Ringling College of Art & Design Demo Duel Interview

In this conversation, Mack Garrison discusses the Dash Bash Demo Duel: a unique competition designed to showcase the talents of motion design students from Ringling College of Art and Design that will now be used at the Bash to highlight the best in the industry to crown a single champion! Guests Ed Cheetham and Dante Rinaldi share insights into the evolution of motion design education, the structure and excitement of the Demo Duel, and the importance of presenting work in a supportive environment. They emphasize the value of teaching in enhancing creative skills and the positive impact of community support in the motion design industry.

Takeaways

  • The Demo Duel is a competitive platform for showcasing student work.

  • Motion design education has evolved significantly over the years.

  • Teaching enhances both the educator's and students' creative processes.

  • The Demo Duel aims to reduce the intimidation of presenting work.

  • Community support is crucial in the motion design industry.

  • The competition format is designed to be engaging and fun.

  • Students are encouraged to prepare their Demo reels for industry recruiters.

  • Memorable moments from past competitions highlight the excitement and camaraderie.

  • The Demo Duel is expanding beyond the college to larger events.

  • Participation in the Demo Duel boosts confidence and industry readiness.

Chapters

00:00 Introduction to the Demo Duel

03:49 The Evolution of Motion Design Education

07:47 Understanding the Demo Duel

10:42 The Competition Structure

15:21 Engaging the Audience

18:11 Memorable Moments from the Demo Duel

19:47 The Future of the Demo Duel

24:11 A New Chapter


Transcript:

Mack Garrison (00:00)

Hey, what's up everyone? Mack Garrison here, co-founder and director of Content of Dash, and we're back with another Dash Bash speaker series. And I'm so excited to be talking today about the founders, essentially, of what we're going to be launching at the Dash Bash this year, which is the Demo Duel I've got with me two guests who are fantastic, got all the deets for you on what the Demo Duel is. We have Ed Cheetham. He's the chair, Department of Motion Design at Ringling College of Art and Design.

Ed Cheetham (00:00)

Hey, what's up everyone? Mack Garrison here, co-founder and director of Content of Dash. And we're back with another Dash Dash speaker series. And I'm so excited to be talking today about the founders, essentially...

We have Ed Cheetham from the chair, Department of Motion Design, and...

Mack Garrison (00:26)

And then I've also got Dante Rinaldi who is the owner of Inferno VFX and so glad to have y'all hanging with me today.

Dante J Rinaldi (00:33)

Thanks,

Max. Great to be here.

Ed Cheetham (00:34)

Thank you Mack, it's great to talk to you again

Mack Garrison (00:36)

Absolutely.

Now I know both of you, we've been chatting a lot over the past year and excited to bring what has been y'all's baby of this Demo Duel to life at the Dash Bash. But before we get into that and before we get into the Demo Duel, maybe we can take it back a little ways. And Ed, I'll start with you. How did you get involved with Ringling College of Art and Design and really this motion design industry?

Ed Cheetham (00:58)

Well, it's really interesting because when I started teaching, I found out that there was a position open that Ringling was starting a computer animation department. And so I was actually at Century 3 at Universal Studios in Orlando and a friend of mine said, you should go and apply, that you'd be great at it. And so I went and I interviewed and I was actually the first faculty hired for the computer animation department. And that was in 91.

And so we started computer animation and what we were doing was more motion design because Toy Story hadn't been even out yet. So feature length film animation wasn't an option. So we were doing animated typography and title sequences and infographics. And then when Toy Story came out, we realized that in order to get our students to that level of character animation, we had to focus only on character.

Mack Garrison (01:35)

Right.

Ed Cheetham (01:51)

So we pushed aside all the stop motion and all the typography and all the experimentation and solely focused on narrative character. And so, you know, I stayed with that department and, you know, some of my students worked on the first Toy Story. yeah, yeah, it's true. And so, you know, it grew and it grew and, you it was actually called Computer Graphics initially and then.

Mack Garrison (02:06)

Wow, is that right? That's crazy.

Ed Cheetham (02:15)

You know, we realized we had to focus it and we changed the name to Computer Animation. And so I left in 98 and went back into the industry and, you know, I hired the current department head, Jim McCamble. So he owes me one and I guess I owe him one because what he did was when Ringling wanted to expand the offerings, he said, you need to bring Ed back and we need to have

Dante J Rinaldi (02:29)

I'm sure.

Ed Cheetham (02:38)

at that time what was called a broadcast design department. And so we had a lot of meetings and it was like, we can't call it broadcast design. That's way too focused. It's more motion design. And at some point they let us have our way. And in some small little way, I'd love to know that the department was kind of involved in the definition of this industry. Because we were calling that back in 2005.

Mack Garrison (03:01)

Mmm.

Ed Cheetham (03:05)

And so, you know, little by little what happened was that we defined what a motion design curriculum should be. And unlike, let's say, other schools that maybe have started with fine art and they're doing a little bit of animation, or if it's a, you know, a graphic design department that's doing a little bit of movement, we started this department solely focused on getting students into a motion design studio. So I remember saying,

Mack Garrison (03:13)

Mm.

Mm, I love that so much.

Ed Cheetham (03:34)

Yeah, I remember saying to myself, if I could get some graduates at Imaginary Forces, I did my job. And so now we have tons of students that have worked with Imaginary Forces. And it's just so impressive to see where they've gone and the kind of effect they've had in the industry already.

Mack Garrison (03:39)

That's great. That's a good place to start.

Well, we've had full-time staff from Ringling. We've had interns from Ringling, y'all, produce some amazingly talented students. And I think what's really cool, Ed is just how much the college has evolved over the years as motion design has evolved. know, it's, in my opinion, one of the fastest changing industries. It's an industry of change. We're constantly adapting new technologies, new forefronts of creative and what we're trying to push. And so I love that even as you considered what the name

the the name should be as you're moving through it kind of followed the industry, which is really great. Well, let me turn it over to you, Dante. I'd love to know a little bit about your background, know, owner of Inferno VFX, maybe tell us a little bit about that and ultimately how you got connected with Ed.

Dante J Rinaldi (04:24)

Sure.

then kind of like a journeyman, I kind of went to different industries. I was in the video game, AAA video game industry for a while, doing first person shooters on consoles, stuff like that. That was a lot of fun. And then transitioned into visual effects with companies like Digital Domain, and that was actually down in Florida. And as you know, visual effects is pretty nomadic. You you're kind of all over the world. And when the studio was closing up, we were getting ready to say, okay, going to California, going to...

Canada, wherever, Nepal, who knows where the jobs are, they send you. And Ed called me up and he's like, hey, have you ever considered teaching? And I thought, this is kind of cool. I could maybe do this for a semester or a year. And I was there for 10 years, because it's just such an experience. mean, working with Ed by itself is incredible. Working at Ringling, just incredible. The students are incredible. And I found that.

Mack Garrison (05:01)

Sure.

Ed Cheetham (05:12)

Maybe.

Mack Garrison (05:13)

Wow.

Dante J Rinaldi (05:25)

the education, you because I never taught before, teaching enhances your work and then your work enhances your teaching. So it just kept, you you kept leveling up, you know, and like, you know, staying ahead of the emerging tech and say, what's going on out there? What can we do to bring this in and help the next generation of students progress and be competitive and all that? Just an incredible experience. So.

We're still, we worked real close with that and wringling and just love the experience and now we're all together here.

Ed Cheetham (05:49)

close with that and wringling and just love the experience and now we're all together.

Mack Garrison (05:54)

I love that so much and I

love what you said Dante about how when you get into teaching it makes you a better creative I can relate to that so much because it really forces you to focus on what you're doing and why Right so many times we take for granted how much what I've just done it this way and then you start to really think like okay Why am I doing this way? How did I break it down to get to this point to think through doing that and so when you can get better about describing that

Dante J Rinaldi (06:08)

Yeah. Yeah.

Ed Cheetham (06:09)

Exactly.

Dante J Rinaldi (06:18)

Yeah. Yeah.

Mack Garrison (06:22)

Not only does it make you a better creator, it makes you better for clients because you can explain the relationship. All that stuff is fantastic.

Dante J Rinaldi (06:27)

yeah, to

know something you have to explain it and if you can't explain it you really don't know it. And your students are going to be like, hey, where am I? How did this happen? You got to know a lot. So it's great and it's a challenge and it's just a ton of fun.

Ed Cheetham (06:41)

the things that is really important that Dante's bringing up is that, like, one of the misconceptions that people have is like, go into teaching and I'm stepping out of the industry. And that is completely wrong. You're actually stepping right in the middle of the industry because, one, you do have to keep up on everything. And so now you're responsible to...

make sure all your students know as much as they possibly can so it's your job to go out into the industry learn more make more connections get better at what you do and then once again teach so you know it I find it interesting it's like oh yeah I'll retire it's like no no we don't want people who are retiring here we want people that want to do more in the industry so you know

Dante J Rinaldi (07:19)

No, it's the opposite.

Mack Garrison (07:21)

Hahaha

Dante J Rinaldi (07:23)

if i had known it was that

much work, i probably would've ch- no, i'm kidding, but...

Ed Cheetham (07:29)

It's different skill set though.

Dante J Rinaldi (07:30)

It is,

it is.

Mack Garrison (07:31)

No, I love it so much. That's fantastic. Well, let's let's pivot a little bit and let's get into what this podcast is about today, which is the Demo Duel and what the heck is it? So maybe at a high level, I get one of you at or Dante just to run us through what is the Demo.

Dante J Rinaldi (07:47)

Well, it's Ed's baby, why don't you do it,

Ed Cheetham (07:49)

Well, the way it started here is that we wanted to make sure that the students, when they left, were fully prepared to enter into the industry. That's why we do everything. That's why we have the courses that we have. That's why we have the experiences that we have. That's why we have the faculty that have the experience that can prepare these students. gosh, I don't know, is it 2000?

2008 maybe? No, no, no. We started in 2009. So 2011, 12. What we wanted to do was to make sure that the students had their work presentable for their interviews and all the recruiters that were coming to Ringling because we have amazing career services and they have recruiters coming to the campus all the time. And I found that there were a number of students that didn't have their Demo reels ready.

Mack Garrison (08:40)

You're like, what are you doing? Come on, let's get it. They're all coming here. What are you doing?

Ed Cheetham (08:40)

And in fact, they were a little... Exactly.

But they were shy and they think, I can't do it. I can't do it. And so in the senior year, we have a class called Production Studio in which we really give the students the experience of what it looks like and what it's like working in a production studio. So they have like five projects that they have to complete in 15 weeks. So that's three weeks of project. They get to choose from like 50 different briefs and...

You know, we've tried to prepare them so they're ready when they go out into the industry. And so we made this as part of our requirements, is that you have to have a Demo reel ready. So when the recruiters come, you're prepared. And so it's scary. It's really intimidating showing your work in front of people. It's not an easy situation to...

to kind of reveal your work and have people look at it. Exactly. And so I will say this department is very supportive and the students really do look out for each other and support each other and encourage each other. And so I felt it was safe enough to create this kind of competition where everybody has to have a Demo reel by a certain time. And so that's part of future proof.

Mack Garrison (09:33)

course especially to the people that are the ones that are gonna be hiring you the people that you've looked up to for all this time

Ed Cheetham (09:59)

was that we had to have our Demo reels done before that because we're having recruiters here. And so, we thought, well, how can we make it fun? And that's part of our goal is because take away the scariness, make it fun. And so we kind of put this framework in and it was like, how do we show all the reels together and kind of celebrate everybody's successes? Because I'll tell you, even,

Even the ones that get voted out in the first round, they're very impressive. They're really good. And so it's great for the students to show their work and you have all the audience clapping and cheering them on.

Mack Garrison (10:36)

I love that

you mentioned the rounds maybe explain so you know there's rounds there's competitions what's it kind of look like?

Ed Cheetham (10:42)

Yeah, it's kind of like a bracketed competition. tennis competitions where they have multiple brackets. So the first round is head-to-head competition of two students. And so we have about 30 students or 32 students. So there's 16 initial competitions. So we have one against two. We play number one, then we play number two, and then we give the audience like 20 seconds to vote online on their phone, whether they want

that whether they think number one or number two should go on. It's all happening live. And so they have their phone and they choose which one and then we show the results and that winner moves to the next round. So we see all the Demo reels in the first round. And then we, the next round instead of 16 competition, now there are eight. So we go through those eight again and then it's four and then we go through those four then it's two. Then we go through those two.

Mack Garrison (11:12)

So it's all happening live, right? People are watching this, okay.

Mmm.

Ed Cheetham (11:37)

And then we start to narrow down to those last two, and those last two define the winner and the runner-up for the Demo Duel.

Mack Garrison (11:44)

my

gosh, it's so exciting. And I will say I have been to a future proof. have seen this live and it is amazing competition. The cheering that goes on is unmatched. It's really cool. Let's see Dante. Maybe, maybe you can pull up a little visual and kind of walk us through some of the bracket and what some of the technical stuff starts to look like.

Dante J Rinaldi (12:00)

Absolutely.

All right. So yeah, so the big thing is, how do you, when we first did this game, it's like, how do you actually vote? Do you raise hands? That could be chaos and anarchy. So we got together and we said, well, maybe we could try and figure out how to do this online. So I went ahead and this was a great opportunity to kind of learn some coding and some scripting and some back end stuff.

So I'm just gonna sign in to the Demo Duel. Now we call it Demo Duel for this one, but we call the product, the overall product video Duel with online voting. And we could make this available later on. But let me just jump in and just to give you an indication of what we're looking at. So if I sign in, it's gonna say, oh, here we go. Here is one of our brackets. Now this is a work in progress, so the screens are final.

Ed Cheetham (12:47)

Oh, here we go. Here is one of our brackets. Now this is a work in progress. So the screens are final.

Dante J Rinaldi (12:53)

But this talks about DemoDuel 2024. This is kind of like what we were playing last year. 30 players and you could do anything you want to. And if we launch it, you're going to see a bunch of pirates and people are like, what the heck's with the pirates? This is an important note that Ed failed to mention. He dresses in full costume for every one of these

Mack Garrison (12:53)

Sure.

Ed Cheetham (12:53)

It talks about Demo Duel 2024. This is kind of like what we were playing last year. 30 players and you can do anything you want to. And if we launch it, you're to see a bunch of pirates. are like, what the heck's with the pirates? This is an important note that Ed failed to mention. It says in full costume for everyone in

Mack Garrison (13:05)

haha

Dante J Rinaldi (13:10)

events. you know, last year he was a pirate and the theme was pirates and people had to come as pirates and really enjoy it and have a lot of fun doing that. And I think he lost his voice with all the R's that he was yelling out.

Mack Garrison (13:11)

There we go.

Dante J Rinaldi (13:22)

you know and throwing candy so that was just uh... but on the point yeah kind of fun

Ed Cheetham (13:24)

Come on Dante!

Mack Garrison (13:26)

There we go, Ed, now we're talking.

I love that people are just as excited for the Demo Duel as we are for Ed's costume change and wardrobe change.

Dante J Rinaldi (13:31)

Yes, it's one of the highlights

Ed Cheetham (13:32)

Well,

Dante J Rinaldi (13:33)

of future proofed. Absolutely.

Ed Cheetham (13:35)

it's got to be funny though. It's got to be fun because it's so intimidating having your work being evaluated. So if we make it a party kind of environment, everyone kind of assumes that this is going to be fun and happy and joyful. And that's why there's candy being thrown. There's clapping and make it fun. And I think the students really appreciate that.

Dante J Rinaldi (13:52)

Yeah, absolutely.

Mack Garrison (13:54)

I love it.

Dante J Rinaldi (13:56)

So this is what they see when they walk in, whether the theme is pirates or musketeers, and we've done a bunch of things. They see this on the big humongous screen. I know, Mack, you're gonna have a huge screen when this is happening. Yes! Love it! Yes! So I mean, just seeing your work on a wall like that is just worth the price of admission. Just be like, my God, it was so big and so loud. So that automatically makes things a lot of fun.

Mack Garrison (14:07)

yeah, the Dash Bash is going to have a nice big 30 foot screen, highest resolution possible, great premium audio is going to be amazing.

Ed Cheetham (14:10)

Woo!

Mack Garrison (14:21)

Ha ha ha!

Ed Cheetham (14:22)

Hahaha

Dante J Rinaldi (14:26)

So when people walk in, they see the splash screen here and they get the QR code. Because the biggest thing about this game isn't that you just sit there and raise hands or applaud. You get to vote in real time on your phone and we count the votes. That's, think, one of the biggest parts of this is that it's accurate to the audience or whoever around the world is voting. And then the audience gets to actively participate in the game instead of just watching someone's game. So they...

go to the QR code, which basically gives them on their phone a ballot. And they can choose the ballots when it comes up A, B, C, whatever, just A and B really, as they go through. So once we jump in, we get to begin the Duel. And it can go through a little animation. Last year we did a little animation where it populated all the names in, randomly, and people were getting excited, I'm matching up with that person or that person.

Ed Cheetham (14:59)

And they can choose the ballads when it comes up A, B, C, whatever that is. Just A, B really. As they go through it. So once we jump in, we get to begin the duet. And it can go through a little animation. Last year we did a little animation where it populated all the names in randomly and people were getting excited, oh I'm matching up with that person or that person.

Dante J Rinaldi (15:21)

And then we kind of glitched the whole thing out like the whole thing broke, which freaked everybody out. And then it came in nice and loud. Boom,

Ed Cheetham (15:22)

And then we kind of glitched the whole thing out like the whole thing broke. Which freaked everybody out. And then it came in nice and loud.

Dante J Rinaldi (15:29)

boom, boom, boom, boom. Just kind of playing with people's emotions because we're kind of evil. We're evil like that. that all. Yeah, it switches up. Boom, right? So this is kind of like halfway through the Duel itself. And this was a Duel of 30 students and 32.

Mack Garrison (15:32)

I love it. I love it. It's great. Just people just as soon as people think they know who they're competing against it switches up on them.

Dante J Rinaldi (15:51)

So some people got free passes, but basically what the gist is is in every round You see who's there and you can click on you know the battle itself Which brings up the two people they get avatars they get to import their names their videos all that kind of stuff We play the videos which I'll just click real quick and hit escape

So that was super impressive. Everybody's like, yeah, that's amazing. We play video B over here.

Ed Cheetham (16:15)

Yeah, that's amazing. We played video B over here.

Dante J Rinaldi (16:22)

That was very nice. And now people have to vote and then they get a timer. you know, screens are a little temp right now, the fonts are different. But then we put on the music that's like, you know, the Jeopardy music and people are really getting tense and nervous, whatever the case may be. Because, you know, it's nerve wracking. Absolutely.

Ed Cheetham (16:24)

And now people say it has to vote and then they get a timer. know, screens are a little tense right now, the font are different. But then we put on the music that's like, you know, the Jeopardy music and people are really getting tense and nervous, whatever the case may be. You know, it's, it's, it's, it's more of a record. You know, I will,

Mack Garrison (16:36)

guys.

Of course.

Ed Cheetham (16:41)

I will say how important the audio is because we have our, our sound designer and audio engineer here, Kelly Warner, and he plays music while this is going on and doing the countdown.

Mack Garrison (16:44)

Mmm.

nice.

Dante J Rinaldi (16:53)

Yes,

yes, yeah.

Ed Cheetham (16:54)

and all the fun effects, which is really

fun. He really enhances the whole experience.

Dante J Rinaldi (16:59)

So once the timer is over and all that's customizable to your game, you want 20 seconds, you want five seconds, whatever the case may be, then the big thing is behind the scenes after everybody voted on their phone, on their ballot, and like for example, this is bracket 11, I'll go to bracket 11, and I like B, so I'll do that, there's B, it's success. You can't like spam the vote, it goes away. You can't, you can even.

Mack Garrison (17:16)

Cool.

Mmm, that's it.

One vote and it's done.

Dante J Rinaldi (17:23)

It's done. If I refresh my phone and be like, no, you already voted, know, that kind of a thing. Sorry. Already voted. So we try and keep the cheating to a minimum. So then when you view the results, it's in real time and it says, whoa, who won? Nicholas won. Hooray. And so it's it's absolutely accurate to that. You go back to the bracket, automatically adds Nicholas in there and the fight goes on and everyone goes back and turns. It is.

Ed Cheetham (17:32)

You

Mack Garrison (17:33)

haha

I love it. It's the March Madness style bracket for motion design.

It's so

Dante J Rinaldi (17:53)

It is,

Ed Cheetham (17:54)

That's it.

Mack Garrison (17:54)

great. I love it. What do you feel like has been your favorite moment from putting these on Ed and Dante? Like, is there something that resonates, like a particular competition or a win that sticks out? Is there something that you just really gravitate towards when you think about this?

Dante J Rinaldi (17:54)

yes.

Ed Cheetham (18:11)

I remember one. And it was a good thing that we had our guest judges because the last round, it was tied.

Dante J Rinaldi (18:19)

Remember this.

Mack Garrison (18:22)

my goodness.

Dante J Rinaldi (18:23)

There was

a lot of people voting. It wasn't like 10 people. Yeah. And it came up perfectly even and said, there's a tie. And the crowd went nuts.

Ed Cheetham (18:25)

Yeah, mean, there's at least 150 people voting and it was tied.

Mack Garrison (18:33)

Wow.

Ed Cheetham (18:35)

And so we had we have a lot of recruiters that like to come for that evening because they can see everybody's work all at once right and so we had We had the recruiters come in and we had to make them Choose and there were two people from the studio It was Hue and Cry and so we had two people from the studio and they both picked the each one and so we split the prize so

Mack Garrison (18:52)

Nice.

You split it the co

Dante J Rinaldi (18:58)

Yeah.

Mack Garrison (18:59)

champions was that

the first ever co-champion that y'all have had for the Demo Duel. my gosh, how fun

Ed Cheetham (19:01)

Good.

That was, yeah.

Dante J Rinaldi (19:06)

We have like a trophy. I don't know if the trophy's around, to keep inscribing the names in the years of who wins the Demo deal, because it's gotten really popular on campus. It's like, you know, all the future proof week, the convention week is exciting, but Ed's invention of this game is like the highlight and the kids just go nuts, you know.

Mack Garrison (19:25)

I love it. Well, let me ask you all this. So it clearly has been such a big thing for Ringling. It's grown. Everyone knows about it. Everyone gets excited about it. How does it feel to see this start to evolve? know, coming out now at the Bash, it's going to be happening this year here and hopefully in the future, maybe even more places. How do you all feel seeing it kind of evolve elsewhere?

Dante J Rinaldi (19:47)

man, this is just awesome. This is like you're raising your little kid and then they're going off to college and now everyone's gonna see how amazing you think your kid is and that kind of thing. And when you came to us and you were at, I think last year, and you're like, hey, this is fun, this is cool. Let's bring this to our thing. And we're like, absolutely. And to see this thing out into the wild, and I can't wait to see how the crowd likes it because there's just so many.

Mack Garrison (20:02)

This is fun, it's great stuff.

Dante J Rinaldi (20:13)

avenues to explore with this type of format. It doesn't have to be just student reels. Like for example, Mack what you're going to be doing with this is a variation and there's infinite variations that people can say, I like this one versus that one. So that's just so exciting to see.

Mack Garrison (20:29)

I love it And you know what's interesting to me, and this is gonna put the industry on blast a little bit, they better be prepared and be ready to submit some good reels because the students, as we now know, Ed is making them submit for the Demo Duel. You know, it's free to enter the Dash Bash Demo Duel. So I expect to see some good wrinkling reels in there. And I tell you, there's a lot of experience, a lot of practice working and cutting together a reel. And I know our industry sometimes...

Reels kind of become on the back burner when you're doing projects for clients and you got all this thing going on. like, I got to cut together something. So we could see a potential Ringling or other student champion who is focused on reels if the industry doesn't show up, which could be really, really exciting, you know, I'm calling them out, calling you out industry. So maybe Ed, you mentioned this earlier, but I'll toss it back to you. Why do you think someone should enter? Cause you're right. This,

Dante J Rinaldi (21:09)

Yeah, yeah, you're calling him out. You're calling him out.

Mack Garrison (21:22)

is gonna be put on blast, you are gonna be at the event in front of all your peers. What do you think's the biggest takeaway? Why do you think anyone watching this video should consider entering the Dash Bash Demo Duel?

Ed Cheetham (21:35)

Well, know, like I experienced with the students, I think we're our worst self-critics, right? We just don't think our work is good enough. But when you separate yourself from it and you put your work out there, you realize, I'm pretty damn good, right? And, you know, I think you see your work with fresh eyes and you appreciate your work. And I think that's really kind of nice when you're able to sit back and go,

Mack Garrison (21:51)

Hahaha.

Ed Cheetham (22:03)

You know, yeah, I know what all the problems are. I know what all the struggles were. But when you don't have that baggage and you just look at your work, you know, you realize, I did pretty good. I really like that. And you know, everybody's clapping. Everybody wants to cheer. Everybody wants to support. I mean, that's the thing about this motion design industry that just blows my mind, you know, is that everybody wants to help each other. They share information. They support one another. And so I think that you might think it's

it's kind of negative, you know, if you don't win. But you just think, you see the response and it's positive response and you you get your workout in front of so many people and you realize, yeah, I'm pretty good. And it's gonna spark interest in at least one person and you never know where that's gonna go, you know.

Mack Garrison (22:47)

100 % 100

it's well said. You know, I think there's a reminder for us all that we are like you mentioned our own self critics our own best self critic, right? We we we are critical. We want to put out the best of the best but I think something that's a good reminder for us all is that sometimes perfection inhibits progress. We got to keep things moving forward. Put yourself out there. Stop and pause and not what you didn't do but look at what you have done and look at the reel

Dante J Rinaldi (23:14)

Yeah.

Mack Garrison (23:16)

Super excited. Well, everyone, thanks so much for tuning in and listening today. I've been chatting with Ed Cheetham. He's the chair, Department of Motion Design, Ringling College of Art and Design. If you don't know Ringling, you need to know Ed and you need to know the work that their students are producing. We've also got Dante with us as well. He's the owner of Inferno VFX and they have put together an awesome platform for the Demo Duel, which is gonna be launching at the Dash Bash this summer. So on our website, we're gonna end up having the top 16 reels compete live at the Dash Bash this summer.

Dante J Rinaldi (23:17)

Okay.

Mack Garrison (23:45)

for your chance to be crowned the Dash Bash champion. This is open to students, it's open to professionals, you need to submit, not as a studio, this is on you. So this is all the individuals out there submitting and we cannot wait to see all these reels that are submitted. Ed, Dante, thanks so much for hanging with me today. Thank you so much for walking through the Demo Duel and we cannot see, cannot wait to see what it all looks like when it comes together this summer.

Dante J Rinaldi (23:48)

Woo!

Yes.

Ed Cheetham (24:04)

Thank you, Mack.

Dante J Rinaldi (24:07)

Awesome

awesome. Thanks buddy awesome being here

Ed Cheetham (24:08)

That's great. you.

Mack Garrison (24:10)

Yeah, thanks everyone.

 
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