit.
I started by developing the first sketches, working on proportions, and exploring different eyes, hair, and clothing.
The challenge was to integrate 2D well into 3D. So the same eyes or hair could work on other faces. I felt really happy with the result, and the client did too, which was very important to us.
Another one was a secret pitch, I really enjoyed working on it. It consisted in an animation video using paper characters. When I saw the references for the first time, I thought, “Omg, what am I going to do with those paper references, how can I create some cool characters using paper?” So it was a challenge!
At the end, it turned out to be an incredible assignment, one I couldn’t even imagine it would have such a new and different result. For me, developing the animals was a challenge because I wanted them to be singular and, at the same time, to be able to build them up on paper. We nailed it because we had finally found a graphic style with which we identified ourselves.
I share with you my favourite animal.
Bella:
What/who inspires you?
Catarina:
Lots of things and people. It’s something that happens naturally on a daily basis. I learn something new every day, whether through a conversation, a project I've had the opportunity to collaborate on, or just something I've seen.
I'm a person who is constantly overthinking about everything but also very emotional at the same time, so, sometimes, the way to get my feelings out is through drawing. So, my biggest inspiration is my daily life.
Bella:
What advice do you have for getting out of a creative rut?
Catarina:
When I feel blocked, I try to get out of my routine, see something new, take a different route, and try to meet someone I haven't met for a long time, but who will bring me something new. Nowadays, it’s very normal to feel blocked; there’s so much going on around you that sometimes it makes you feel too small.
Most importantly, we should respect that sometimes we need time and space and not push ourselves too much; take your time.
Bella:
How would you describe your brand/style?
Catarina:
It’s a tricky question; I’ve never thought about it. It was something I developed when I started freelancing since it's important to show more solidity and to keep up to date. Whenever I develop a new project, I try to explore other styles within "my" style. I don't like to feel that I'm always doing the same thing because I end up building limitations and not growing professionally.
I think that the best way to describe my brand/style is as friendly and with a great connection with graphic design.
Bella:
Anything coming up that you’re excited about?
Catarina:
There are many things, but I’ve been working on a toy, in collaboration with my partner, Jonas, for some time. I've almost finished the design, and now we're working on the modelling to print and paint it. We will do everything in-house because we had already explored some prototypes a year ago and want to do everything from scratch. The idea will be to develop a limited edition. I love drawing something and bringing it to life; I think it’s quite special.
Takeover Tuesday with Charmaine Yu
An interview with Charmaine Yu: freelance illustrator and designer from the Philippines. I'm passionate about storytelling, and I have a curiosity that constantly fuels my drive to improve, try new things, and learn new skills
Interviewer: Bella Alfonsi
Read time: 5min
Bella:
Thank you for joining us for Takeover Tuesday, Charmaine! Please introduce yourself!
Charmaine:
Happy to have been invited 😊I’m Charmaine Yu! I’m a freelance illustrator and designer from the Philippines. I love working on motion design projects — creating storyboards, style frames, character designs, and other illustrated assets. When possible, I also enjoy working on editorial and branding projects. Recently, I’ve also started to call myself a budding cel animator, since being immersed into the world of motion design & animation has really inspired me to take the steps to learn how to make my drawings move.
Bella:
How did you get to where you are today in the industry?
Charmaine:
Hmm, there are definitely a whole bunch of things that I’m grateful for that helped me get to where I am now – education, experience, support, trust, luck, and dedication (or in other words stubbornness 😂).
I started off my career in 2019 as a fresh graduate from the University of the Philippines with a BFA in Visual Communication. Then, I worked as an in-house illustrator for a local tech startup, but after a year, I felt like I wasn’t making the work that I wanted to and decided to make a huge shift by jumping into freelance. Around the same time, I took School of Motion’s Illustration for Motion online course, which gave me the confidence to start doing work in the motion design space. Afterwards, I got to connect with amazing talented people in the industry, worked on my first few motion projects (thanks to studios and fellow freelancers who took a chance on me), and joined different motion communities where people would share resources, experiences, and opportunities (like MDA and Panimation slack channels).
Since then, whenever I’m on a project, I make sure to do good work; when I’m not on a project, I continue reaching out to studios/agencies, work on personal pieces or projects, and find ways to improve my skills.
Since I jumped into this industry as a freelancer and never got to experience being a part of a motion studio yet (though it is definitely something that I want to do in 2024 or after), research, reaching out, and asking questions have been incredibly important to navigating the industry. Being a part of Dash’s mentorship program in early 2023 also helped me so much in figuring out how certain things work, as well as how I could grow and progress as a creative.
I still have a long way to go career and skill-wise, but I’m incredibly fortunate and grateful to have been a part of some fun projects so far and to have worked with people across the globe!
Bella:
Do you have any advice for someone trying to be a freelance artist full-time?
Charmaine:
A WHOLE BUNCH. Hope it’s ok if I share a few!
Firstly, before going freelance full-time, create a potential client list. It would be a much smoother start into freelance if you already have a few potential clients who know and/or trust you and would probably be able to give you some work. If not, at least have an idea of who you can offer your services to and who would be your target clients.
Secondly, build out your savings (ideally enough to cover 6 months to 1 year of expenses) so that you’ve got a financial safety net in case it gets tough to find work, especially within the first year or so (or during a recession). This also gives you some financial peace of mind — enough to avoid pricing low on jobs just to get some money to pay the bills.
There’s a lot more I could say, but to keep it short, here’s my last piece of advice: talk to other freelancers. Working as a freelance artist can be kinda lonely — you may not have a team that you always work with or a boss/mentor to approach when you need guidance. I think it’s incredibly helpful to find freelancer friends who you could share experiences with; ask for help, advice, or critique when you need it; or collaborate with when working on larger projects.
Bella:
I loooove your characters. They have so much personality. How do you give life to something that isn't human, like your fluffy cloud-like creature in "Bounce"?
Charmaine:
Ahhh, thanks so much! Hmm, whenever I create characters (human or non-human), I always try to come up with a backstory: What’s their personality like? Why are they doing whatever they’re doing in the scene? What’s their relationship with other characters in the story? How are they feeling in this moment? And so on. This really helps to build up the “why” in my character designs and informs my decisions in the shape language, details, colors, etc.
Bella:
Is there a project you've done that stands out as a favorite to you?
Charmaine:
Well, “Bounce” definitely remains as one of my top favorites. It was my first fully illustrated looping animation! I went into it not quite sure if I could actually make what I was imagining in my head and with no idea of whether what I was doing was even right, but I came out of it incredibly happy with the outcome!
I said “yes” to something I haven’t really done before and gave myself a difficult challenge, but I was thankfully able to do it and deliver! So this project really felt like such an accomplishment to me and that I had leveled up because of it!
Bella:
What kind of work is most fulfilling to you?
Charmaine:
I find it very fulfilling when I get to discuss and brainstorm ideas on the project I’m working on — in other words, any project where I have a voice that will be heard and where I can suggest concepts, art direction, visual solutions, or approaches to accomplish the project’s goal. Basically, I like being valued as an artist not only by my technical skills, but my creative ideas & vision as well.
Being able to collaborate with a team of amazing artists is also incredibly fulfilling for me. I think it’s so awesome to have creatives, all with different skills and strengths, working together on a larger project and creating something that might’ve been impossible for just 1 person to make — like a community helping each other out and working towards a common goal.
Bella:
What method are you using to learn 2D cel animation?
Charmaine:
I’m on the journey of teaching myself 2D cel animation — that means Youtube “academy”, whatever free or affordable resources I can find online, books, lots of practice, and self-discipline. However, I’ll be honest that my cel animation learning has been kinda on and off throughout 2023. To add to that, it’s also been way too easy for me to just consume study content about cel animation and call it a day (or as it was coined in a substack post by Beth Spencer — “pro-CLASS-tinating” 😅). However, I’ve realized that I want to be serious about learning this, and that if I didn’t put in the hard work and actually apply those learnings into consistent practice, then I would never make any progress. That’s why, last November, I started planning out my own lesson plan, exercises, and personal projects that I wanted to work on in order get those practice hours in and create more animated work. I’m not sure how long it’ll take for me to get good and become more confident in my animation skills, but I’ll probably keep at it till I get there!
Some learning resources that I’ve been using include The Animator’s Survival Kit by Richard Williams, various Skillshare classes, and youtube videos (like those from Alex Grigg & Toniko Pantoja). I’ve also been studying animated shows (especially anime, which is a goldmine of amazing handdrawn animated goodness), films, and works from amazing animators I follow online (e.g. Reece Parker, Rachel Reid, Jocie Juritz, Henrique Barone).
Bella:
Where/what do you get inspiration from?
Charmaine:
Anywhere and everywhere, really! I love getting inspired by artists I follow on Instagram, articles I read on Substack/Creative Boom/It’s Nice That, whatever I come across on Pinterest, and films & series that I’ve watched. Outside of the screen, I also draw inspiration from people-watching, nature, travelling, my daily life, and other experiences.
Bella:
What helps you get out of a creative block?
Charmaine:
Whenever I’ve felt uninspired, I’ve never liked trying to force my way through it as often it leads to results that I’m not really happy with. Instead, I find it helpful to step away for a bit, take a break, and do something that can relax my creative brain. Usually, I would get off my desk to take a walk, grab a snack, play with my cats, or simply take a nap — it’s amazing how many times sleep has given me a creative boost!
If the creative block is kinda bad, like maybe bordering on burnout, I would ideally take a longer break and try to find some inspiration: maybe I’ll decide to play around with materials and mediums that I wouldn’t normally work with, or maybe I’ll go on a vacation to see some new sights and create new experiences.
Bella:
Any advice/takeaways?
Charmaine:
Sharing as advice something that I absolutely live by: Never stop learning! Whether it’s to improve your current skills to help level up your work or to learn a new hobby that you just want to get into, don’t be afraid to get out of your comfort zone, make mistakes, and learn something new ✨
Thanks again for inviting me onto Takeover Tuesdays and hope everyone has a lovely day!
Takeover Tuesday with Nicola Gigante
An interview with Nicola Giganta: an illustrator based in Orlando, FL whose focus lies in signage design, illustration, background painting and concept art for both the film and themed entertainment industries.
Interviewer: Bella Alfonsi
Read time: 5min
Bella:
Yo Nico! Can you give a lil' introduction for those who aren't familiar with you?
Nico:
Hi y’all my name is Nicola but my friends call me Nico. I’m an illustrator and concept artist originally from Mexico but based in Florida for the past 16 years. If I’m not in the studio working on a project you’ll catch me painting outside, playing soccer, traveling a la backpack, or trying to tire out my restless Aussie.
Bella:
What led you to a career in the art world?
Nico:
I feel very lucky to have discovered art long before I knew it could become a legit career path. When I was a kid, I’d fill out my homework papers with fantastical sketches from top to bottom, my teachers weren’t necessarily happy about that, but everyone sort of knew I was “the kid who can draw”. I also feel very lucky to come from a family who fostered and encouraged me to do what made me the happiest, and that was art! (but trust me, they weren’t very happy about me sketching on my math homework either). My mom is an award winning chef and my dad an architect and pottery artist, so if I wasn’t hanging out in the kitchen, you’d find me making clay sculptures. This cross-pollination environment helped a lot with fueling my creative imagination. Fast forward a bunch of years later, and I found myself making both the hardest and easiest decision of my life, should I go to art school, or should I pursue another non-creative career path at a more “traditional” university. I ended up choosing to attend SCAD for illustration. To me that was a “no-brainer”, easy choice because I knew I’d be pursuing my passion and love for art, but it was also hard because I still wasn’t unsure about what a life as an artist outside of school and home might look like, and all the challenges that my decision could bring in the coming years. That was certainly scary.
Bella:
How do you think your time at SCAD made a difference in your life?
Nico:
My time in SCAD made a huge impact in my life. It was very much a right of passage for me, and I’m very lucky to have had that experience. I joined as a transfer student in the spring of 2015, and made a few friends on the first day, many of them whom I’m still very close to. SCAD is located in Savannah, a beautiful Spanish moss-adorned city just by the South Carolina-Georgia line. Living there was very inspiring in so many ways, and my peers, professors, and friends all contributed to my growth as an artist.
Bella:
Is there a project you've worked on that stands out as a favorite to you?
Nico:
I’ve been a part of many projects that have been in a way cornerstones in my career, most of them spanning different industries. When I’m posed with the “what’s your favorite project so far” to me is like asking a parent to chose a favorite child! But one project that I really enjoyed doing was the concept art I was tasked to do for the award-winning short film FATHEAD. Within the first meetings I had with the film director c. Craig and the producers, I knew this was a passion project for many in the production, and I immediately felt both very lucky and the pressure to do my very best. During the production, I got the chance to collaborate with many talented people in all departments of the filmmaking pipeline, and I got my first end-credits mention in a movie! FATHEAD has been shown in many film festivals around the world, and it’s won a lot of awards so far such as gold at the prestigious Cannes Film Festival in France! It is also the first film to be produced in Amazon’s LED volume, a new technology in filmmaking that’s already breaking ground in the industry, with shows like The Mandalorian and HBO’s House of Dragons using it after FATHEAD paved the way.
Bella:
It must be so cool to see your work out in the world, like at The Children's Music Museum in Upstate/Greenville, South Carolina. What was the workflow like for this project?
Nico:
The Marsh Music project at the Children’s Museum in Greenville has to be also one of my favorite projects I’ve worked on so far in my career. No short in challenges though, I was very fortunate to have worked alongside creative powerhouses Jessica and Henry Marchant of Marchant Creative Group to bring this space and it’s characters to life. It started with a story about a frog and his swamp friends, all living in the South Carolina marshlands. The big element to the story is music and education. Each section of he story, or “beat”, features a different musical instrument that kids can learn to play as they go around the room. The concept/beginning stages of this project involved a lot of meetings to come up with the instruments that needed to not just sound good and work well but tie in to the story and setting, so we designed them all to fit the swamp/marshland theme. After a few brainstorming sessions, we came up with a lot of fun things, from rain wheels in the shape of lily pads, drums shaped like turtles, to a giant banjo/harp instrument that looks like an alligator! I then proceeded to illustrate 12 murals, character designs, and a few posters in an animated style that was quite new to me, but one that I’ve adopted well into other projects and personal pieces afterwards. If you’re ever in the Greenville area make sure to stop by and check it out!
Bella:
What advice would you give someone who is trying to "find their style”?
Nico:
When I was in college, and slightly after graduating I had a really hard time being happy with what I was producing as an artist. I remember being surrounded by lot’s of very talented illustrators and artists whom styles were so well defined it left me thinking “I’m so behind”. Finding your style isn’t a straight path, but a windy and bumpy one. It takes a lot of trial and error. One of my favorite quotes from a mentor I had earlier in my career is “practice makes progress”. If you find yourself having doubts about your work and your own style, just keep producing, don’t stop. A baby who stops at the crawling phase will never learn how to walk. I don’t mean to sound cliché or anything like that but everyone has a style, just like we all have different fingerprints! It’s just a matter of time before you find it and hone your skills, because most of the time you’ll likely be the last to notice it while people around you will see it first.
Bella:
Where do you find inspiration? How do you combat creative burnout?
Nico:
Inspiration is everything, everywhere, all at once. I am inspired by other artists, the masters of old too. When you imagine you’re inspired. Music is a big player in my inspiration along with traveling. I sometimes find myself listening to a song and imagining the lyrics transform into a music video inside my head. Going places is a way I relieve burnout, it allows me to have a break from the screen and tablet. It’s a way to recharge by doing other things not related to your daily routines back home. Traveling is a big source of inspiration for me as well. When I break up my daily routine to go someplace new or old, I try to look at everything from an artist point of view. Inspiration is fueled by intrigue. I like to question how things are made, like what makes a certain object interesting that most people would otherwise consider mundane or ordinary. Finding beauty in the mundane is a great way to overcome the “art block”. Once I started looking at the world through that lens I started producing art that I was very happy with!
Bella:
What's your favorite type of project to work on?
Nico:
Good question! I love projects that have a story behind it. To me, stories are the veil of good art, because without a story then how can anyone relate? The nature of being an illustrator means sometimes I’d be tasked to a project that doesn’t necessarily have a specific story to tell, but by looking at it through the lens I talked about in the previous question, I try to make it interesting and fun. I specifically love animation and film. Growing up I remember being so intrigued by the backgrounds in Disney movies and other tv shows that I’d sometimes forget about the plot. Some of my favorite projects have been illustrating backgrounds and landscapes. To me they’re just as important as the main characters themselves!
Bella:
What are your favorite softwares and tools to use when illustrating?
Nico:
I like to think the ax doesn’t to the tree cutting, the lumberjack does. Tools are there to help, not create. A lot of amazing things have come out of a simple napkin sketch, like the design of the new Chevy Camaro for the Bumblebee movie! But when it comes to client work, Adobe Photoshop and Illustrator are my bread and butter. If I’m doing personal work, I often bounce in between Procreate and HeavyPaint, depending on how much time I want to dedicate to the piece. I love the user-friendly ui of Procreate the most, I was able to pick it up and master it in a few weeks! HeavyPaint is a great app that allows you to paint quickly without worrying too much about details, it’s great for plein air painting for that matter. Additionally, if you’d ever met me in person, there’s a good chance I was holding my sketchbook in hand. I carry a pocket-size Moleskin sketchbook with a few micron pens everywhere I go! It’s the best way to capture anything that inspires me while I’m on the go, and it allows me to further develop drawing skills.
Bella:
Anything exciting coming up/final words of wisdom?
Nico:
I recently started becoming more serious about freelancing versus looking for an in-house job. It’s been quite challenging and scary, alas terrifying, and the road stretches far and wide. I’ve been struggling to find something stable, being an artist is no smooth path. But I try to celebrate any wins, big or small. When I’m feeling like I’m not heading anywhere or that my career is stalling, which happens more often than I’d like, I try to focus on why I decided to pursue art as a career in the first place. Keeping my goals in check, writing stuff down, sketching things and ideas, reading books, connecting with other artists, these have all been some of the ways I’ve been keeping myself from quitting the creative world. If I had any final words of wisdom, it’d be to remember we’re all in our own timeline. There’s no shame in being or feeling like a “late bloomer” in your career, or feeling that you haven’t found your style and you’re falling behind. Stop comparing yourself to others much more ahead in their careers than you, instead, learn from them. Reach out to your heroes, even if not all of them respond you never know who might. You’ll get there, but in your own time. By having trust in the process, and practicing as much as you can every day, things will come your way and doors will start to open. Just have faith and patience in yourself and try to have fun while you can!
Takeover Tuesday with Juan Jose Diaz
An interview with Juan Jose Diaz: a Colombian Visual Artist that loves to give life to things with animation.
Q&A with Juan Jose Diaz.
Read time: 5min
Bella Alfonsi:
Hey, JJ! Thanks for taking over a Tuesday with us. Tell us who you are and what you create!
JJ:
Hey Dash Team; thank you so much for having me at Takeover Tuesday. I am Juan Jose Diaz or JJ! I am a Colombian Visual Artist that loves to give life to things with animation; I love to draw and experiment with timing, creating compelling visuals that communicate ideas.
Bella Alfonsi:
What made you make the move from Colombia to the US?
JJ:
I got pretty lucky because my uncle applied for a visa for my family. It took 14 years, but we finally made it, hehe, and the first time I traveled outside Colombia was to migrate to the US.
Bella Alfonsi:
How has growing up in Colombia influenced you and your work?
JJ:
Oh, it has given me a lot of curiosity and allowed me to learn from artistic referents that use art to talk about serious social issues and reflect on different aspects of being human.
So I always look forward to applying that "idea first over the technique" approach.
Bella Alfonsi:
Do you have any formal training or are you completely self taught?
JJ:
Yes, in 3D, I studied a 2-year program in 3D animation at night while I was studying Visual arts in college, a 5-year program that I did not finish because we had to migrate. But! of course, I have taken a bunch of online classes and read a bunch of books to improve my practice.
But at a distance, I go back to just wanting to draw, in whatever form that takes.
Bella Alfonsi:
Looking at your portfolio, it appears you are a cel animation wizard. Is this your favorite method of animation?
JJ:
Yes, after a couple of years dealing with the crashing of 3D software, I started to find it easier at the beginning to translate my ideas with drawings without having to be a generalist expert in 3D to model, texture, rig, render, etc.
Bella Alfonsi:
What’s your workflow like when cel animating?
JJ:
First, thumbnails, where all the crazy ideas appear, tiny drawings trying out different compositions, thinking a lot on the negative space. Then translate that into some rough keyframes, and to find out the right timing, I do a bunch of tests just moving balls around (Everything is on the 12 principles); once that is done: time to do more rough frames, then the tie-down and finally the long process of cleaning so I get comfortable with a nice podcast or music and just work. I feel this is the time when animation gets closer to meditation.
Bella Alfonsi:
You’ve worked on a bunch of fun projects over the years, do you have a favorite?
JJ:
For a client, it will be the project for Baqsimi that I did with Ataboy Studios. I got to animate a dynamic scene and used my 3D background to block out the camera and reference the movement to translate that into drawings.
And a personal one will be the appropriation that I did of one of the Akira pages when in 2020, with all the racial issues going on in the US, I contributed with a loop reinterpreting Akira and the fight for human rights.
Bella Alfonsi:
Who are some artists that you look up to and/or inspire you to create what you do?
JJ:
Sebacuri because his career amazed me, he has been able to develop a bunch of new skills seeing him going from being another motion designer to an illustrator with his own voice and making a living from that. And jonathan_djob_nkondo, because he is a master of timing, the way he works, those keyframes are definitely an artistic statement.
Bella Alfonsi:
What are you most proud of in your career thus far?
Rohan McDonald:
Being in a place I never imagined, not even two years ago, having met incredible people along the way, and having a career that supports my hobbies between extreme sports and travel.
Bella Alfonsi:
Any advice/final takeaways?
Rohan McDonald:
Life is an incredible ride full of surprises. You will never know where you will be in 10 years, so keep learning about everything, not just art; keep making mistakes and make sure you take care of YOURSELF!
Takeover Tuesday Rohan McDonald
Dash animator, Bella Alfonsi interviewed animator, illustrator, and director, Rohan McDonald and we’ve got the scoop on it all!
Q&A with Rohan McDonald.
Read time: 5min
Bella Alfonsi:
Rohan! Thanks so much for being a part of our Tuesday Takeover series. For those who are unfamiliar with you or your work, please tell us a bit about yourself and what you do!
Rohan McDonald:
Thank you all for having me!
I’m an animator, illustrator, and director based in Boston, MA, USA. I create work from a 2D hand drawn perspective, primarily focusing on cel animation. I also love working with printed media and reading independent and self published comics. Beyond that, I enjoy rock climbing with my fiance, tinkering with music production and composition (occasionally), and repeatedly watching the Lord of the Rings behind the scenes documentaries.
Bella Alfonsi:
What inspired you to get into the motion design world?
Rohan McDonald:
I didn’t really understand that motion design was an option for me until sophomore year of college. I went to the School of the Art Institute of Chicago (SAIC) thinking I would be some combination of a painter and editorial illustrator. It became apparent rather quickly that I wasn’t a painter, at least in a fine art setting. In my first few years of school I felt like I had something to prove, so every piece would be about trying to impress people or show off. My painting professor at the time even went so far as to say “Rohan, you’re a really nice guy, but this is terrible.” After that righteous burn, I reconsidered what I was interested in, and came to the conclusion that I just love drawing. So I signed up for Intro to hand drawn animation, which was entirely on paper and entirely about drawing. I loved film and TV and also did some theater as a kid, so it was the perfect combination of acting, drawing, and film for me.
After that class, I wanted more digital animation skills. That’s when I got a crash course in photoshop, After Effects, and how to bring your hand-drawn paper work into digital space. The work we watched in that class brought me closer and closer to motion design as a future career. I would talk to professors outside of class about how to achieve certain looks I was going for and what to watch. So I sought out things like “Late Night Work Club,” where I saw films from artists like Nicolas Menard, Charles Huettner, and Alex Grigg. Then people like Sophie Koko Gate, Caitlin McCarthy and “Parallel Teeth,” appeared on my radar. All of these artists showed me that there was a really intriguing mix of graphic design, print media aesthetics, and cel animation to experiment with. I remember just feeling excited to get out into that world, even just to make commercial work, because I could play.
I then cold emailed every studio/agency in Chicago that created work in the motion design space. I sent over a short 30s reel in search of an internship, a part time job, anything really. I got a fair amount of responses! At the time that was surprising, but the Chicago motion design community is really small, tight knit, and welcoming.
I ended up at Demo Duck as an intern. After my internship, I worked part time at Demo Duck until I graduated. Then Demo Duck hired me full time as a junior art director! I spent the next 3 and a half years at Demo Duck and learned so much on the job, eventually being promoted to Art Director. It was like going to grad school, but without the debt. I really got to put in the time and see Demo Duck grow as a company, in addition to seeing the industry grow and thrive.
Bella Alfonsi:
Do you have any kind of formal training or are you completely self taught?
Rohan McDonald:
This is a hard one. I definitely have formal training in cel animation and some in drawing overall. But when it comes to graphic design, and digital animation, I learned through a mix of more general SAIC courses, YouTube tutorials, and asking people how they did things. In addition to my own painstaking trial and error. However, I owe a lot to my SAIC professors Joel Benjamin, Shelley Dodson, Matt Marsden, and Jim Trainor, who taught me how to think about film and motion media overall.
When it comes to more soft skills (client communication, organization, timelines + budgeting) and motion design specific stuff, I really learned through immersion. Through Demo duck, I got to go to conferences like Blend and Comotion, in addition to working with amazing freelancers like Zak Tietjen, Milton and Valeria from Notreal, and Martiniano Garcia Cornejo from Fu Imagery (to name a few). I also got to work with the best in house team of producers, art directors, creative directors, and writers, all of whom taught me so much and supported my independent work and my career growth. It was a working experience that really spoiled me in the best way, and gave me lifelong friendships.
Bella Alfonsi:
As someone who does both animation and illustration/design, do you prefer to do one over the other and why?
Rohan McDonald:
It really depends! I go through waves. Sometimes I’m really tired of animation and sometimes I’m tired of design.
It also depends on the style I’m working with. For certain styles, I like doing more design and illustration rather than motion, and for other styles I like taking more ownership of the entire pipeline. It also depends on the structure of the project: Am I going through an agency, through another director/studio, or is it direct to client? That being said, I love the pre-pro development side of things. And that’s often times a design + motion test kind of process.
But at a distance, I go back to just wanting to draw, in whatever form that takes.
Bella Alfonsi:
Animating by hand is a great way to fully understand the principles of animation and have complete control over what you’re creating. Do you think it’s important that all animators know how to do it the good ol’ fashioned way (by hand)?
Rohan McDonald:
Another hard one! Before I answer this fully, I have a hot take: not all of the 12 traditional animation principles have to be your bible (side note: the “Appeal” principle really frustrates me and feels like an unhelpful and subjective Richard Williams-ism). I know, I know, controversial.
I think animation now is so diverse, experimental, and often times technology driven, to the point where you can accomplish a lot in motion design without having the hand drawn animation background. That being said, you need to know how to think about animation and understand why something might not be working. That’s where an awareness of traditional animation principles comes into play.
So let’s say your simple mograph match cut transition is looking abrupt and startling. Having awareness of traditional animation ideas like anticipation, follow through, and timing will help you tweak that speed graph or adjust the distance between those keyframes to smooth it out. So no, I don’t think people need to know how to hand-draw animation, but knowing the thinking behind the old ways will make you a strong animation warrior.
Bella Alfonsi:
I’m sure it’s hard to pick, but do you have a favorite project you’ve worked on?
Rohan McDonald:
I’ve gotten to be part of a lot of great projects in the past few years. One that stands out to me is a project from early 2021, which was a really simple but “vibey” music video for Liam Kazar’s song “Nothing To You.” I had a lot of freedom and I didn’t plan a lot of things out. And interestingly enough, it wasn’t a cel animated project. I just jumped into After Effects with a few rough designs and created tons of loops. Working with that type of improvisation is really fun and low pressure. I’m excited to do more of that in my personal work.
Bella Alfonsi:
Your portfolio is full of so many different art styles-from simple shapes with minimal color to more illustrative with lots of bright colors-do you have a favorite style to work in?
Rohan McDonald:
It’s been hard for me to focus on any particular style, or set of tools to work with. I love trying out a style and then trying to add something new, or just explore how I do it specifically. That being said, I usually start off with a line-based pen sketch, so I tend to gravitate towards a line-based illustrative style.
I think there’s a frustrating notion that you have to “find your style” to get work or be noticed as an illustrator and animator. And to some extent that is true. But I have another hot take here: having a style doesn’t have to mean doing the same type of thing over and over again. It can be finding out how your specific perspective translates to different mediums, color palettes, and tools. While algorithms love consistency, oftentimes you can recognize someone’s creative voice no matter what medium they’re in, as long as they’ve experimented and cultivated that voice (which I still struggle with sometimes).
Bella Alfonsi:
What’s the workflow like for a freelance director? Are there any big challenges you’ve had to overcome?
Rohan McDonald:
I’ve been part time freelancing for a while, but 2022 was my first year as a full time freelancer, so there were a ton of challenges!
To be honest, my biggest challenges have been messaging/making sure people understand my offerings while balancing direction projects vs. projects with more specific roles (i.e. cel animator, AE animator, storyboard artist, illustrator). I think this is where my previous point about style becomes relevant. I do a lot of different things, and so I have a lot of different types of projects come along, so I have to plan my time in a way that allows me to flex all those different muscles effectively. Without that stylistic focus, sometimes my freelance workflow has to be re-thought and adapted. And that’s rewarding, but difficult!
Bella Alfonsi:
“Rooms” is a really fun piece and I love the unique take on connecting mental space with physical space. I see that it’s also been featured on Motionographer, Aeon Magazine, Good Moves, and on Vimeo’s Staff Pick (congrats!!). Can you tell us a bit more about this one and how it came to be?
Rohan McDonald:
Thank you! “Rooms” started out as a series of risograph printed artbooks that I created with my college roommates Lucas Reif and Austin White, who are both amazing designers and collaborators. They had been working through “ShelfShelf,” a small publishing collective. I don’t remember who had the idea to interview people about their spaces, but we all ran with it and conducted our own interviews with family and friends. Lucas and Austin handled the type design, layout, and printing. Then I did all the illustration, and helped with file set up and assembly. We really love the way they turned out and I thought there was a film in there as well. The illustrations were so fun to draw and I thought it would be even more fun to make them move. This was around 2018.
Cut to the pandemic and everyone is experiencing some awareness of physical space and mental space. Everyone remembers how it felt. I used that time to truly investigate how this film could work and what narratives I could find in common between interviewees. I combed through all of our audio, and what started off as a ten minute film was edited down to around two minutes (dodged a bullet there).
The biggest production challenge was creating a workflow that didn’t feel stale or forced. I was working full time at home and it was difficult to find the intrigue and joy in creative work sometimes, especially when going from one screen to another. So I decided to do two things differently: Use rough animator on my iPad for all the rough animation, and delve into Animate CC, a software I hadn’t used a ton at that point. Rough animator allowed me to work more spontaneously and Animate CC gave me clean lines and quick fills that I could apply subtle effects to in AE. Changing up my process really worked out this time around, and Rooms came together with the help of two additional animators (Sofia Diaz, Dena Springer) and a sound designer/composer (Limes and Cherries).
I’m very happy I took my time with it, and I learned a lot. Although I’m glad my girlfriend at the time (now fiancé) pushed me to finish it.
Bella Alfonsi:
Any advice/final takeaways?
Rohan McDonald:
There are always multiple ways to do something, especially in animation. Not everyone needs the perfect AE script or the latest plugin to make things work. Just explore and find the way that you like to do things! And I’m also still trying to figure out how I do things. That will be a lifelong pursuit!
Takeover Tuesday Scott Hoch
An interview with Scott Hoch: a freelance motion designer from Detroit, Michigan.
Q&A with Scott Hoch.
Read time: 5min
Matea Losenegger:
Hi Scott! Can you introduce yourself and explain what you do?
Scott Hoch:
Howdy! Thanks for having me, I’m stoked to be here. My name is Scott, I’m a freelance motion designer from Detroit, Michigan. I also teach digital animation part time at my alma mater, College for Creative Studies (CCS). I like birds, movies, coffee, and making pixels move on screens. Lately I’ve been really thinking about my identity as an artist and where I want to go from here. It’s the beginning of the year so it’s a time of self reflection. I'd say you reaching out to me was good timing because I wanna talk about it!
Matea Losenegger:
What sparked your interest in design and animation?
Scott Hoch:
As long as I can remember I’ve loved drawing and making people smile. I drew all through elementary school, designed t-shirts for my friends' screamo bands in high school, and after that I got an animation degree from CCS. My ambitions were never really focused, I only knew I wanted to do creative work, make a decent living, and make others happy. At one point in college I MAYBE thought I could move to LA, work in TV or feature animation as an artist. Maybe even direct movies. It turns out LA is super competitive and the housing market is a complete joke. If I didn't get a job after graduation I'd be completely screwed but I did not want to move across the country away from my family to MAYBE get a job that hardly covers rent not to mention my debt. I needed to find a different path.
It was around this time that I was introduced to both After Effects and the Detroit Mograph community. Not only was I hooked on this program that could seemingly make magic happen at the push of a button; there was a whole industry outside my front door welcoming me with open arms. There really is something special about a bunch of Midwestern nerds all into the same nerdy shit as you. I instantly felt like I belonged. Soon after I graduated I got an internship as a motion designer for a mortgage company where I learned the ins and outs of the studio system. Two years later, Julie Craft convinced me (and the rest of Boxfort basically) to quit my job and go freelance.
I'm so happy that I didn't have to move away from home to be an animator. Detroit has such a unique identity that is a part of me; I don't know if I’d fit in anywhere else. It’s the perfect sized city, not too big, not too small and there’s lots of nature in the area too! There are so many more artists and creative folks here than anyone would guess because that part isn’t talked about nearly as much in the news. Heck, I didn’t even know it until I was in college. I love Detroit, I could go all day but I’ll leave it at that. Come visit!
Matea Losenegger:
What’s it like being a part of an animation collective like Boxfort and how often do you all get to collaborate?
Scott Hoch:
It’s the BEST! At its core Boxfort is just a coworking space that a group of friends share so we don’t go crazy working from home all the time. Though, to be honest, I only go in a few times a week. One of my goals this year is to go more often regardless of if I’m booked or not. It’s a wonderful space with cool vibes, hacky sack, movie nights and, yes, there is LaCroix in the fridge. As far as collaboration we all work on such different projects it’s not common that we collaborate on client projects. Sometimes 2 or 3 of us can work together on a larger project but we’ve never truly staffed up to work on a big campaign like a studio would. I think we all prefer being independent. I also think we prefer putting our collaborative potential into short films and music videos. Deep down we’re all storytellers and we love working together to make our ideas a reality. I know all of us at Boxfort are itching to produce more shorts this year so stay tuned!
Matea Losenegger:
You have a slick, succinct reel with a strong intro and outro. What was the thought process behind it and what would you say makes a compelling reel overall?
Scott Hoch:
Maybe an obvious answer but thanks to the internet age everyone’s attention span has been completely obliterated. People can process information really really fast these days which means they can also get bored really fast. I read somewhere that art directors will know within 15 seconds of a reel if they’re going to hire someone. I have no idea if that’s true but why risk it? The intro and outro is one of my happy places. I think everyone should keep a list of their most favorite places and memories. Whenever I have trouble drawing something I just think of clouds, trees, water, sand, lots of stuff! A lot of my art is very intuitive, my hand takes me where my heart wants to go. I love the beach, I love the way it makes me feel. When people watch my reel I want them to be sucked in by the cool ocean breeze and calm waves right before I bombard them with crazy visuals. Then as soon as the reel is really getting you amped up it’s over and we’re looking at a nice pretty wave again. You gotta ease in and ease out amirite?
Matea Losenegger:
I really love the use of color across your portfolio. What is your strategy in creating a successful palette?
Scott Hoch:
There are tons of sites that will show color palettes from different movies or from nature that you can use and I think over time I’ve gotten a better sense for making my own. Coolors.co is a really great site to generate quick palettes that work well together. I'm also fortunate to work with a lot of incredible illustrators that are much better with color than I am. Perhaps from animating their designs I've gotten better at color from osmosis. Honestly I never thought of myself as having good colors so I really appreciate you saying that!
Matea Losenegger:
Is there a particular type of project you like to work on?
Scott Hoch:
Any project where I can collaborate with kind talented people are the ones I like best. Seeing others bring their A game inspires me to do my best. It also helps when my values align with the mission of the company I’m working for. Beggars can’t be choosers in the freelance world but I definitely feel better when I believe the work I’m doing is helping people. I’ve been fortunate to provide animation services to some non profits in the area and would love to do more “good” work with the skills I have.
Matea Losenegger:
Who would be your dream client or artist to collaborate with?
Scott Hoch:
As an avid birder I would do anything to work with the National Audubon Society. Conservation is a very important cause to me and I would be over the moon if any of my work someday helps with wildlife conservation efforts. Lower down the list but still big dream clients for me would be any climate change organizations, any local Detroit businesses or even small coffee brands. So if any Detroit coffee shops that do charity work for birds by tackling climate change are reading this, I’m your guy.
Matea Losenegger:
As a seasoned freelancer, what are some of the challenges and benefits that come along with the lifestyle?
Scott Hoch:
I'm sure you've heard this a thousand times but the biggest benefit of freelance can also be its biggest challenge. You are your own boss. It's up to you to keep yourself busy working on your business both on the clock and off. Your schedule is more flexible but you're constantly thinking about your next gig, your taxes, networking, healthcare, retirement, death, taxes, marketing yourself, editing that reel you'll never finish, social media, taxes, etc etc etc. It's a good gig if you've up for the challenge but it's not for everyone. I love being freelance but I'm not sure what the end game is and can see myself going staff one day if the stars align.
Matea Losenegger:
Do you have any advice for aspiring creatives or freelancers out there?
Scott Hoch:
I think art can be an addiction much like any passion. When you're young you're filled with so much anxious energy to create as much work as possible to improve and hopefully get a job. It's good to light a fire under you for a while. But someday that light is going to burn you and if you're not careful it could completely engulf you. Take breaks. Go on trips. Spend time with your loved ones. Art isn't worth sacrificing your health for. I tell my students this all the time but the immense pressure they’re put under, the greatness we expect from them, it’s no wonder why so many artists are nervous wrecks.
In this modern world we live in, everything has been commoditized and our eyeballs are currency. Companies are competing to get the most eyeballs to watch their thing for 6 to 30 seconds before they click or swipe away. I keep saying I’m an artist, that we are artists but that isn’t true. We are content creators. Just throwin’ more chum into the garbage disposal that is the internet. I’ve spent so much of my time in recent years fixing my relationship with art. How does one create something worth anything in a world that’s on fire? What’s the point? And don’t even get me STARTED on AI art.
Clearly I have a ways to go but I feel hopeful for the future somehow. Maybe the point is to defiantly do what makes you happy against all odds. There is still a lot of beauty out there in the world and I want to capture it. Life moves pretty fast. If you don’t stop and look around once in a while, you could miss it. I came up with that quote, don't look it up.
Matea Losenegger:
What does 2023 look like for you? Are there any projects you’re excited about?
Scott Hoch:
My schedule is actually wide open right now as far as client work is concerned (cough cough hit me up). I think 2023 is going to be a big year of growth for me. The last few years I’ve felt a bit stagnant with my personal art (see above, re: world on fire) but I’ve been taking some online courses and drawing in my sketchbook more lately. Turns out art IS still fun! I really want to add more storytelling to my work like a concept artist would. I want to play with lighting and color and value. Heck, maybe I’ll take up gouache. I feel like I’m finally ready to open the door to growth and the world feels wide open to me again. We’re always told to stay curious and enjoy ourselves but it’s easier said than done. Thank you again so much for reaching out to me and giving me the opportunity to chat! I hope everyone has a great 2023!
Matea Losenegger:
This was great! Thanks, Scott.
Takeover Tuesday Abbie Bacilla
An interview with Abbie Bacilla: 2D and 3D motion designer and illustrator.
Q&A with Abbie Bacilla.
Read time: 5min
Matea Losenegger:
Thank you for taking part in our Tuesday Takeover series! Can you give us a little insight into you and your work?
Abbie Bacilla:
Thank Y’ALL for considering me for Tuesday Takeover! My name is Abbie Bacilla, I’m a 2D and 3D motion designer and illustrator. I work primarily in tech, but love to do character animation on the side.
Matea Losenegger:
What made you pursue design and animation as a career?
Abbie Bacilla:
Animation was always something I wanted to pursue; I wanted to work for Cartoon Network or Disney when I was in high school, but CalArts was (and is) way too expensive. Instead, I went to a small liberal arts college and shifted to graphic design, because I thought it would lead to more jobs. While in college, I happened upon a night class for motion design. My professor gave me the impression that it was way easier and faster than frame-by-frame animation, so I gave it a shot. I ended up liking it so much, I shifted my whole career to it!
Matea Losenegger:
What is it like to work at Frame.io on a platform that’s growing so fast within our industry?
Abbie Bacilla:
It’s incredibly exciting to work for a product that other motion designers use. It’s the reason I wanted to work for Frame.io in the first place – it’s a great product with great people working on it! I’ve been at Frame for almost five years, and I’ve had the privilege to watch the company grow from under 100 to over 500. It’s a unique situation for sure, and made me learn a lot of motion techniques and soft skills very quickly. I highly recommend working in a small in-house team at least once; it’s very rewarding to build a brand and make content with a tight-knit group of creatives.
Matea Losenegger:
How would you describe your art style and what was the path that brought you to it?
Abbie Bacilla:
I like to keep my Frame.io and personal art styles separate. My Frame.io “art style” is more about the motion; we like to look at the minimalist typography trends that other tech and film brands are achieving and apply it to our own brand voice. My personal art style stays in the realm of round, colorful and expressive characters, mainly in 2D but sometimes in 3D. I love stretching and exaggerating emotions with a character’s face and body language.
Matea Losenegger:
The characters you create are so fun and playful. What is your process for bringing them to life?
Abbie Bacilla:
In the beginning, LOTS of pinterest boards and instagram bookmarks. I try to actively seek inspiration rather than wait for it to jump in my lap. I’m mainly inspired by runway fashion, drag, video games, cartoons, and my own life experiences. When I’m sketching, it’s really important for me to streamline the character’s shape language and cut unnecessary detail. In the future I’d like to experiment with more geometric, sharp character designs, rather than my usual bubbly style.
Matea Losenegger:
Do any of your projects stand out as a favorite?
Abbie Bacilla:
My short film that I launched in October, Spacepup, is my favorite so far! It was originally created for the anthology series Things Took a Turn, but I’ve submitted it to a multitude of festivals in New York. I’m hoping it’ll get selected for at least one, so I’ll be able to watch it on a big screen with my best friends in 2023.
Matea Losenegger:
What was one of your most challenging assignments?
Abbie Bacilla:
The first fully-3D launch video I made, Frame.io’s iPad app in 2019. I had a very rudimentary knowledge of Cinema4D at the time, and was limited to Arnold as a third party renderer since I only had an iMac Pro to work with. I was put in charge of the story and boards, so I had to partially direct all the live action bits. I learned a lot from creating that video, and it gave me a taste of what a director role would look like!
Matea Losenegger:
I see you’re a four-time School of Motion alumni and have a wide skill set in 2D and 3D. Are there any areas in animation that you haven’t explored yet or would like to?
Abbie Bacilla:
There are too many things to learn! I know every motion designer is saying this, but I’m going to try and dive deeper into Blender. I follow a lot of Blender artists on Twitter and they’ve inspired me greatly. Other than that, I’m at a point in my career where I need to double down and expand/improve what I can do with Cinema4D and After Effects. Cinema4D is just a rabbit hole of possibilities. I just need the right project to inspire me to learn more!
Matea Losenegger:
On your site you mention that some of your hobbies include video games and drag shows. Have you found any inspiration from those things for your work?
Abbie Bacilla:
Yes, absolutely! There are so many creative AAA and indie games that inspire me all the time – my latest favorites have been Pokemon Scarlet/Violet, Hades, and Cult of the Lamb. I’d love to create 2D character animations and assets for an indie game someday, ideally for a side-scroller like Cuphead or a fighting game like Skullgirls.
As for drag, it’s not the most obvious source of inspiration for motion design, but that’s why I love it! Drag is great inspiration in terms of color palettes, shape language, visual storytelling, comedic timing and motion in general. I’m a queer artist living in NYC, so I have an abundance of local drag I can go see. But I also watch shows like Rupaul’s Drag Race and Dragula – they’ve really popularized the art form and made it more accessible. Highly recommend both shows as well as supporting the local drag in your area!
Matea Losenegger:
What does 2023 look like for you? Are there any projects or upcoming endeavors you’re excited about?
Abbie Bacilla:
I’m collaborating with a friend on a character-heavy short, which I’m very excited for. Other than that, I haven’t consistently kept up with my drawing since covid started. I think 2023 will be the year I develop my visual style and start posting illustrations and 3D renders more.
Matea Losenegger:
What advice would you give to aspiring creatives?
Abbie Bacilla:
This is a common one, but I would find a hobby or source of joy outside of motion that can inspire your work. For example, my latest short film was inspired by my dog Ernie. Not that I’m saying to get a dog – it’s a big responsibility and it’s not for everyone – but it could be pottery, a sport, a tabletop game, book club, anything that will get you outside your home and office and talking to people!
Matea Losenegger:
Thanks so much, Abbie! This was a great chat.
Takeover Tuesday Zak Tietjen
An interview with Zak Tietjen: an animator & illustrator/designer living out in Columbus, Ohio.
Q&A with Zak Tietjen.
Read time: 5min
Mack Garrison:
Zak! I've been lucky enough to work with you over the years, but for those that don't know who you are, tell us a bit about yourself.
Zak Tietjen:
Thanks so much for having me! I’ve really enjoyed reading other interviews of people I’ve admired & some friends of mine.
I’m an animator & illustrator/designer living out in Columbus, Ohio. I love working on a variety of projects from 2D shape animation to cel animated characters and all the way to realistic 3D animation. I have a wife, 2 little girls and 2 dogs who I love spending my free time with at playgrounds, hiking, or cooking up some new recipes.
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Mack Garrison:
As more and more folks choose to live and work in smaller markets, tell us a bit about how you were able to build a successful freelance career in Ohio.
Zak Tietjen:
Honestly, I feel like I sort of stumbled into it. I’ve been freelancing for about 6 or so years now and thankfully I’ve been able to build up a lot of connections outside of Ohio. It started slow but it was very important to me to build up trust with any studios/agencies/clients that I worked with. Never miss a deadline, always communicate when you need more time or don’t know a certain skill/technique (but willing to learn), and try to meet or exceed expectations for the project. And honestly, just don’t be a jerk haha. These are all things that several people before me have said, but following those loose guidelines is what I think allowed me to thrive working remotely, before the pandemic made it more common. After doing that enough, you start to get good word-of-mouth. Friends would recommend me for projects or studios would come back because they know I’ll make it easier for them by working hard and hitting deadlines.
Mack Garrison:
Let's jump into style. How would you describe your aesthetic and your work?
Zak Tietjen:
Oof, that’s a tough one. I’ve been told that I have a certain style but I guess I don’t really see it that way. Admittedly, I love dabbling in a bunch of different styles but I think what people see as a through line is how I animate. I love bringing some of my humor into my character work, when possible. My wife won’t admit I’m funny, so I like to use my work as an outlet. I also really love a nice blend of styles, since that reflects a bit of my skillset. When there’s a lovely blend of 3D & 2D (heck, throw collage in there too!), that’s what excites me! I get bored staying within the same style and I like to jump around. It might also be a bit of envy (or overconfidence haha) when I see artists I admire creating amazing work in other styles and I think to myself “Oh! I want to try that!”.
Mack Garrison:
What are some of your favorite types of projects to work on? Do you have a favorite project from over the years?
Zak Tietjen:
What I love about this industry is that there is such a massive variety of mediums that we can work in. I could be working on some fun cel animation and brush up on my drawing skills, or finding new ways to keyframe some bouncy shapes in After Effects. Then I’ll get tactile and step away from the computer to explore some collage style animation, or rig up some goofy 2D characters. And there are so many opportunities that excite me. The majority of my work is what I’d consider ads, but I’ve also done title sequences, billboards in Times Square, UI animation for tech conferences and graphics for large sports stadiums. Because I’m able to hop around a lot, I think that helps keep each project interesting.
A couple times a year I’m asked to give a talk to the seniors at my alma mater Bowling Green State University and I always try to explain to them that working in this industry doesn’t have to feel like you’re doing “soul-sucking ad work”. I try to find opportunities in every project to do something I consider fun. Whether that’s taking a 2D illustration and giving it a bit of faux 3D in After Effects or pushing the creative a little bit beyond what’s expected. This also brings it back to building that trust and trying to exceed expectations, when possible. Each project presents its own challenges, and at my core, I’m a problem-solver. It’s fun for me to break down a challenging shot and see how we can break it down into smaller actions.
Mack Garrison:
Who are some artists and studios that really inspired you?
Zak Tietjen:
That’s always a tough question to keep concise haha. I find inspiration from so many things and artists, but I’ll try to avoid the usual freelancers & studios that everyone is familiar with. Nocky Dinh is an amazing artist who I had the pleasure of working on Hawkeye with and I was blown away by her talent. She can seemingly crush both 2D & 3D styles. Continuing the trend of title design, Arisu Kashiwagi was another amazing artist who I found on Instagram and I was surprised how much of her work I already had seen & loved. And then Petrick is a collective I believe in Germany, but they’re chock-full of absolutely stellar designers & animators. Everytime they release something online I’m blown away by the wonderful blend of styles and humor. And you know I’m a sucker for people who blend multiple styles together.
Mack Garrison:
What are some things folks should consider before they go freelance?
Zak Tietjen:
For a lot of people, going freelance straight out of college sounds both appealing and terrifying haha. I know it’s obvious, but you’re all on your own. You will often need to communicate directly with clients without the buffer of a studio, so you want to make sure you have good communication skills. For me, I think it helps to have worked in a studio for a few years so that you have an understanding of the full process, from producers to art directors and sound mixers. And one of the bigger tasks that often deters people from freelance is time & money management. If you have a partner or even children, those are big factors. My kids are eating machines, I need to make sure I’m planning our finances out months in advance.
It’s great to work for yourself and build your own schedule but you’re solely responsible for everything. Sometimes getting a nice check at the end of a project, it’s tempting to go get that new gadget in your amazon wishlist, but you have to plan ahead and make sure you have funds set aside for taxes as well. I could go on and on about all of the boring ‘adult things’ you should consider before freelance (I didn’t even talk about insurance or retirement!) but I’ll spare everyone haha.
Mack Garrison:
What's the hardest part of working for yourself and what's the best part?
Zak Tietjen:
I know it’s not for everyone, but I actually really enjoy working from home. I like being able to decide my own schedule. Over the years, I’ve begrudgingly forced myself to be a morning person, so I really enjoy waking up early and starting on work for a couple of hours before the kids wake up, and then spending time with them before school. This also allows me some time to go to the gym, which I think really helps fight off that feeling of sitting at a computer all day.
I’m also the chef in the house and we have a lot of mouths to feed, so if I’m ahead on my work, it’s nice that I can start prepping for dinner or run to the grocery store.
On the other hand, being solely responsible for your work & income can be a bit daunting. Thankfully, I feel like I’ve made enough friends and have a good system of keeping track of my invoices & upcoming projects that it’s rarely an issue, but occasionally there’s still that self-doubt in my mind that’s asking “What if I never get hired again?”. I’ve always been someone who tries to plan ahead for the future so having a career that’s constantly uncertain can be worrisome, but I feel like I’ve been able to figure out my own ways of staying organized and allowing some wiggle-room for uncertainty.
Mack Garrison:
For any studios or agencies reading this post, what's the number one takeaway they should know when booking a freelancer?
Zak Tietjen:
I’m not really sure I have any advice for just studios or agencies, but I do usually try to approach working relationships like friendships. We’ve all had a friend who didn’t treat you the same as you treated them. Maybe you’re the one who always paid for food or you helped them move into their new place but they can’t help you when you need it. So I try to see things from both sides.
I’ve been fortunate enough to build up some nice relationships with studios who hire me often and when they do something kind for me, I’m definitely going to remember that and return the favor. Let’s say it’s 7pm on a Friday and the client has some easy last-minute feedback (easy being a keyword haha). If I’m at home, I don’t mind quickly changing that for the studio because one day my kids will be home sick from school and I’ll have a slow day or maybe I need to take my dog to the vet, etc.
Showing kindness or understanding in a working relationship goes a long way, and if you don’t take advantage of it (freelancers or studios & agencies), I think the output of work is likely to improve, in my experience.
Mack Garrison:
What are you most excited about with the future of Motion Design?
Zak Tietjen:
A bit of projecting here, I’m sure, but I’m super excited for all of the motion dads & moms! Relatively speaking, I’m still pretty young in this industry (the peppered gray in my hair would disagree), so I’m always wondering what kind of longevity I have as a freelance animator/designer. From my experience, typically you would hustle in a big city (L.A., New York, etc.) and either become a Creative/Art Director, or open your own studio and eventually you’d find your way to retirement.
Well, things seem to be changing now. You no longer have to live in those big cities to get work or grow as an artist and some people are just rocking it as amazing freelancers. That and now people being more open about a healthier work/life balance, and many are relocating and starting families. I’m just excited to see where that takes us as an industry. Will I still be jamming as a 60 year old freelance animator? (Can you throw my face through one of those aging filters please haha)
Mack Garrison:
Anything else you'd like to share with our readers?
Zak Tietjen:
This industry can feel so large and daunting but all takes is a simple trip out to a conference (Dash Bash Vol. 2, anyone?) to make it all feel small again. There are so many wonderful and kind people that I constantly bump into both online and at meet-ups, and I’m incredibly grateful for all of the friends I’ve made. There’s nothing better than seeing another friend pop-up on a kick-off call, on the 1st day of a long booking.
By nature I’m an introverted person, but I extremely value the friends and connections I’ve made along the way. So if you haven’t tried to put yourself out there and go to some in-person meetups, I highly recommend it!
Mack Garrison:
Thanks so much, Zak! This was a great chat and I know a lot of folks will be happy to have your insight. And see you at the Bash this July!
Takeover Tuesday Diogo Rosa
An interview with Diogo Rosa: Portuguese graphic designer and creative director.
Q&A with Diogo Rosa.
Read time: 5min
Mack Garrison:
Thanks for participating in our Tuesday Takeover, Diogo. For those that are unfamiliar with you and your work, can you tell us a bit about yourself?
Diogo Rosa:
I am a Portuguese graphic designer and creative director who collects a vast and varied amount of ambitions and passions. I love cinema, design, art, food and I recently discovered that I like to travel more than I thought I would.
The idea of being able to experience other cultures and other realities beyond my own is something that fascinates me.
I have been working as a freelancer for the past 7 years now, which allows me to travel while I work. I started my career while I was still in the second year of my design degree at the University of Aveiro. Since then I have worked with numerous brands, studios, and companies. I have had the privilege of working on significant projects that effectively and actively want to create a positive impact on people and society.
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Mack Garrison:
You have a wonderful blend of whimsical characters to more graphic looks. How did you develop such a wide range of styles?
Diogo Rosa:
I'm not fascinated by the idea of doing the same thing over and over again, some people say that sometimes my head can be a little chaotic and complex, but in my opinion, it's just a wide range of ideas coming at the same time, and a huge desire to put them all into practice. I get bored easily, so I find tools to ensure that doesn't happen. That ended up defining a little bit of what I do professionally. I'm always pushing my limits to learn and do new and different things, and when that happens I want to see that reflected in my work.
Mack Garrison:
What are your favorite types of projects to work on?
Diogo Rosa:
Those that allow me to tell stories. Since I was a kid I always loved the idea of storytelling. These stories can be found in many different forms: in movies, visual identities, logos, posters, illustrations... the list is endless.
Mack Garrison:
It's always hard to choose one piece, but is there a project that you're especially proud of?
Diogo Rosa:
By the time I finish a project, it is not difficult to choose, however, this decision is ephemeral. Since progress is my central goal, I strive to make the next piece better than the last. They all tell different stories and represent different contexts. By this I mean, that right now my piece could be one, but tomorrow it could be another. But, if I had to choose only one, it would be the one I did not do in a professional context, but as an escape from everyday routine, almost like an illustrated diary of my ambitions, anxieties, and desires. This project would be "O Rosa".
Mack Garrison:
How did you initially get into design and illustration? Who were the folks that inspired you?
Diogo Rosa:
I remember my parents saying that I wanted to be a chef when I was a kid, yet every time they looked at me, I was drawing, painting, or building something. I don't see it so much as a premeditated choice, but something that happened naturally and organically. Ignoring the cliche, I assume that everything that surrounds me is a reason for inspiration. However, my most recent passion for traveling around the world has acted as a base for many of my new projects.
Mack Garrison:
Could you tell us a bit about your process? How do you try to tackle creative problems?
Diogo Rosa:
There isn't usually a consistent and uniform line of creation for me. I like to adapt to the clients and the project itself. Everyone and every project require different ways of thinking, and it doesn't help me to have something very rigidly structured. Don get me wrong, the structure is always there, however, for the initial phase, where the creative part is a huge portion of the equation, I like to have a more flexible and fluid process.
But there is something I always do before I start designing. I open my notebook or a blank artboard in adobe illustrator and start putting all my ideas there, from the craziest to the most basic and simple. And in the middle of all these experiments, there is always something that can work as a base or structure for the project.
About the creative problem, well... we all procrastinate, we all have moments where we feel uncreative, and in those moments the only thing that helps (at least for me) is to just keep pushing.
Mack Garrison:
What are some of the tools you use to create your work?
Diogo Rosa:
Throughout my career, I have lost count of the number of tools I have used to create projects, and the number keeps growing, every day we have new tools to respond to new needs, and I make the effort to learn them. Whether these tools are digital or analog. Right now I use Adobe Creative Suite, however, I believe we just need to be creative and stop thinking we need to use X & Y tools to create something magical.
Mack Garrison:
As a successful freelancer, any advice you'd like to give to the next generation of artists?
Diogo Rosa
Thanks for calling me successful, but I still have so much to learn and to grow, and maybe that's what I can share. To not stop growing and learning. No one knows everything, even when we think we do.
It is so easy nowadays to create, share and learn. This easiness brings with it a higher level of competition. With more people doing it, the more saturated the market becomes. Nevertheless, there are audiences for everyone.
My advice is not to waste time with doubts. It was something that I struggled with for a very long time, with so many ideas running through my head, plus all the doubts about which one I should do... It's not worth wasting time on second thoughts, but rather gaining time on doing what is on your mind.
Mack Garrison:
Anything else you'd like to share with our readers?
Diogo Rosa:
Work on your dreams and yourselves. Keep trying to keep yourself fulfilled and happy. And above all, if we help others to achieve their goals, others will help us to achieve ours. We don't have to drag other people down to feel empowered. Be ambitious and humble at the same time.
Mack Garrison:
Thanks so much for the great chat, Diogo! And for the folks reading this, make sure to check out Diogo’s Behance linked here.
Takeover Tuesday Andy Evans
An interview with Andy Evans: an independent Motion Designer with a strong focus on 3D & Art Direction.
Q&A with Andy Evans.
Read time: 2min
Mack Garrison:
Thanks for participating in our Tuesday Takeover, Andy. For those that are unfamiliar with you and your work, can you tell us a bit about yourself?
Andy Evans:
Hey, thanks for inviting me to this! I’m Andy Evans, a freelance motion designer based in Reading, UK. I went freelance a month before the pandemic struck which was beautifully timed but I’ve been busy ever since. These days my work has transitioned over from 2D to 3D projects but I still call myself a generalist.
Mack Garrison:
Your 3d work is so fun! How did you initially get into the animation space?
Andy Evans:
Thanks! I’ve always been into drawing from a young age and I grew up watching Cartoon Network and Nickelodeon in the 90s. Fast forward 20 years and I started to grow an interest in graphic design. I went on to study this in which one of the modules was motion graphics. At the same time, I discovered Andrew Kramer’s videos on YouTube and it spiralled from there. After graduating, I worked at a few studios and agencies in London surrounded by incredibly talented people who knew 3D inside out. I would always pester them and ask the most basic and mundane questions, but I learnt so much.
Mack Garrison:
Are there certain types of projects that you love to work on? What makes a good client?
Andy Evans:
My favourites are always the ones where there’s lots of room for creative freedom. When the client understands the process and enjoys the outcomes, it always ends up becoming such a positive and fun experience.
Mack Garrison:
Tell us a bit about your process, how do you approach a creative challenge?
Andy Evans:
I try and keep as open-minded as possible during the early stages while sticking to the fundamentals of graphic design. I then sketch these ideas out on paper before bringing them into the digital scene. At the same time, depending on deadlines, I need to be considerate of how long things can take as 3D always takes longer than you think! .
Mack Garrison:
I love the "Play" page on your website. How important is play in a creative workflow and how often do you get the chance to mess around?
Andy Evans:
Thanks! I think it’s very important to have some fun. With some projects, there are restrictions on brand guidelines but I always try and bend the rules. On the other hand, projects can be so open that messing around is to be expected! There’s nothing more satisfying than putting your stamp on something.
Mack Garrison:
It's hard to pick one project as a favorite, but do you have any that stick out as being really fun?
Andy Evans:
I recently was lucky enough to work on the visuals for Adele’s concert at London’s Hyde Park this summer. I was surrounded by so many talented people which made the process so much fun. The energy and enthusiasm from the team were electric!
Mack Garrison:
Knowing what you know now, what advice would you give to aspiring creatives?
Andy Evans:
Never stop learning! Keep experimenting and try new things. Don’t feel pressured by social media to compare yourself to others. Just be yourself :)
Mack Garrison:
What do you think the future of Motion Design looks like? Anything you're particularly interested in exploring?
Andy Evans
The fast development of A.I. has been seismic in the past year. Every week there seems to be another company that’s flexing its AI muscles which is fascinating to see. I have started dabbling with it for ideas so I’ll continue to explore that.
Mack Garrison:
Any upcoming projects or personal endeavors you're really excited about?
Andy Evans:
I’m currently working on something that involves boring everyday objects but is portrayed in a fun and unexpected way. Watch this space!
Mack Garrison:
Thanks so much for the great chat, Andy! And for the folks reading this, make sure to check out Andy’s site!
Takeover Tuesday with Marta Azaña
An interview with Marta Azaña: a freelance 2D animator and motion designer..
Q&A with Marta Azaña.
Read time: 5min
Mack Garrison:
Hey, Marta! Thanks so much for participating in our Tuesday Takeover series. For those unfamiliar with you or your work, let's start with an introduction - who are you and what do you create?
Marta Azaña:
Hi! Thanks so much for having me at Takeover Tuesday. I’m Marta Azaña and I’m a freelance 2D animator based in the South West of England. I’m a big fan of bright and retro-y colours and I tend to apply these to my animations, usually pretty abstract and sometimes featuring typography or characters (and bikes!).
Mack Garrison:
How did you originally get into the motion design space? Did you have formal training or were you self taught?
Marta Azaña:
I have grown up in a creative family - Before retiring, my dad directed TV commercials and both my mum and dad are also photographers. I remember going to the sets with my dad practically my whole life and I wanted to be a filmmaker too! But I also loved graphic design and illustration. I studied Media in uni, eventually specialising in video editing. To improve my videos, I started to watch a lot of After Effects tutorials on Youtube to create nice looking intros, title sequences, etc. And that’s when I discovered that motion graphics was a thing and it was actually what I wanted to do as a career.
I didn’t study anything related to motion graphics in uni so I’m mostly self taught (I did take an After Effects and Cinema 4D course eventually). Then did two motion design internships in Madrid, Spain.
Mack Garrison:
I saw you moved to Bristol from Madrid, what was the reason for the move?
Marta Azaña:
When I finished uni in Madrid in 2013 it was recession times and the youth unemployment at that moment was around 55% (the worst year!). After two internships no one hired me and it was suuuper hard to get a junior role so I started to get a bit frustrated and I felt like I wanted a change of scenery for a little while. I also thought it would be a good opportunity to improve my portfolio. I had friends in the UK so I went to live with them while looking for motion graphics & animation jobs. I ended up in Bristol where I did….. another internship! haha this one at least was the most productive one, I learned a lot of animation stuff thanks to my good friend Matt Wilson who also was incredible patient with me & my English. After that internship I got a full time job at Bait Studio in Cardiff (where I lived for a few months) and, after that, at Hungry Sandwich in Leeds (this time remotely). I have been a full time freelancer since 2018.
Mack Garrison:
What's the animation scene like in Bristol, UK? Are most of your clients in the UK or do you find yourself working more internationally?
Marta Azaña:
When I moved to the UK in 2014 I didn’t know anything about Bristol. Maybe I had heard the one thing or two when I lived in Spain but I moved there blindly which is kind of what I wanted. I instantly fell in love with the city and I was so surprised by how big the animation and creative scene in general was. There were a lot of animation studios and this was 8 years ago… the population has pretty much doubled up since so you can imagine the number of freelancers and studios these days (still quite impressive considering Bristol’s population in 2022 is 700k!).
When I started freelancing I worked with Bristol studios mostly. Nowadays I work with UK and international clients.
Mack Garrison:
It seems like everyone is moving freelance these days. What's something you wish you knew before making that decision yourself?
Marta Azaña:
When I started freelancing I used to feel a lot of anxiety when I finished a gig and while I was waiting for the next one to happen, even though I had been earning more money than I would do if I worked full time. It might have only been a couple of days wait haha but I felt really nervous and I often ended up accepting whatever came next, even if it wasn’t really interesting, just because I wanted to see myself busy. 5 years later I can see there’s definitely plenty of freelance jobs and I feel way more relaxed about not having bookings. In fact, I take way more time off than before and I use it to work on personal projects or just spend more time outdoors, riding my bike and being away from my computer.
I also used to feel guilty about not posting enough personal animations on social media while I didn’t have any client work on. Seems like when you’re a freelancer there’s a lot of pressure to always do something that feels productive or work related and constantly share it with the world, but at least in my case, I found that pressure pretty counterproductive. I love to work on my own animations and experiment when I have time off, but it’s ok not to feel in the mood for it. I find that when I’m in the mood I enjoy it sooo much more, there’s no point to force ourselves in to it.
Mack Garrison:
What's been your favorite part of freelancing?
Marta Azaña:
As cliche it might sound, I love having a better balance between work and life and also the variety of projects and clients I’ve got to work with. In my opinion, one of the most rewarding things is when you work with a client for the first time and they want to hire you for a second, third time, etc. You don’t really get to experience that while working full time.
Mack Garrison:
Have you found any tips or tricks to landing clients?
Marta Azaña:
When I went full time freelance, I reached out to some studios to get my first projects and since then, the word of mouth has worked very well. My advice would be to enjoy every project as much as possible, even if it’s a small one - The more motivation, the better the results and the communication with the client, which could lead to more future potential projects. Also keeping in touch with lots of different freelancers through social media, platforms like Discord or attending to events (I’ve enjoyed going to Blend and OFFF and I’ve met a few people that way too).
Mack Garrison:
Your portfolio looks great and I'm sure it's hard to just choose one, but do you have a favorite project you could tell us about?
Marta Azaña:
here are so many I’ve enjoyed working on, but the 36 Days of Type 2018 I got to do with Meghan Spurlock meant a lot professionally and personally. Also during the pandemic I got to work on some animated scenes for a documentary called “Meat me halfway” with a Bristol studio called Yoke. That was pretty different to everything I’ve done so far and I realised I would love to do more animations for documentaries or short journalistic pieces.
Mack Garrison:
I'm sure there are a lot of animators who look up to you, so I'm curious, who are some motion designers you've always looked up to?
Marta Azaña:
There are sooo many! As I mentioned above, when I was a student I spent A LOT of time on Youtube and Vimeo (good times!) watching tutorials and looking for inspiration and the first person I remember coming across was Jorge Canedo when he shared the projects he did at Vancouver Film School. When above I said “that’s when I discovered that motion graphics was a thing and it was actually what I wanted to do as a career” what I really meant is that Jorge made me want to be an animator haha. I felt soo inspired and since then, the other people that have made me feel the same way have been Andrew Vucko, Yukai Du, Jordan Scott, Bee Grandinetti or Will Rose.
Mack Garrison:
Any final thoughts you'd like to share with our audience?
Marta Azaña:
To anyone who wants to make a career as a motion designer, I’d say keep experimenting and learning, but NEVER feel pressured by social media or compare yourself to others, the main goal should always be to enjoy. When you enjoy and stay motivated, everything else finds its way.
Thank you for this opportunity to show and talk about my work!
Takeover Tuesday with Jessica Herrera
This week for our Takeover Tuesday, we sat down with Jessica Herrera; a freelance 3D character artist based in Australia who swears that a Herrerasaurus is a real dinosaur.
Q&A with Jessica Herrera
Read time: 5 min
Why did you choose your profession? How did you go about starting out?
Well, to be honest, when I was younger I planned on being in the science field. I hated computers as I never understood them well, but I always loved drawing and the arts. With support from my family and teachers, I decided to try out digital technology. It was only in my second year at university that a friend recommended I enroll in a 3D class. I hated it. Barely scraped a passing grade. It was the first time I had done so badly in a course. That led me to learn on my own time using tutorials I could find online. This was great for me as I could do it all at my own pace. Though my 3D career started with passion projects, I slowly got recognized for my work professionally!
What do you love most about what you do? What would you change?
I love freelancing! I have had a lot more exciting challenges that I usually never would have gotten the chance to do when I was full-time. It’s empowering to be able to pick and choose what I work on. Basically, I’m doing my hobby as a career.
“I’m doing my hobby as a career.”
Tell me about a woman you look up to and why.
Is it corny to say, my mum? There are so many amazing women in the creative industry, but she’s the most influential woman to me. Though she may not have a creative career, my mum definitely has an eye for design. When they say your mum knows best, she really does! I can’t say she has directly influenced my creativity, but she has guided me to be a strong, independent woman who has worked hard to get where I am now!
What’s the best career (or life) advice you have ever received?
Don't compare yourself to everyone else. It's bad for your mental health and can sometimes hinder you from finding your own path in life. I know social media can make you feel as if you have to consistently post or make art a certain way, as it seems everyone prefers that. The algorithms definitely favor those who post more often, so just make what you like to make and not what you think everyone else likes to see. Not to discredit the amazing work people with large followings have made on socials. Just pointing out the algorithms nowadays are very cutthroat.
Do you have any advice for young women first starting out in this industry?
When I first started, I found it uncomfortable to voice my ideas or concerns in a project. I still can get a little shy, but over the years I have had more confidence. I think that can go for anyone who is inexperienced. With time, things get less daunting. It’s only human to sometimes be afraid to voice opinions to other people, but don't let anyone walk over you if you can't find the words in a workplace.
Do you currently prioritize your work-life balance? If so, how?
I do tend to spend a little TOO much time on my PC. On some jobs, when I am having fun, I can work overtime because time fly's by so fast. Despite that, I have a lot of hobbies outside of my PC, so they do a good job of keeping me away from the screen. Being freelance, I can have some time between jobs to do whatever it is I like.
“don't compare yourself to everyone else. It's bad for your mental health and can sometimes hinder you from finding your own path in life.”
What barriers are women still facing in the industry? How do you think they can go about breaking them down?
These barriers can vary from person to person. I know some that have had no troubles in their motion graphics career. On the other hand, I know others that get underpaid or walked over in the workplace. I myself have had some ups and downs. Some instances I fought against, some I didn't have the energy to do so. Some of these people don't realize what they have said or done as being sexist until you tell them. It’s a hard thing to bring up in the workplace. It also sucks that as a woman, we’re usually the ones who have to bring it up. If you are a man and see a woman feeling uncomfortable, please help them. Sometimes when being the victim, it can be hard to speak out.
The biggest barrier I personally have faced has been not getting paid the same as other men in the workplace. Knowing a male counterpart was being paid 20% more than I when doing the exact same job was heartbreaking. In this case, I was very vocal to my HR manager in the performance review process. It felt petty fighting to have the same pay as others, trying to prove my worth when they had given no negative feedback about my performance. Only then to be knocked back and punished for knowing what my coworker was being paid. My choice was to leave after failing to prove my worth, funnily enough, when I went to leave they gave me the raise I had asked for. Since going freelance, I have not had any problems. I state my rate and most studios and clients understand.
“knowing a male counterpart was being paid 20% more than I when doing the exact same job was heartbreaking.”
Where do you go for inspiration?
Everything can spark inspiration; whether it is an animation I watch, to the way my fish swims in the tank. Also, I am very active on social media platforms so I see a lot of the amazing art and designs my friends in the industry are posting. I like to have a good chat with people online, I am sure people can relate to that working from home these days.
Do you have any closing advice, points, or statements you would like to make?
Have fun in what you do, if your day job isn't what you love, make what you love in your own time and maybe someone will see that and hire you for it. It seemed to work for me! But, everyone's story is different.
Sarah Beth Morgan on the Freelance Experience
I had the wonderful opportunity to chat with Sarah Beth Morgan, an art director, illustrator, and most importantly, a dog mom, to learn more about her favorite types of work, what keeps her sane during stressful projects and her advice when going full time freelance.
Q&A with Sarah Beth Morgan
Read time: 10min
Meryn Hayes:
So let’s jump into it! I know a lot of people are going to know you and your work, but can you talk about your background and how you got into illustration?
Sarah Beth Morgan:
Honestly, I took a standard track to get into the motion and illustration world; or at least to get to motion graphics. As a kid, I was always into art, and it's just always been a part of my life. College was when it all started coming together for me, and I started getting a clearer picture of what I was actually going to do. I went to art school at the Savannah College of Art and Design (SCAD). I actually started as a graphic design student, and I didn't even know that you could make graphic design move. I had never even thought of that as a route for myself. When I got there, I was informed about all of the different majors -- and motion graphics was super appealing to me. I think it felt less limiting than static design; I could use mixed media, I could use stop motion, I could use sound effects which adds a lot to things. That really appealed to me - having the versatility and range made it so that I could experiment forever.
Meryn Hayes:
What would you say is the most surprising thing about what you do? And maybe that can be about what you do currently as a freelancer or in your career as of now.
Sarah Beth Morgan:
I mean, there's a lot that surprises me just because this industry is always progressing and there are all these crazy, new technical things you can do - stuff like VR I never thought I would be a part of. But I think what surprises me the most is probably the friendliness and welcoming-ness of the people in this industry. Everyone's so kind and willing to work with you and your style. Or they're really open to having you on their project - or just even meeting people in person at festivals like the dash bash. It's eye-opening how kind this industry is compared to others. For example, I'm currently working on a big passion project, and I've asked quite a few people to dedicate their time to it. I'm extremely surprised that people are willing to go out of their way and spend time on the weekend to work on something that's important to ME.
“…my whole life had been leading up to graduating from college and starting my career. I never really thought about what would happen after that. “
Meryn Hayes:
That’s awesome! Now this is a hard question, but what advice would you give your younger self? Whether it's about going to SCAD or art school, or if it's just generally in your career.
Sarah Beth Morgan:
Yeah, that is a hard question! I've thought about this a lot because I'm such an anxious person, and I wish I could just tell my past self to be patient, be less anxious. I don't know if that would have been actually possible, but I wish I had been able to do that. When I graduated from college, I thought my whole life had been leading up to graduating from college and starting my career. I never really thought about what would happen after that. So when I graduated I was like, "Oh, I did it, I'm accomplished." I kind of thought of the end of college as being the end game. I didn't even realize how much I'd improve afterwards! Or how I could easily make changes later. For example, moving from animating at work to only illustrating full-time, then finally becoming a freelance illustrator. I just had no concept of that even potentially happening. So I guess my advice to someone younger would be: be patient and be ready for surprises because once you're done with school (or even once you're done with your first job), the world is your oyster. You can keep moving around and doing different things.
Meryn Hayes:
Yeah. Yeah. That's good! I feel like I was the same way. You said that you really hadn't even discovered motion graphics until you got to SCAD. Did you know the possibilities after you graduated that you could go right into freelancing, work at a studio, or in-house at a company?
Sarah Beth Morgan:
I don't think I did. I think I knew the word “freelancer,” and I knew that people did it and I knew that it was a possibility. But I didn't really grasp what that would look like. Each new step of my career aided in creating a picture of that because when I arrived at Gentleman Scholar [now Scholar] right out of school - that was what my goal was all through college - “get a job at a cool studio and then you're set.” I didn't even realize that there were freelancers jumping around from studio to studio and taking long vacations until I was at GS. Then, when I got to Oddfellows, I expanded my knowledge of the term “freelancer” and realized: "Oh, there are freelancers in completely different sides of the world and they’re working remotely. And that's something I could do too." So just being in the industry has taught me a lot. I honestly don't think I could have learned all of that in school. The knowledge came from experience. Someone could have told me that, but I wouldn't have grasped it as clearly as I do now.
“…my advice to someone younger: be patient and be ready for surprises because once you're done with school the world is your oyster. “
Meryn Hayes:
What was your motivation from going from a studio environment to freelance, and making that distinction of pivoting just towards illustration? They’re both big decisions. What kind of gave you that inspiration to go freelance? And what advice would you have for people who are kind of debating that same thing?
Sarah Beth Morgan:
There are a lot of reasons that I wanted to go freelance. Most of them were personal. I think I felt that I had enough experience at that point in my career. I had been wanting to go freelance for maybe two years, but I felt it was a little early just because I still wanted to learn more in a studio environment. I got the chance to art direct a few things - and I do love art directing and I'm still doing some of that as a freelancer. But after four years as staff, I think I finally realized that the upward trajectory of moving at a company, getting promoted, wasn't really what I was interested in. It was more about creating something that was “mine” that felt important to me. Having the time to do passion projects was a big motivator.
Sarah Beth Morgan:
I also don’t mind the logistical aspects of being freelance. A lot of people don't love the business side of it. It definitely does take up a lot of time, but I wasn't really scared that I would be unorganized or anything. I already had some of those skills and I enjoy writing emails and stuff like that. I gained a lot of that experience at Gentleman Scholar and Oddfellows which was invaluable.
So, it's different for everyone, but I don't know. I guess my advice would be if you're going to do it - just try to prepare beforehand and surround yourself with people who know what they're doing. For example: I hired an accountant because I definitely couldn't try to do taxes / bookkeeping on my own. So my accountant taught me how to use QuickBooks, and I set myself up as a company right after I went freelance. That way - all of my finances were going through my business bank account instead of my personal. I tried to figure out a lot of that logistical stuff before diving into the art side. That helped me a lot too.
Meryn Hayes:
That's great! Pivoting a little bit, what would you say is either your favorite project or the type of work that you like to do the most?
Sarah Beth Morgan:
Honestly this is a really hard question to answer because it really depends on the situation more than the “look and feel” of a project, for me at least. For client work, my favorite projects are all about who I'm communicating with and clients that maybe are open to stranger and riskier concepts. Even the fact that I'm working with someone that trusts my sensibilities and is excited to collaborate. That’s more important to me sometimes than, "Oh this is a really cool project, but I don’t love the communication… and I have to finish it in three days."
But for my own personal work, I think my favorite type of work to do is when I get the chance to explore new styles. When I’m trying new things (even if it looks bad), I know I'm acquiring new skills that will help me in future projects.
Meryn Hayes:
What's the hardest part about what you do?
Sarah Beth Morgan:
I’d say dealing with living up to my own high standards. If I'm on a client project, I work really well off of the validation of the clients. I appreciate feedback like: "Oh, this looks great," or, "Can you fix this one thing?” That’s really helpful for me because I can gauge, "Oh, I'm doing a good job” or “this is what I need to do next.” It feels like the equivalent of grades in school. I'm like, "Cool, A plus!"
But with my own work, especially my passion projects (or maybe if I'm hired for a project that's supposed to be completely in my style) - I think I'm way harder on myself than anyone else will ever be. I'm constantly giving myself panic attacks because I overthink everything. So that's definitely one thing, and then on that same note: I think it's really hard for me to say “no” to projects. I'm such a people-pleaser and I tend to overbook myself. I end up getting burned out. So - I’d say the hardest part about my job is my own emotional connection to my work.
“I’d say the hardest part about my job is my own emotional connection to my work. ”
Meryn Hayes:
How do you choose what clients/projects to take on?
Sarah Beth Morgan:
I think I first value what I said earlier, communication. If the client is responding quickly or if it's someone I really want to work with. I gauge all of that more up-front, rather than the illustration style. I think secondary would come questions like: “does this project look like something I want to put in my portfolio? My website? And can I post it? Is it under a strict NDA?” I think a lot of that really plays into whether I'll take on a project or not.
Meryn Hayes:
I forget where I saw it, but it was analyzing mental health, specifically in the animation and design industry, and just realizing that there's a lot of high stress and anxiety. How do you deal with moments of that? How do you work through that?
Sarah Beth Morgan:
The best thing for me is to plan a week or two off after and have something to look forward to. That helps a lot. I can do that as a freelancer. If you're on staff, maybe something like treating yourself to a weekend trip could help. Having a light at the end of the tunnel is super helpful for me because I can give myself permission to feel like I'm suffering a little bit in the moment - and know that I won't be later. So I don't know. That's not always the best solution. There's always self-care, taking breaks, making sure you're sleeping.. but planning time off is a big one for me.
I try really hard not to overwork myself, but sometimes that results in me trying to squish everything into the day and being really stressed during the day. Then coming home and just still feeling tense. Sometimes I tell myself: "If I just need to stay 30, 40 extra minutes today, it's going to pay off and it'll make me feel better later." I don't do it that often but, yeah.
Meryn Hayes:
No, that's a good point. Setting up boundaries are good, but if the boundaries themselves are making you feel worse, then they're not doing what they should be doing. How do you feel like you’ve broken into an industry that’s predominantly male? Do you have any advice for women or those who are just starting out?
Sarah Beth Morgan:
My advice would be to build a supportive community around yourself and not being afraid to ask other women for advice. And not being too prideful about reaching out if you’re at a low point. I think that's something I really struggled with when I first started. Not just because I was a woman necessarily, but that I didn't feel very confident. I felt meek and I didn't know when to voice my opinions at work or how to build my leadership skills.
I started reading about - I can't remember what the term was for it - but there's this article I found that was about using language to your advantage as a woman. I tend to say “sorry” and second guess myself a lot. I did a lot of research on exuding confidence through your language and listening to podcasts from women who were prominent in my industry or other industries. Surrounding yourself with advice from other women was really helpful for me.
“My advice would be to build a supportive community around yourself and not be afraid to ask other women for advice.”
Meryn Hayes:
How important it is to surround yourself, and maybe it's not as formal as finding a true mentor, but just finding people that you feel you can aspire to be like and learn from is something that is so important.
Sarah Beth Morgan:
I definitely think having more women visible in those leadership roles - or even just speaking at conferences - is really wonderful and helpful. I think that’s something that really encouraged me when I first started. I went to all three BlendFests, and when Bee Grandinetti was speaking...just seeing how down to earth she was on stage. I felt like I could approach her afterwards and ask her questions. That was super encouraging for me. It gave me a role model to look up to and be like, "I want to be approachable like that. I want to connect with other women in the industry." Visibility is extremely important.
Meryn Hayes:
Great, then the last question, very important and controversial here in the office. Is a hot dog a sandwich?
Sarah Beth Morgan:
The age old question, right? I guess I would say no. Is a hot dog a sandwich? Is a taco a sandwich? Is a hamburger a ground beef sandwich?